Player Matchup

Thanatos
Thanatos
Bronze I
 
Thanatos
Bronze I
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Silver IV
 
Artemis
Silver IV
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Bronze III
 
Aphrodite
Bronze III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Bronze III
Ankhtari
Geb
Bronze III
Level 66
God Stats
5W - 10L
1,620 SR
Queue Stats
211W - 295L
709 MMR
Party 1
Poseidon
Poseidon
Silver V
HoustonBullet22
Poseidon
Silver V
Level 88
God Stats
0W - 1L
1,505 SR
Queue Stats
27W - 59L
743 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 112
1,525 SR
1,190 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 144
1,455 SR
758 MMR
Medusa
Medusa
Silver III
AttackSquad
Medusa
Silver III
Level 196
God Stats
2W - 2L
1,366 SR
Queue Stats
47W - 69L
990 MMR
Solo
Chaac
Chaac
Bronze I
Blixmixer
Chaac
Bronze I
Level 157
God Stats
3W - 1L
1,307 SR
Queue Stats
54W - 85L
442 MMR
Solo
Loki
Loki
Silver V
EYE_SO_UZUMAKI
Loki
Silver V
Level 105
God Stats
10W - 5L
1,616 SR
Queue Stats
275W - 328L
536 MMR
Solo
Janus
Janus
Silver III
sTompurr
Janus
Silver III
Level 108
God Stats
13W - 16L
1,453 SR
Queue Stats
49W - 74L
846 MMR
Solo
Bacchus
Bacchus
Silver II
usnavymike
Bacchus
Silver II
Level 155
God Stats
164W - 159L
1,532 SR
Queue Stats
563W - 587L
978 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
4 / 0 / 2
8,290
553
6,566
15,419
7,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Artemis
 
Artemis
14
2 / 1 / 1
7,309
487
8,600
9,562
3,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Aphrodite
 
Aphrodite
10
0 / 3 / 1
6,355
424
1,614
11,585
6,873
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

10
0 / 4 / 1
6,089
406
5,648
11,473
10,124
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
10
0 / 5 / 2
6,195
413
1,810
8,795
2,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Bake KujiraAthenaHeraNu Wa

VS

Bans
KukulkanNemesisLancelotBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
1 / 2 / 4
7,555
504
6,782
8,170
3,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
Blixmixer
Chaac
14
3 / 1 / 2
9,167
611
8,031
11,600
10,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
1 / 1 / 7
7,845
523
3,798
8,476
3,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

Janus
sTompurr
Janus
15
6 / 2 / 0
9,082
605
9,789
8,205
3,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
usnavymike
Bacchus
12
2 / 1 / 5
7,843
523
5,975
9,657
10,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
6
Kills
13
13
Deaths
7
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
4
0
2
5
L
Artemis
 
Artemis
2
1
1
2.5
L
Aphrodite
 
Aphrodite
0
3
1
0.17
L
0
4
1
0.13
W
Medusa
1
2
4
1.5
W
Chaac
Blixmixer
Chaac
3
1
2
4
W
1
1
7
4.5
L
Poseidon
0
5
2
0.2
W
Janus
sTompurr
Janus
6
2
0
3
W
Bacchus
usnavymike
Bacchus
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,238
Damage
34,375
56,834
Taken
46,108
31,096
Mitigated
30,247
24,123
Healing
15,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
6,566
576
0
10,164
15,419
7,493
0
2,565
12,656
0
67,211
L
Artemis
 
Artemis
8,600
1,423
0
927
9,562
3,694
0
3,140
6,252
0
58,993
L
Aphrodite
 
Aphrodite
1,614
223
3,470
4,809
11,585
6,873
0
2,099
9,444
19,404
0
L
5,648
579
0
2,576
11,473
10,124
0
1,473
9,920
39,050
0
W
Medusa
6,782
1,869
0
250
8,170
3,192
1,726
151
8,019
0
58,925
W
Chaac
Blixmixer
Chaac
8,031
1,541
0
4,537
11,600
10,006
324
4,047
7,553
0
64,261
W
3,798
359
0
5,211
8,476
3,276
0
817
7,659
0
54,525
L
Poseidon
1,810
323
0
2,177
8,795
2,912
0
5,494
2,849
31,728
0
W
Janus
sTompurr
Janus
9,789
301
0
2,326
8,205
3,311
171
2,495
5,710
73,946
565
W
Bacchus
usnavymike
Bacchus
5,975
797
0
3,668
9,657
10,462
0
1,562
8,095
27,037
1,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,238
Gold Earned
41,492
315
Minions Killed
449
0
Camps Cleared
0
1,379,429
Distance Traveled
1,501,420
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,290
553
100
7
0
347,383
1
L
Artemis
7,309
487
90
6
0
279,724
3
L
Aphrodite
6,355
424
22
1
0
261,853
3
L
Geb
6,089
406
54
4
0
266,940
0
W
Medusa
7,555
504
79
5
0
260,065
3
W
Chaac
9,167
611
109
7
0
281,845
0
W
Loki
7,845
523
86
6
0
325,345
2
L
Poseidon
6,195
413
49
3
0
223,529
0
W
Janus
9,082
605
133
9
0
321,432
0
W
Bacchus
7,843
523
42
3
0
312,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role