Player Matchup

King Arthur
King Arthur
AzooTeUz
King Arthur
Level 100
God Stats
5W - 3L
1,525 SR
Queue Stats
52W - 47L
1,460 Elo+
Party 1
Neith
Neith
HuguitoBombon
Neith
Level 67
God Stats
5W - 2L
1,524 SR
Queue Stats
20W - 18L
1,487 Elo+
Party 3
Ymir
Ymir
JUNIORMS11
Ymir
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,286 Elo+
Party 3
Anubis
Anubis
Lincerastas
Anubis
Level 145
God Stats
6W - 7L
1,635 SR
Queue Stats
116W - 104L
1,500 Elo+
Party 1
Loki
Loki
Mustral
Loki
Level 62
God Stats
10W - 3L
1,500 SR
Queue Stats
220W - 202L
1,438 Elo+
Solo
Team Averages
Level 80
1,537 SR
1,434 Elo+

VS

Team Averages
Level 54
1,575 SR
1,513 Elo+
Artemis
Artemis
AtomicaXGaming
Artemis
Level 101
God Stats
0W - 3L
1,314 SR
Queue Stats
161W - 144L
1,492 Elo+
Party 4
Nike
Nike
NOCONTROL121
Nike
Level 26
God Stats
6W - 7L
1,617 SR
Queue Stats
20W - 20L
1,512 Elo+
Party 2
Baron Samedi
Baron Samedi
Nummer_Four
Baron Samedi
Level 8
God Stats
8W - 4L
1,665 SR
Queue Stats
10W - 8L
1,627 Elo+
Party 4
Pele
Pele
Skanden
Pele
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 20L
1,512 Elo+
Party 2
Sobek
Sobek
Viaaa
Sobek
Level 43
God Stats
1W - 2L
1,782 SR
Queue Stats
47W - 52L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AzooTeUz
King Arthur
16
0 / 1 / 4
9,698
606
10,986
14,984
15,032
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
1 / 3 / 1
7,305
457
11,103
11,928
4,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 3 / 2
7,844
490
4,626
11,566
9,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
16
7 / 1 / 1
10,105
632
11,718
10,298
5,019
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Loki
Mustral
Loki
14
1 / 1 / 1
8,197
512
4,005
11,674
4,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 5
6,905
432
9,705
11,092
3,828
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 2 / 1
7,728
483
7,891
16,094
13,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
Nummer_Four
Baron Samedi
16
3 / 1 / 0
9,058
566
3,882
5,653
2,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
Skanden
Pele
13
4 / 2 / 2
7,866
492
7,050
14,694
5,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sobek
Viaaa
Sobek
11
0 / 1 / 7
7,306
457
7,668
17,112
17,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
24
9
Kills
9
9
Deaths
9
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
3
5
1.5
W
King Arthur
AzooTeUz
King Arthur
0
1
4
2
W
1
3
1
0.5
W
0
3
2
0.33
W
Anubis
7
1
1
7.5
W
Loki
Mustral
Loki
1
1
1
1.5
L
0
2
1
0.25
L
Baron Samedi
Nummer_Four
Baron Samedi
3
1
0
3
L
Pele
Skanden
Pele
4
2
2
2.5
L
Sobek
Viaaa
Sobek
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,438
Damage
36,196
60,450
Taken
64,645
38,476
Mitigated
42,710
18,242
Healing
15,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,705
3,415
0
1,996
11,092
3,828
0
4,433
6,659
0
46,391
W
King Arthur
AzooTeUz
King Arthur
10,986
770
0
2,890
14,984
15,032
64
0
14,050
2,951
83,689
W
11,103
4,519
0
2,429
11,928
4,786
32
3,553
8,375
0
65,359
W
4,626
1,249
0
1,377
11,566
9,531
346
3,372
8,150
21,970
0
W
Anubis
11,718
405
0
5,085
10,298
5,019
603
3,402
6,544
90,468
1,577
W
Loki
Mustral
Loki
4,005
765
0
6,461
11,674
4,108
287
253
11,386
0
68,903
L
7,891
943
0
3,374
16,094
13,284
0
1,455
14,639
0
57,921
L
Baron Samedi
Nummer_Four
Baron Samedi
3,882
132
396
1,677
5,653
2,178
702
3,197
2,456
62,800
0
L
Pele
Skanden
Pele
7,050
1,624
0
4,212
14,694
5,832
0
3,417
11,277
0
62,955
L
Sobek
Viaaa
Sobek
7,668
766
0
4,234
17,112
17,588
0
4,844
12,268
26,525
2,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,149
Gold Earned
38,863
523
Minions Killed
414
0
Camps Cleared
0
1,559,906
Distance Traveled
1,517,995
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,905
432
61
4
0
285,372
1
W
King Arthur
9,698
606
131
8
0
281,536
5
W
Neith
7,305
457
108
7
0
289,200
0
W
Ymir
7,844
490
30
2
0
319,219
0
W
Anubis
10,105
632
139
9
0
295,427
0
W
Loki
8,197
512
115
7
0
374,524
0
L
Nike
7,728
483
102
6
0
255,473
0
L
Baron Samedi
9,058
566
122
8
0
320,871
4
L
Pele
7,866
492
87
5
0
341,628
0
L
Sobek
7,306
457
42
3
0
314,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role