Player Matchup

Geb
Geb
Gold IV
DonHulio9
Geb
Gold IV
Level 122
God Stats
2W - 0L
1,625 SR
Queue Stats
30W - 23L
1,666 MMR
Solo
Eset
Eset
Gold IV
SharkAttack00175
Eset
Gold IV
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 13L
1,637 MMR
Party 2
Thanatos
Thanatos
Gold IV
YayitoRL
Thanatos
Gold IV
Level 68
God Stats
2W - 0L
1,677 SR
Queue Stats
8W - 6L
1,684 MMR
Party 3
Osiris
Osiris
Gold III
arachne000
Osiris
Gold III
Level 107
God Stats
7W - 4L
1,749 SR
Queue Stats
24W - 18L
1,704 MMR
Party 2
Cernunnos
Cernunnos
Gold V
s0syy
Cernunnos
Gold V
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,679 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 86
1,610 SR
1,674 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 111
1,558 SR
1,667 MMR
Ymir
Ymir
Gold III
AcDaily TTv
Ymir
Gold III
Level 147
God Stats
8W - 15L
1,444 SR
Queue Stats
63W - 62L
1,558 MMR
Party 4
Merlin
Merlin
Platinum V
BigHaas
Merlin
Platinum V
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
342W - 329L
1,712 MMR
Party 1
Bastet
Bastet
Platinum V
ChernaLucas
Bastet
Platinum V
Level 61
God Stats
7W - 4L
1,731 SR
Queue Stats
67W - 51L
1,742 MMR
Party 4
Cupid
Cupid
Platinum III
CupidLoverPause
Cupid
Platinum III
Level 89
God Stats
26W - 25L
1,608 SR
Queue Stats
403W - 397L
1,672 MMR
Solo
Bellona
Bellona
Platinum V
StuWil
Bellona
Platinum V
Level 126
God Stats
13W - 12L
1,507 SR
Queue Stats
377W - 369L
1,651 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 9
8,469
565
4,849
12,274
8,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
4 / 4 / 5
8,884
592
9,871
7,514
2,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Thanatos
YayitoRL
Thanatos
14
4 / 5 / 4
7,974
532
8,346
17,071
7,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Osiris
arachne000
Osiris
14
8 / 1 / 4
9,693
646
13,906
20,849
18,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
s0syy
Cernunnos
15
1 / 1 / 2
8,770
585
9,076
11,018
4,925
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
Ao KuangGaneshaOdinThoth

VS

Bans
VamanaAwilixBacchusBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 4
6,528
435
4,390
14,270
12,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
BigHaas
Merlin
14
1 / 5 / 2
7,666
511
8,232
11,446
4,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
15
6 / 3 / 3
8,672
578
14,289
13,482
5,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
2 / 2 / 1
8,661
577
10,111
13,658
5,697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
StuWil
Bellona
14
3 / 5 / 4
7,948
530
6,528
13,749
8,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
26
19
Kills
12
12
Deaths
19
24
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
4
4
0.5
L
Merlin
BigHaas
Merlin
1
5
2
0.4
L
Bastet
6
3
3
2.5
L
2
2
1
1.25
W
2
1
9
6.5
W
4
4
5
1.63
L
Bellona
StuWil
Bellona
3
5
4
1
W
Thanatos
YayitoRL
Thanatos
4
5
4
1.2
W
Osiris
arachne000
Osiris
8
1
4
10
W
Cernunnos
s0syy
Cernunnos
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,048
Damage
43,550
68,726
Taken
66,605
43,007
Mitigated
35,962
24,822
Healing
15,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,390
1,257
0
2,421
14,270
12,167
0
3,162
10,895
17,259
0
L
Merlin
BigHaas
Merlin
8,232
1,130
0
582
11,446
4,354
0
2,904
8,350
66,829
0
L
Bastet
14,289
3,152
0
3,710
13,482
5,619
0
2,259
11,147
0
62,988
L
10,111
6,253
26
4,959
13,658
5,697
130
1,498
12,160
0
76,649
W
4,849
825
0
2,256
12,274
8,911
0
3,771
8,503
15,942
0
W
9,871
1,010
475
913
7,514
2,744
0
1,654
5,860
63,074
846
L
Bellona
StuWil
Bellona
6,528
2,619
0
3,621
13,749
8,125
0
4,062
9,315
0
58,637
W
Thanatos
YayitoRL
Thanatos
8,346
3,165
0
7,802
17,071
7,517
12
3,433
13,638
0
49,563
W
Osiris
arachne000
Osiris
13,906
5,271
0
9,600
20,849
18,910
0
4,073
16,776
0
72,180
W
Cernunnos
s0syy
Cernunnos
9,076
3,811
0
3,776
11,018
4,925
154
230
10,788
0
76,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,790
Gold Earned
39,475
402
Minions Killed
445
0
Camps Cleared
0
1,469,588
Distance Traveled
1,448,665
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,528
435
9
1
0
221,785
0
L
Merlin
7,666
511
114
8
0
269,100
2
L
Bastet
8,672
578
90
6
0
331,340
5
L
Cupid
8,661
577
139
9
0
285,522
0
W
Geb
8,469
565
16
1
0
326,582
5
W
Eset
8,884
592
100
7
0
299,071
2
L
Bellona
7,948
530
93
6
0
340,918
0
W
Thanatos
7,974
532
75
5
0
296,532
0
W
Osiris
9,693
646
95
6
0
273,454
2
W
Cernunnos
8,770
585
116
8
0
273,949
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role