Player Matchup

Chaac
Chaac
Silver V
JASMIMINE
Chaac
Silver V
Level 68
God Stats
17W - 16L
1,475 SR
Queue Stats
46W - 56L
680 MMR
Party 1
Da Ji
Da Ji
Silver IV
Lolifieur18
Da Ji
Silver IV
Level 48
God Stats
23W - 19L
1,502 SR
Queue Stats
51W - 59L
900 MMR
Party 1
Nu Wa
Nu Wa
Silver IV
RareHybrid
Nu Wa
Silver IV
Level 108
God Stats
23W - 18L
1,533 SR
Queue Stats
51W - 60L
904 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 75
1,503 SR
828 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 133
1,313 SR
888 MMR
Ne Zha
Ne Zha
Bronze II
DxWH1T3x
Ne Zha
Bronze II
Level 137
God Stats
10W - 19L
1,550 SR
Queue Stats
186W - 219L
849 MMR
Solo
Scylla
Scylla
Silver IV
Original Jord
Scylla
Silver IV
Level 108
God Stats
15W - 12L
1,306 SR
Queue Stats
26W - 36L
1,008 MMR
Solo
Anhur
Anhur
Silver III
xarliealb
Anhur
Silver III
Level 155
God Stats
16W - 16L
1,083 SR
Queue Stats
176W - 251L
807 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
JASMIMINE
Chaac
14
1 / 3 / 4
9,712
647
9,517
18,362
20,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 5 / 3
10,472
698
13,978
13,203
6,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Nu Wa
15
2 / 3 / 3
10,128
675
8,546
9,119
3,768
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Bans
BastetBake KujiraCthulhuAchillesBaron Samedi

VS

Bans
PersephoneCharonHorusYmirSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
DxWH1T3x
Ne Zha
17
7 / 3 / 2
11,165
744
11,329
16,850
7,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
2 / 1 / 9
11,392
759
19,023
12,493
4,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
xarliealb
Anhur
15
2 / 2 / 6
10,605
707
3,513
8,216
2,583
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
28
6
Kills
11
11
Deaths
6
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
DxWH1T3x
Ne Zha
7
3
2
2.67
L
Chaac
JASMIMINE
Chaac
1
3
4
1
L
3
5
3
0.9
W
2
1
9
6.5
L
Nu Wa
2
3
3
1.17
W
Anhur
xarliealb
Anhur
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,041
Damage
33,865
40,684
Taken
37,559
30,404
Mitigated
14,425
9,206
Healing
2,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
DxWH1T3x
Ne Zha
11,329
3,020
0
1,024
16,850
7,221
854
3,843
12,503
0
45,912
L
Chaac
JASMIMINE
Chaac
9,517
1,593
0
4,916
18,362
20,300
0
7,437
10,055
0
32,326
L
13,978
3,532
0
2,210
13,203
6,336
574
5,405
7,406
0
41,909
W
19,023
1,436
0
1,221
12,493
4,621
803
2,210
9,833
62,323
708
L
Nu Wa
8,546
2,810
0
2,080
9,119
3,768
811
4,201
4,450
42,219
0
W
Anhur
xarliealb
Anhur
3,513
1,032
0
349
8,216
2,583
1,328
2,569
5,398
0
27,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,312
Gold Earned
33,162
173
Minions Killed
206
0
Camps Cleared
0
744,286
Distance Traveled
753,800
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,165
744
40
3
0
292,003
6
L
Chaac
9,712
647
49
3
0
271,894
0
L
Da Ji
10,472
698
57
4
0
239,039
2
W
Scylla
11,392
759
117
8
0
273,809
0
L
Nu Wa
10,128
675
67
4
0
233,353
0
W
Anhur
10,605
707
49
3
0
187,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role