Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
NuclearFαrt
Anhur
Level 101
God Stats
11W - 1L
1,494 SR
Queue Stats
285W - 136L
1,621 Elo+
Party 3
Atlas
Atlas
Parkhill96
Atlas
Level 62
God Stats
3W - 2L
1,439 SR
Queue Stats
172W - 170L
1,475 Elo+
Party 1
Poseidon
Poseidon
Toxnick
Poseidon
Level 62
God Stats
4W - 1L
1,827 SR
Queue Stats
127W - 113L
1,528 Elo+
Solo
Ah Puch
Ah Puch
Yr NiN TaNg
Ah Puch
Level 108
God Stats
3W - 2L
1,507 SR
Queue Stats
233W - 218L
1,531 Elo+
Party 1
Team Averages
Level 87
1,554 SR
1,531 Elo+

VS

Team Averages
Level 95
1,496 SR
1,529 Elo+
Morgan Le Fay
Morgan Le Fay
Katorasa
Morgan Le Fay
Level 75
God Stats
14W - 18L
1,634 SR
Queue Stats
438W - 414L
1,593 Elo+
Party 2
Achilles
Achilles
cortex8
Achilles
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 36L
1,410 Elo+
Solo
Nemesis
Nemesis
getrektbyanoobXD
Nemesis
Level 105
God Stats
8W - 7L
1,521 SR
Queue Stats
63W - 73L
1,464 Elo+
Solo
Chaac
Chaac
itsCTR
Chaac
Level 83
God Stats
7W - 8L
1,372 SR
Queue Stats
613W - 574L
1,583 Elo+
Solo
Sol
Sol
szren
Sol
Level 86
God Stats
5W - 8L
1,452 SR
Queue Stats
485W - 440L
1,595 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
6 / 1 / 1
8,507
654
7,045
9,492
4,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

16
5 / 2 / 2
9,135
703
11,030
10,373
4,085
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
11
3 / 4 / 4
7,806
600
4,307
10,721
8,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
Toxnick
Poseidon
12
0 / 6 / 4
6,902
531
3,787
9,697
2,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
Yr NiN TaNg
Ah Puch
13
2 / 2 / 4
7,280
560
6,744
11,020
4,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Katorasa
Morgan Le Fay
11
5 / 4 / 3
6,851
527
8,750
8,038
2,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Achilles
cortex8
Achilles
1
0 / 0 / 0
4,062
312
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

13
6 / 4 / 2
7,655
589
9,280
13,239
5,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
itsCTR
Chaac
10
3 / 3 / 2
6,236
480
6,788
17,445
10,820
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sol
szren
Sol
12
1 / 5 / 1
6,539
503
4,512
10,219
2,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
23
16
Kills
15
15
Deaths
16
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
6
1
1
6.5
L
Morgan Le Fay
Katorasa
Morgan Le Fay
5
4
3
1.63
W
5
2
2
3
W
Atlas
3
4
4
1.25
W
Poseidon
Toxnick
Poseidon
0
6
4
0.33
W
Ah Puch
Yr NiN TaNg
Ah Puch
2
2
4
2
L
Achilles
cortex8
Achilles
0
0
0
0
L
6
4
2
1.75
L
Chaac
itsCTR
Chaac
3
3
2
1.33
L
Sol
szren
Sol
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,913
Damage
29,330
51,303
Taken
48,941
23,680
Mitigated
21,217
20,008
Healing
11,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
7,045
3,922
0
5,042
9,492
4,069
1,909
1,009
8,483
0
38,016
L
Morgan Le Fay
Katorasa
Morgan Le Fay
8,750
916
0
799
8,038
2,998
0
2,916
4,753
42,871
0
W
11,030
7,036
0
6,424
10,373
4,085
912
1,688
8,685
0
88,040
W
Atlas
4,307
1,128
0
1,674
10,721
8,314
102
2,790
7,931
17,796
3,430
W
Poseidon
Toxnick
Poseidon
3,787
593
0
2,450
9,697
2,943
7
4,719
4,978
42,826
0
W
Ah Puch
Yr NiN TaNg
Ah Puch
6,744
619
0
4,418
11,020
4,269
423
2,718
8,302
55,814
0
L
Achilles
cortex8
Achilles
0
0
0
0
0
0
0
0
0
0
0
L
9,280
4,824
0
1,426
13,239
5,216
0
3,821
8,899
0
60,005
L
Chaac
itsCTR
Chaac
6,788
1,725
0
6,460
17,445
10,820
0
5,031
11,528
0
29,590
L
Sol
szren
Sol
4,512
2,143
0
2,427
10,219
2,183
0
2,713
7,506
44,926
6,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,630
Gold Earned
31,343
422
Minions Killed
306
0
Camps Cleared
0
1,193,193
Distance Traveled
1,022,343
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,507
654
91
7
0
234,217
0
L
Morgan Le Fay
6,851
527
60
5
0
235,890
0
W
Anhur
9,135
703
137
11
0
208,630
0
W
Atlas
7,806
600
26
2
0
249,475
0
W
Poseidon
6,902
531
78
6
0
235,446
0
W
Ah Puch
7,280
560
90
7
0
265,425
0
L
Achilles
4,062
312
0
0
0
14,886
0
L
Nemesis
7,655
589
102
8
0
287,976
0
L
Chaac
6,236
480
60
5
0
247,167
0
L
Sol
6,539
503
84
6
0
236,424
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role