Player Matchup

Ymir
Ymir
GHOSTBAND
Ymir
Level 67
God Stats
0W - 1L
1,746 SR
Queue Stats
1W - 5L
1,230 Elo+
Party 1
Baron Samedi
Baron Samedi
Powder Pups
Baron Samedi
Level 105
God Stats
0W - 1L
1,456 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Nemesis
Nemesis
Wham2x
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 23L
1,500 Elo+
Party 1
Sol
Sol
XIX BAMA XIX904
Sol
Level 117
God Stats
0W - 2L
1,520 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Nike
Nike
YSNFONZO
Nike
Level 142
God Stats
0W - 1L
1,494 SR
Queue Stats
1W - 5L
1,230 Elo+
Party 1
Team Averages
Level 87
1,543 SR
1,392 Elo+

VS

Team Averages
Level 90
1,408 SR
1,420 Elo+
Yemoja
Yemoja
S_Flare7
Yemoja
Level 101
God Stats
1W - 5L
1,282 SR
Queue Stats
297W - 369L
1,433 Elo+
Party 2
Anubis
Anubis
TheOneRynite
Anubis
Level 95
God Stats
7W - 11L
1,440 SR
Queue Stats
182W - 235L
1,408 Elo+
Party 2
Jormungandr
Jormungandr
mArVeLoUs26-_-
Jormungandr
Level 85
God Stats
11W - 12L
1,333 SR
Queue Stats
225W - 299L
1,427 Elo+
Party 2
Izanami
Izanami
mikaxaqckerman
Izanami
Level 101
God Stats
7W - 5L
1,644 SR
Queue Stats
116W - 99L
1,493 Elo+
Party 2
Arachne
Arachne
tiny_revenge5
Arachne
Level 66
God Stats
6W - 9L
1,340 SR
Queue Stats
174W - 238L
1,337 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
0 / 4 / 0
5,913
422
4,288
11,654
10,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
Powder Pups
Baron Samedi
10
1 / 5 / 1
6,259
447
6,696
8,905
4,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Wham2x
Nemesis
7
0 / 1 / 0
4,931
352
1,450
6,757
1,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
0 / 0 / 0
6,495
464
5,993
8,334
2,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nike
13
1 / 3 / 1
7,240
517
6,366
15,159
11,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
S_Flare7
Yemoja
12
1 / 0 / 7
7,108
508
2,764
6,632
6,170
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Anubis
14
5 / 1 / 5
8,540
610
13,418
9,313
5,988
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Jormungandr
mArVeLoUs26-_-
Jormungandr
14
3 / 0 / 2
8,799
629
8,009
9,916
9,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 0 / 0
7,434
531
4,106
8,507
3,382
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
12
4 / 2 / 1
7,156
511
4,141
9,681
3,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
2
Kills
13
13
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
4
0
0
L
Baron Samedi
Powder Pups
Baron Samedi
1
5
1
0.3
W
Yemoja
S_Flare7
Yemoja
1
0
7
4.5
W
Anubis
5
1
5
7.5
L
Nemesis
Wham2x
Nemesis
0
1
0
0
L
0
0
0
0
L
Nike
1
3
1
0.5
W
Jormungandr
mArVeLoUs26-_-
Jormungandr
3
0
2
4
W
0
0
0
0
W
Arachne
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,793
Damage
32,438
50,809
Taken
44,049
30,169
Mitigated
28,583
15,467
Healing
20,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
4,288
365
91
2,959
11,654
10,407
0
6,006
5,635
20,454
0
L
Baron Samedi
Powder Pups
Baron Samedi
6,696
277
454
2,281
8,905
4,121
0
6,147
2,700
34,592
0
W
Yemoja
S_Flare7
Yemoja
2,764
955
4,117
2,565
6,632
6,170
0
4,353
2,279
13,681
1,683
W
Anubis
13,418
660
180
5,066
9,313
5,988
0
4,501
4,812
77,789
1,666
L
Nemesis
Wham2x
Nemesis
1,450
681
0
2,033
6,757
1,547
0
2,354
4,403
0
18,187
L
5,993
1,527
0
4,297
8,334
2,501
0
198
8,136
53,041
6,297
L
Nike
6,366
836
0
3,352
15,159
11,593
0
8,014
6,386
0
60,121
W
Jormungandr
mArVeLoUs26-_-
Jormungandr
8,009
2,507
0
2,781
9,916
9,200
14
641
9,275
54,033
1,952
W
4,106
2,768
0
2,541
8,507
3,382
41
5,548
2,959
0
66,570
W
Arachne
4,141
3,116
0
3,156
9,681
3,843
150
1,689
7,992
0
55,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,838
Gold Earned
39,037
332
Minions Killed
439
0
Camps Cleared
0
1,219,672
Distance Traveled
1,190,807
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,913
422
31
2
0
221,413
0
L
Baron Samedi
6,259
447
57
4
0
239,598
0
W
Yemoja
7,108
508
29
2
0
182,608
0
W
Anubis
8,540
610
112
8
0
238,603
0
L
Nemesis
4,931
352
33
2
0
259,460
0
L
Sol
6,495
464
106
8
0
257,925
0
L
Nike
7,240
517
105
8
0
241,276
0
W
Jormungandr
8,799
629
110
8
0
262,320
0
W
Izanami
7,434
531
101
7
0
218,766
4
W
Arachne
7,156
511
87
6
0
288,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role