Player Matchup

Mulan
Mulan
EvietheBard
Mulan
Level 144
God Stats
5W - 4L
1,539 SR
Queue Stats
515W - 515L
1,422 Elo+
Solo
Rama
Rama
M03D3R
Rama
Level 140
God Stats
4W - 1L
1,805 SR
Queue Stats
16W - 21L
1,547 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
R0manR3l0ad3d
Morgan Le Fay
Level 134
God Stats
4W - 3L
1,141 SR
Queue Stats
86W - 85L
1,472 Elo+
Solo
Sylvanus
Sylvanus
RegiusD
Sylvanus
Level 155
God Stats
28W - 29L
1,545 SR
Queue Stats
335W - 329L
1,445 Elo+
Solo
Ah Puch
Ah Puch
agher
Ah Puch
Level 101
God Stats
12W - 7L
1,351 SR
Queue Stats
341W - 318L
1,550 Elo+
Solo
Team Averages
Level 135
1,476 SR
1,487 Elo+

VS

Team Averages
Level 84
1,500 SR
1,452 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Delvealope
Cerberus
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,223 Elo+
Party 1
Bakasura
Bakasura
SamflyGamG
Bakasura
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 138L
1,527 Elo+
Solo
Fafnir
Fafnir
TheLoudOnly
Fafnir
Level 142
God Stats
1W - 2L
1,500 SR
Queue Stats
44W - 47L
1,522 Elo+
Solo
Nut
Nut
Toke2Many
Nut
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 48L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 3
8,475
652
5,737
9,369
5,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rama
M03D3R
Rama
13
7 / 2 / 5
8,118
624
10,787
6,543
2,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
R0manR3l0ad3d
Morgan Le Fay
12
2 / 1 / 2
7,575
583
5,653
3,997
1,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
RegiusD
Sylvanus
12
2 / 2 / 10
7,284
560
7,131
13,187
7,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Ah Puch
agher
Ah Puch
15
1 / 1 / 4
8,637
664
6,463
7,884
3,759
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
11
0 / 2 / 2
6,086
468
2,127
6,029
2,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Delvealope
Cerberus
10
1 / 5 / 3
5,834
449
4,545
16,406
12,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
SamflyGamG
Bakasura
11
1 / 5 / 4
6,146
473
5,368
13,562
6,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
11
1 / 2 / 0
6,474
498
2,897
9,717
7,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
3 / 3 / 2
6,459
497
5,317
9,310
3,113
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
17
Kills
6
6
Deaths
17
24
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
0
2
2
0.5
L
Cerberus
Delvealope
Cerberus
1
5
3
0.5
W
5
0
3
6.5
W
Rama
M03D3R
Rama
7
2
5
4.75
W
Morgan Le Fay
R0manR3l0ad3d
Morgan Le Fay
2
1
2
3
W
Sylvanus
RegiusD
Sylvanus
2
2
10
3.5
L
Bakasura
SamflyGamG
Bakasura
1
5
4
0.6
L
Fafnir
1
2
0
0.5
L
3
3
2
1.33
W
Ah Puch
agher
Ah Puch
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,771
Damage
20,254
40,980
Taken
55,024
20,957
Mitigated
31,897
15,242
Healing
13,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
2,127
51
0
1,909
6,029
2,259
0
2,590
3,439
41,567
0
L
Cerberus
Delvealope
Cerberus
4,545
1,478
0
4,998
16,406
12,531
0
4,425
11,981
21,459
0
W
5,737
1,093
0
2,223
9,369
5,188
367
1,038
8,086
0
85,195
W
Rama
M03D3R
Rama
10,787
8,549
0
2,069
6,543
2,450
1,434
1,806
4,737
0
47,587
W
Morgan Le Fay
R0manR3l0ad3d
Morgan Le Fay
5,653
899
0
30
3,997
1,572
1,177
1,291
2,413
43,805
1,346
W
Sylvanus
RegiusD
Sylvanus
7,131
2,015
714
4,396
13,187
7,988
474
3,115
9,453
24,598
12,707
L
Bakasura
SamflyGamG
Bakasura
5,368
3,443
0
1,813
13,562
6,143
0
3,112
10,450
0
35,638
L
Fafnir
2,897
953
0
2,289
9,717
7,851
0
4,790
4,927
29,303
6,200
L
5,317
3,596
0
2,549
9,310
3,113
0
2,973
6,337
0
35,224
W
Ah Puch
agher
Ah Puch
6,463
956
0
5,810
7,884
3,759
0
2,679
4,961
63,176
744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,089
Gold Earned
30,999
443
Minions Killed
333
0
Camps Cleared
0
1,236,009
Distance Traveled
1,160,639
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
6,086
468
74
6
0
257,962
4
L
Cerberus
5,834
449
72
6
0
230,618
1
W
Mulan
8,475
652
126
10
0
311,682
1
W
Rama
8,118
624
60
5
0
225,034
0
W
Morgan Le Fay
7,575
583
89
7
0
237,239
0
W
Sylvanus
7,284
560
58
4
0
227,466
5
L
Bakasura
6,146
473
73
6
0
253,763
3
L
Fafnir
6,474
498
55
4
0
187,553
0
L
Nut
6,459
497
59
5
0
230,743
3
W
Ah Puch
8,637
664
110
8
0
234,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role