Player Matchup

Bacchus
Bacchus
FrenzyBlanco
Bacchus
Level 64
God Stats
7W - 4L
1,535 SR
Queue Stats
149W - 155L
1,411 Elo+
Party 1
Anubis
Anubis
GAW HYPN0TIC
Anubis
Level 50
God Stats
97W - 98L
1,518 SR
Queue Stats
171W - 184L
1,390 Elo+
Party 1
Ao Kuang
Ao Kuang
ObieRoxz22
Ao Kuang
Level 61
God Stats
9W - 6L
1,503 SR
Queue Stats
86W - 81L
1,376 Elo+
Party 1
Medusa
Medusa
hmbmac
Medusa
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 23L
1,413 Elo+
Solo
Bellona
Bellona
ops Bunny
Bellona
Level 93
God Stats
8W - 9L
1,381 SR
Queue Stats
15W - 24L
1,291 Elo+
Solo
Team Averages
Level 66
1,488 SR
1,376 Elo+

VS

Team Averages
Level 54
1,594 SR
1,377 Elo+
Artemis
Artemis
AusmerLestin
Artemis
Level 50
God Stats
14W - 12L
1,715 SR
Queue Stats
187W - 192L
1,389 Elo+
Solo
Bellona
Bellona
HotHeadedGAMERs
Bellona
Level 46
God Stats
8W - 8L
1,482 SR
Queue Stats
22W - 51L
1,249 Elo+
Solo
Raijin
Raijin
SchlederBack
Raijin
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 107L
1,404 Elo+
Solo
Ao Kuang
Ao Kuang
Twin Slays
Ao Kuang
Level 56
God Stats
42W - 47L
1,514 SR
Queue Stats
260W - 329L
1,421 Elo+
Solo
Horus
Horus
shan112223
Horus
Level 61
God Stats
3W - 3L
1,757 SR
Queue Stats
190W - 202L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FrenzyBlanco
Bacchus
8
0 / 0 / 4
5,610
561
3,518
6,108
5,038
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Anubis
11
2 / 2 / 4
6,447
645
4,055
7,238
3,024
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ao Kuang
ObieRoxz22
Ao Kuang
11
5 / 0 / 1
6,124
612
3,864
7,024
2,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
hmbmac
Medusa
9
2 / 1 / 1
5,485
549
5,885
5,364
1,580
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
ops Bunny
Bellona
11
1 / 0 / 0
6,342
634
2,654
7,718
6,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AusmerLestin
Artemis
8
1 / 2 / 0
4,568
457
4,605
7,089
2,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 4 / 0
5,666
567
5,680
10,165
8,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
10
0 / 3 / 1
5,321
532
4,152
5,172
1,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
Twin Slays
Ao Kuang
9
1 / 2 / 0
5,120
512
1,363
8,308
3,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Horus
8
0 / 0 / 0
4,823
482
1,756
7,313
4,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
10
Kills
3
3
Deaths
11
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Artemis
AusmerLestin
Artemis
1
2
0
0.5
W
Bacchus
FrenzyBlanco
Bacchus
0
0
4
2
W
Anubis
2
2
4
2
L
1
4
0
0.25
W
Ao Kuang
ObieRoxz22
Ao Kuang
5
0
1
5.5
L
Raijin
0
3
1
0.17
L
Ao Kuang
Twin Slays
Ao Kuang
1
2
0
0.5
W
Medusa
hmbmac
Medusa
2
1
1
2.5
W
Bellona
ops Bunny
Bellona
1
0
0
1
L
Horus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,976
Damage
17,556
33,452
Taken
38,047
18,695
Mitigated
20,529
12,551
Healing
11,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
AusmerLestin
Artemis
4,605
1,320
0
2,324
7,089
2,390
0
1,610
5,479
0
29,476
W
Bacchus
FrenzyBlanco
Bacchus
3,518
382
0
1,302
6,108
5,038
116
504
5,604
15,393
3,237
W
Anubis
4,055
260
0
3,199
7,238
3,024
592
3,577
2,944
44,354
1,082
L
5,680
1,609
0
2,290
10,165
8,720
0
1,607
8,558
0
44,964
W
Ao Kuang
ObieRoxz22
Ao Kuang
3,864
1,337
0
3,063
7,024
2,477
0
181
6,723
27,662
10,993
L
Raijin
4,152
285
0
1,240
5,172
1,203
0
3,824
1,348
25,537
958
L
Ao Kuang
Twin Slays
Ao Kuang
1,363
480
0
660
8,308
3,299
0
1,284
7,024
35,137
0
W
Medusa
hmbmac
Medusa
5,885
2,014
0
1,875
5,364
1,580
519
566
4,798
0
32,827
W
Bellona
ops Bunny
Bellona
2,654
578
0
3,112
7,718
6,576
0
0
7,221
0
41,699
L
Horus
1,756
996
1,741
3,406
7,313
4,917
0
1,965
5,348
0
10,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,008
Gold Earned
25,498
291
Minions Killed
230
0
Camps Cleared
0
999,866
Distance Traveled
925,720
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,568
457
39
4
0
159,171
1
W
Bacchus
5,610
561
34
3
0
189,917
0
W
Anubis
6,447
645
73
7
0
182,310
2
L
Bellona
5,666
567
61
6
0
186,364
0
W
Ao Kuang
6,124
612
70
7
0
230,191
0
L
Raijin
5,321
532
57
6
0
171,812
0
L
Ao Kuang
5,120
512
58
6
0
189,049
0
W
Medusa
5,485
549
44
4
0
187,696
0
W
Bellona
6,342
634
70
7
0
209,752
0
L
Horus
4,823
482
15
2
0
219,324
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role