Player Matchup

Loki
Loki
ArneKindor
Loki
Level 28
God Stats
15W - 5L
1,730 SR
Queue Stats
19W - 10L
1,608 Elo+
Party 2
Charybdis
Charybdis
BonesToBunnies
Charybdis
Level 45
God Stats
15W - 7L
1,583 SR
Queue Stats
207W - 201L
1,489 Elo+
Party 1
Sol
Sol
EquinoxisX
Sol
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
115W - 114L
1,443 Elo+
Party 1
Charon
Charon
VoltyMango_P2
Charon
Level 36
God Stats
5W - 3L
1,727 SR
Queue Stats
55W - 59L
1,304 Elo+
Party 1
Achilles
Achilles
xTERRORxMANx
Achilles
Level 49
God Stats
11W - 6L
1,690 SR
Queue Stats
58W - 46L
1,554 Elo+
Party 2
Team Averages
Level 37
1,646 SR
1,480 Elo+

VS

Team Averages
Level 33
1,418 SR
1,456 Elo+
Hel
Hel
Bigems
Hel
Level 41
God Stats
1W - 2L
1,245 SR
Queue Stats
32W - 45L
1,379 Elo+
Party 4
Surtr
Surtr
BookHockey69954
Surtr
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 50L
1,464 Elo+
Party 4
Nemesis
Nemesis
Droppindeadguys
Nemesis
Level 38
God Stats
3W - 4L
1,564 SR
Queue Stats
25W - 39L
1,438 Elo+
Solo
Izanami
Izanami
LatentLemon
Izanami
Level 6
God Stats
0W - 1L
1,279 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 3
Ymir
Ymir
vvKISHvv
Ymir
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 5
6,095
610
5,636
5,728
2,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
BonesToBunnies
Charybdis
11
2 / 0 / 0
5,851
585
4,370
7,163
2,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 0 / 1
6,295
630
3,573
7,169
2,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

11
2 / 0 / 1
6,291
629
1,321
3,339
2,101
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
xTERRORxMANx
Achilles
12
6 / 1 / 0
7,666
767
9,202
10,919
7,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Bigems
Hel
9
0 / 2 / 0
5,155
516
1,929
5,179
2,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
1 / 7 / 0
4,860
486
3,058
12,354
8,313
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
0 / 1 / 0
5,084
508
3,861
7,516
3,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
LatentLemon
Izanami
8
0 / 2 / 0
4,578
458
4,021
5,152
1,441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
7
0 / 1 / 0
4,725
473
792
4,489
3,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
1
13
Kills
1
1
Deaths
13
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
0
5
4.5
L
Hel
Bigems
Hel
0
2
0
0
W
Charybdis
BonesToBunnies
Charybdis
2
0
0
2
L
1
7
0
0.14
L
0
1
0
0
W
1
0
1
1.5
L
Izanami
LatentLemon
Izanami
0
2
0
0
W
2
0
1
2.5
L
Ymir
0
1
0
0
W
Achilles
xTERRORxMANx
Achilles
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,102
Damage
13,661
34,318
Taken
34,690
16,809
Mitigated
19,137
18,573
Healing
4,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,636
2,166
0
2,979
5,728
2,100
0
92
5,636
0
44,042
L
Hel
Bigems
Hel
1,929
395
0
1,092
5,179
2,238
0
3,703
1,476
27,577
0
W
Charybdis
BonesToBunnies
Charybdis
4,370
2,344
0
4,701
7,163
2,784
499
792
6,371
0
54,775
L
3,058
1,817
0
1,002
12,354
8,313
0
0
12,354
381
25,501
L
3,861
1,663
0
1,591
7,516
3,166
0
106
7,410
0
39,705
W
3,573
1,963
0
4,474
7,169
2,261
0
1,376
5,793
48,728
4,105
L
Izanami
LatentLemon
Izanami
4,021
3,398
0
593
5,152
1,441
0
539
4,613
0
32,045
W
1,321
201
0
1,355
3,339
2,101
357
461
2,878
21,661
0
L
Ymir
792
165
0
605
4,489
3,979
0
507
3,982
10,962
0
W
Achilles
xTERRORxMANx
Achilles
9,202
2,957
0
5,064
10,919
7,563
0
70
10,849
0
58,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,198
Gold Earned
24,402
386
Minions Killed
239
0
Camps Cleared
0
1,014,556
Distance Traveled
915,567
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,095
610
76
8
0
260,693
0
L
Hel
5,155
516
53
5
0
181,572
0
W
Charybdis
5,851
585
84
8
0
174,814
1
L
Surtr
4,860
486
40
4
0
168,174
2
L
Nemesis
5,084
508
77
8
0
220,710
0
W
Sol
6,295
630
104
10
0
194,931
0
L
Izanami
4,578
458
61
6
0
168,934
0
W
Charon
6,291
629
29
3
0
190,527
0
L
Ymir
4,725
473
8
1
0
176,177
0
W
Achilles
7,666
767
93
9
0
193,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role