Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Lar-On
Ymir
Level 164
God Stats
3W - 2L
1,664 SR
Queue Stats
260W - 273L
1,396 Elo+
Solo
Fenrir
Fenrir
ParanoiaEd
Fenrir
Level 139
God Stats
1W - 1L
1,304 SR
Queue Stats
52W - 40L
1,414 Elo+
Solo
Zhong Kui
Zhong Kui
PlattyPete72
Zhong Kui
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,668 Elo+
Solo
He Bo
He Bo
kujo 151
He Bo
Level 150
God Stats
2W - 2L
1,462 SR
Queue Stats
321W - 326L
1,402 Elo+
Solo
Team Averages
Level 140
1,486 SR
1,476 Elo+

VS

Team Averages
Level 147
1,307 SR
1,460 Elo+
Artemis
Artemis
 
Artemis
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
Chilllin
Ullr
Level 157
God Stats
0W - 1L
1,157 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ymir
Ymir
DesertSurge
Ymir
Level 126
God Stats
0W - 1L
1,264 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Geb
Geb
DiGeStEd Kills
Geb
Level 156
God Stats
1W - 3L
1,283 SR
Queue Stats
197W - 214L
1,329 Elo+
Solo
Nemesis
Nemesis
Uylbabi_MMF
Nemesis
Level 147
God Stats
0W - 1L
1,332 SR
Queue Stats
27W - 30L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
2 / 0 / 10
6,377
1,275
4,648
8,322
8,174
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
Lar-On
Ymir
11
1 / 1 / 10
6,618
1,324
4,655
6,659
6,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fenrir
ParanoiaEd
Fenrir
11
5 / 2 / 4
6,437
1,287
4,178
6,457
4,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Zhong Kui
PlattyPete72
Zhong Kui
10
1 / 1 / 11
5,936
1,187
6,900
4,990
4,741
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

He Bo
kujo 151
He Bo
11
3 / 2 / 8
6,496
1,299
4,620
4,162
1,490
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
8
0 / 2 / 0
4,841
968
1,533
2,874
1,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ullr
5
0 / 0 / 0
4,396
879
0
0
0
11
3 / 3 / 0
6,026
1,205
5,662
8,115
7,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 3 / 3
5,715
1,143
3,893
10,286
4,560
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Nemesis
Uylbabi_MMF
Nemesis
10
3 / 4 / 2
6,075
1,215
6,598
8,298
6,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
11
12
Kills
6
6
Deaths
12
43
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
0
10
7
L
Artemis
 
Artemis
0
2
0
0
L
Ullr
0
0
0
0
L
3
3
0
1
L
0
3
3
0.5
W
Ymir
Lar-On
Ymir
1
1
10
6
W
Fenrir
ParanoiaEd
Fenrir
5
2
4
3.5
W
Zhong Kui
PlattyPete72
Zhong Kui
1
1
11
6.5
L
Nemesis
Uylbabi_MMF
Nemesis
3
4
2
1
W
He Bo
kujo 151
He Bo
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,001
Damage
17,686
30,590
Taken
29,573
25,428
Mitigated
19,987
14,214
Healing
5,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,648
679
1,636
4,737
8,322
8,174
213
2,805
5,390
10,027
0
L
Artemis
 
Artemis
1,533
555
0
0
2,874
1,091
0
979
1,895
0
3,860
L
Ullr
0
0
0
0
0
0
0
0
0
0
0
L
5,662
668
250
553
8,115
7,395
0
6,553
1,562
10,934
0
L
3,893
304
1,003
2,833
10,286
4,560
0
7,664
2,622
9,102
119
W
Ymir
Lar-On
Ymir
4,655
876
1,577
1,562
6,659
6,441
308
2,084
4,501
6,897
0
W
Fenrir
ParanoiaEd
Fenrir
4,178
1,802
566
655
6,457
4,582
0
2,828
3,434
0
6,058
W
Zhong Kui
PlattyPete72
Zhong Kui
6,900
2,142
1,049
1,466
4,990
4,741
216
1,333
3,576
15,115
0
L
Nemesis
Uylbabi_MMF
Nemesis
6,598
2,200
237
1,070
8,298
6,941
0
5,322
2,976
0
7,803
W
He Bo
kujo 151
He Bo
4,620
715
476
490
4,162
1,490
276
466
3,590
8,049
1,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,864
Gold Earned
27,053
47
Minions Killed
31
0
Camps Cleared
0
522,769
Distance Traveled
303,675
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,377
1,275
21
4
0
113,179
0
L
Artemis
4,841
968
8
2
0
47,718
0
L
Ullr
4,396
879
0
0
0
0
0
L
Ymir
6,026
1,205
10
2
0
73,488
0
L
Geb
5,715
1,143
8
2
0
89,634
0
W
Ymir
6,618
1,324
5
1
0
99,458
0
W
Fenrir
6,437
1,287
4
1
0
115,237
0
W
Zhong Kui
5,936
1,187
10
2
0
97,053
0
L
Nemesis
6,075
1,215
5
1
0
92,835
0
W
He Bo
6,496
1,299
7
1
0
97,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role