Player Matchup

Sun Wukong
Sun Wukong
Masters
 
Sun Wukong
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Grandmaster
CaralhhoMano
Cthulhu
Grandmaster
Level 85
God Stats
9W - 0L
2,099 SR
Queue Stats
38W - 6L
3,500 MMR
Party 1
Ix Chel
Ix Chel
Masters
Helerine
Ix Chel
Masters
Level 209
God Stats
1W - 0L
2,105 SR
Queue Stats
81W - 6L
3,062 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 150
1,901 SR
2,687 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 138
1,722 SR
2,303 MMR
Chaac
Chaac
Diamond IV
DarkTri
Chaac
Diamond IV
Level 159
God Stats
180W - 151L
1,638 SR
Queue Stats
340W - 357L
2,018 MMR
Solo
Horus
Horus
Platinum II
Jallen22
Horus
Platinum II
Level 86
God Stats
18W - 13L
1,691 SR
Queue Stats
86W - 77L
2,072 MMR
Solo
Vulcan
Vulcan
Masters
immortallzzzz
Vulcan
Masters
Level 170
God Stats
26W - 12L
1,838 SR
Queue Stats
463W - 204L
2,820 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
4 / 1 / 7
9,039
753
9,968
12,867
6,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
CaralhhoMano
Cthulhu
14
3 / 0 / 7
9,078
757
11,165
9,833
7,646
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ix Chel
Helerine
Ix Chel
16
5 / 1 / 7
10,291
858
17,303
10,184
3,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
AresKuzenboOsirisAchilles

VS

Bans
CharonOdinAtlasThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DarkTri
Chaac
11
0 / 6 / 1
7,353
613
3,301
14,651
7,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Horus
Jallen22
Horus
14
1 / 2 / 1
7,795
650
6,934
16,827
10,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

14
1 / 4 / 0
8,503
709
10,469
9,572
3,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
12
Kills
2
2
Deaths
12
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
1
7
7.5
W
Cthulhu
CaralhhoMano
Cthulhu
3
0
7
6.5
L
Chaac
DarkTri
Chaac
0
6
1
0.08
W
Ix Chel
Helerine
Ix Chel
5
1
7
8.5
L
Horus
Jallen22
Horus
1
2
1
0.75
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,436
Damage
20,704
32,884
Taken
41,050
18,402
Mitigated
22,091
10,842
Healing
8,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
9,968
1,139
0
4,317
12,867
6,977
252
3,225
8,628
0
28,299
W
Cthulhu
CaralhhoMano
Cthulhu
11,165
78
107
2,041
9,833
7,646
137
2,799
6,452
33,185
901
L
Chaac
DarkTri
Chaac
3,301
60
0
1,586
14,651
7,722
0
9,112
4,197
0
12,776
W
Ix Chel
Helerine
Ix Chel
17,303
1,850
941
3,436
10,184
3,779
776
3,486
6,151
53,020
0
L
Horus
Jallen22
Horus
6,934
2,147
840
5,351
16,827
10,805
0
10,146
5,094
0
21,375
L
10,469
3,134
0
1,099
9,572
3,564
0
6,248
2,495
49,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,408
Gold Earned
23,651
184
Minions Killed
153
0
Camps Cleared
0
781,839
Distance Traveled
696,787
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,039
753
29
2
0
261,445
0
W
Cthulhu
9,078
757
58
5
0
268,149
0
L
Chaac
7,353
613
29
2
0
219,596
0
W
Ix Chel
10,291
858
97
8
0
252,245
1
L
Horus
7,795
650
38
3
0
235,548
2
L
Vulcan
8,503
709
86
7
0
241,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role