Player Matchup

Ymir
Ymir
A11dz
Ymir
Level 137
God Stats
4W - 2L
1,650 SR
Queue Stats
197W - 177L
1,524 Elo+
Party 1
Anhur
Anhur
DCVendetta
Anhur
Level 83
God Stats
4W - 6L
1,274 SR
Queue Stats
295W - 276L
1,543 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Krÿptìc
Morgan Le Fay
Level 158
God Stats
2W - 1L
1,519 SR
Queue Stats
158W - 146L
1,539 Elo+
Party 1
Osiris
Osiris
TheBoyWonder758
Osiris
Level 155
God Stats
1W - 2L
1,664 SR
Queue Stats
342W - 341L
1,577 Elo+
Solo
Bastet
Bastet
YuukiOnna
Bastet
Level 85
God Stats
5W - 4L
1,515 SR
Queue Stats
304W - 286L
1,541 Elo+
Party 1
Team Averages
Level 124
1,524 SR
1,545 Elo+

VS

Team Averages
Level 149
1,455 SR
1,461 Elo+
Charon
Charon
ChickenxBonex64
Charon
Level 157
God Stats
2W - 3L
1,479 SR
Queue Stats
181W - 173L
1,582 Elo+
Party 2
Thor
Thor
Mr-Boreas
Thor
Level 180
God Stats
0W - 1L
1,260 SR
Queue Stats
73W - 65L
1,509 Elo+
Solo
Sol
Sol
ShinoBoKuzenbo
Sol
Level 124
God Stats
11W - 7L
1,500 SR
Queue Stats
72W - 81L
1,249 Elo+
Party 3
Surtr
Surtr
ShyAppendix
Surtr
Level 143
God Stats
2W - 2L
1,360 SR
Queue Stats
160W - 166L
1,384 Elo+
Party 3
Anubis
Anubis
thekidcoop843
Anubis
Level 143
God Stats
14W - 8L
1,674 SR
Queue Stats
182W - 168L
1,583 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
A11dz
Ymir
10
3 / 0 / 2
5,773
577
1,813
7,360
5,184
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
11
4 / 1 / 2
6,090
609
4,887
6,100
2,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
Krÿptìc
Morgan Le Fay
11
1 / 0 / 4
6,040
604
4,476
1,910
682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 1 / 1
5,925
593
5,259
9,324
9,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bastet
YuukiOnna
Bastet
11
4 / 0 / 4
5,902
590
3,745
6,819
2,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 1
5,027
503
2,616
7,269
4,859
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
5
0 / 3 / 0
4,023
402
33
7,032
2,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

9
1 / 4 / 0
5,217
522
4,492
6,238
1,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 3 / 0
5,737
574
7,055
10,569
6,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 2 / 0
4,962
496
619
5,968
2,069
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
13
Kills
2
2
Deaths
14
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ymir
A11dz
Ymir
3
0
2
4
L
0
2
1
0.25
W
Anhur
4
1
2
5
W
Morgan Le Fay
Krÿptìc
Morgan Le Fay
1
0
4
3
L
Thor
0
3
0
0
L
1
4
0
0.25
L
1
3
0
0.33
W
1
1
1
1.5
W
Bastet
YuukiOnna
Bastet
4
0
4
6
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,180
Damage
14,815
31,513
Taken
37,076
20,264
Mitigated
17,284
11,159
Healing
9,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
A11dz
Ymir
1,813
578
0
2,489
7,360
5,184
0
2,718
4,642
22,301
311
L
2,616
811
0
1,168
7,269
4,859
0
963
6,266
18,544
0
W
Anhur
4,887
2,265
0
1,666
6,100
2,274
614
4,189
1,911
0
37,176
W
Morgan Le Fay
Krÿptìc
Morgan Le Fay
4,476
388
0
272
1,910
682
0
263
1,647
41,319
1,617
L
Thor
33
0
0
0
7,032
2,476
0
320
6,646
0
15,481
L
4,492
1,171
0
1,970
6,238
1,269
0
625
5,613
34,693
5,339
L
7,055
2,733
0
4,315
10,569
6,611
0
519
9,342
278
40,401
W
5,259
2,137
0
2,790
9,324
9,624
0
201
8,476
0
39,314
W
Bastet
YuukiOnna
Bastet
3,745
626
0
3,942
6,819
2,500
0
540
6,234
0
37,646
L
619
0
0
1,809
5,968
2,069
0
3,281
2,337
31,292
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,730
Gold Earned
24,966
290
Minions Killed
249
0
Camps Cleared
0
1,006,549
Distance Traveled
821,532
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,773
577
33
3
0
189,771
0
L
Charon
5,027
503
22
2
0
177,265
0
W
Anhur
6,090
609
57
6
0
186,283
2
W
Morgan Le Fay
6,040
604
75
8
0
211,210
1
L
Thor
4,023
402
25
3
0
164,712
0
L
Sol
5,217
522
71
7
0
171,675
0
L
Surtr
5,737
574
73
7
0
161,857
0
W
Osiris
5,925
593
70
7
0
181,836
0
W
Bastet
5,902
590
55
6
0
237,449
4
L
Anubis
4,962
496
58
6
0
146,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role