Player Matchup

Sun Wukong
Sun Wukong
Goldenflash95x
Sun Wukong
Level 89
God Stats
7W - 4L
1,673 SR
Queue Stats
107W - 105L
1,451 Elo+
Party 3
Thoth
Thoth
JanZombieRolls
Thoth
Level 154
God Stats
3W - 2L
1,800 SR
Queue Stats
263W - 265L
1,448 Elo+
Party 3
Maui
Maui
MagicBox740
Maui
Level 66
God Stats
10W - 8L
1,649 SR
Queue Stats
80W - 94L
1,452 Elo+
Party 3
Mercury
Mercury
She Kno Cold
Mercury
Level 69
God Stats
11W - 7L
1,544 SR
Queue Stats
309W - 291L
1,450 Elo+
Party 1
Medusa
Medusa
She Kno Euro
Medusa
Level 69
God Stats
8W - 9L
1,507 SR
Queue Stats
156W - 146L
1,557 Elo+
Party 1
Team Averages
Level 89
1,635 SR
1,472 Elo+

VS

Team Averages
Level 102
1,549 SR
1,506 Elo+
Pele
Pele
BiggyFam3
Pele
Level 125
God Stats
15W - 22L
1,717 SR
Queue Stats
214W - 213L
1,509 Elo+
Party 2
Surtr
Surtr
TT_DESTROYER
Surtr
Level 137
God Stats
32W - 27L
1,570 SR
Queue Stats
346W - 343L
1,562 Elo+
Party 2
Bake Kujira
Bake Kujira
gaprd
Bake Kujira
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 21L
1,509 Elo+
Party 2
Skadi
Skadi
grandmasterJANKY
Skadi
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,502 Elo+
Solo
Erlang Shen
Erlang Shen
indio_0212
Erlang Shen
Level 121
God Stats
14W - 11L
1,456 SR
Queue Stats
246W - 246L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Goldenflash95x
Sun Wukong
10
0 / 1 / 1
5,331
485
3,929
10,770
10,628
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
6 / 3 / 0
7,243
658
6,426
6,435
1,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 4 / 4
5,660
515
3,719
11,455
7,863
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
She Kno Cold
Mercury
10
1 / 2 / 0
5,415
492
2,397
9,982
4,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
9
0 / 3 / 1
4,785
435
5,744
7,363
3,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
4 / 1 / 3
7,008
637
6,195
6,539
2,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

12
2 / 1 / 2
7,191
654
7,203
6,365
3,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bake Kujira
gaprd
Bake Kujira
10
1 / 2 / 5
6,480
589
5,812
11,159
8,486
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
3 / 2 / 2
6,390
581
7,331
6,343
2,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Erlang Shen
indio_0212
Erlang Shen
13
3 / 1 / 2
7,036
640
4,973
8,805
4,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
7
Kills
13
13
Deaths
7
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Pele
4
1
3
5.5
L
Sun Wukong
Goldenflash95x
Sun Wukong
0
1
1
0.5
L
6
3
0
2
L
0
4
4
0.5
L
Mercury
She Kno Cold
Mercury
1
2
0
0.5
L
Medusa
0
3
1
0.17
W
2
1
2
3
W
Bake Kujira
gaprd
Bake Kujira
1
2
5
1.75
W
3
2
2
2
W
Erlang Shen
indio_0212
Erlang Shen
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,215
Damage
31,514
46,005
Taken
39,211
27,853
Mitigated
21,408
7,938
Healing
11,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
6,195
1,656
0
2,098
6,539
2,571
315
2,645
3,894
0
47,461
L
Sun Wukong
Goldenflash95x
Sun Wukong
3,929
1,282
0
3,910
10,770
10,628
0
245
10,407
0
34,512
L
6,426
736
0
130
6,435
1,906
0
76
6,105
41,445
551
L
3,719
1,430
0
1,854
11,455
7,863
0
4,028
7,427
23,586
0
L
Mercury
She Kno Cold
Mercury
2,397
1,226
0
1,371
9,982
4,293
0
302
9,594
0
34,845
L
Medusa
5,744
2,743
0
673
7,363
3,163
0
1,210
6,153
0
30,712
W
7,203
3,217
0
1,562
6,365
3,777
611
462
5,903
512
50,992
W
Bake Kujira
gaprd
Bake Kujira
5,812
2,997
90
1,611
11,159
8,486
193
3,605
7,554
28,088
336
W
7,331
2,930
0
600
6,343
2,209
90
1,657
4,686
0
37,960
W
Erlang Shen
indio_0212
Erlang Shen
4,973
2,628
0
5,862
8,805
4,365
0
1,776
7,029
0
57,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,434
Gold Earned
34,105
272
Minions Killed
344
0
Camps Cleared
0
1,103,283
Distance Traveled
1,171,280
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,008
637
74
7
0
272,841
0
L
Sun Wukong
5,331
485
53
5
0
215,675
0
L
Thoth
7,243
658
71
6
0
207,055
0
L
Maui
5,660
515
28
3
0
205,263
2
L
Mercury
5,415
492
77
7
0
273,189
0
L
Medusa
4,785
435
43
4
0
202,101
0
W
Surtr
7,191
654
88
8
0
217,237
0
W
Bake Kujira
6,480
589
46
4
0
222,447
0
W
Skadi
6,390
581
46
4
0
199,411
0
W
Erlang Shen
7,036
640
90
8
0
259,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role