Player Matchup

Surtr
Surtr
Bronze III
Akirmax
Surtr
Bronze III
Level 141
God Stats
1W - 0L
1,435 SR
Queue Stats
1W - 4L
1,500 MMR
Solo
Tiamat
Tiamat
Silver I
HastyBoy
Tiamat
Silver I
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 30L
1,563 MMR
Party 2
Jing Wei
Jing Wei
Silver II
K-A-T-A-Y-A
Jing Wei
Silver II
Level 108
God Stats
6W - 4L
1,683 SR
Queue Stats
26W - 31L
1,419 MMR
Party 3
Bacchus
Bacchus
Bronze III
v2_Aimbot_btw
Bacchus
Bronze III
Level 47
God Stats
4W - 9L
1,355 SR
Queue Stats
22W - 26L
1,511 MMR
Party 3
Mercury
Mercury
Gold V
xKiino47
Mercury
Gold V
Level 141
God Stats
3W - 2L
1,378 SR
Queue Stats
52W - 53L
1,410 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 105
1,470 SR
1,481 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 132
1,389 SR
1,493 MMR
Bellona
Bellona
Gold IV
 
Bellona
Gold IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold IV
 
Scylla
Gold IV
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Bronze III
DonCM
Hachiman
Bronze III
Level 105
God Stats
1W - 6L
1,416 SR
Queue Stats
20W - 43L
1,500 MMR
Party 1
Horus
Horus
Gold III
NicolBolas9297
Horus
Gold III
Level 159
God Stats
3W - 8L
1,303 SR
Queue Stats
343W - 340L
1,463 MMR
Solo
Hun Batz
Hun Batz
Bronze III
Vaccapì
Hun Batz
Bronze III
Level 109
God Stats
0W - 1L
1,228 SR
Queue Stats
20W - 41L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Akirmax
Surtr
10
1 / 1 / 1
6,000
600
3,693
7,146
5,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
HastyBoy
Tiamat
11
0 / 0 / 1
5,696
570
3,349
4,875
2,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
K-A-T-A-Y-A
Jing Wei
12
1 / 0 / 0
6,236
624
2,645
3,462
1,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bacchus
9
0 / 0 / 0
5,422
542
2,055
5,030
3,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
xKiino47
Mercury
10
2 / 0 / 0
5,376
538
2,410
7,411
2,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
AwilixThanatosArachneThor

VS

Bans
KaliCupidAresSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
1 / 1 / 0
6,076
608
3,811
7,545
5,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Scylla
 
Scylla
10
0 / 1 / 0
5,325
533
2,876
3,697
1,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hachiman
DonCM
Hachiman
9
0 / 1 / 0
4,538
454
1,740
4,410
1,423
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

8
0 / 0 / 0
5,046
505
1,836
6,213
4,286
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Hun Batz
Vaccapì
Hun Batz
6
0 / 1 / 0
4,099
410
1,541
4,798
1,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
1
4
Kills
1
1
Deaths
4
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
1
0
1
L
Scylla
 
Scylla
0
1
0
0
W
Surtr
Akirmax
Surtr
1
1
1
1.5
L
Hachiman
DonCM
Hachiman
0
1
0
0
W
Tiamat
HastyBoy
Tiamat
0
0
1
0.5
W
Jing Wei
K-A-T-A-Y-A
Jing Wei
1
0
0
1
L
0
0
0
0
L
Hun Batz
Vaccapì
Hun Batz
0
1
0
0
W
Bacchus
0
0
0
0
W
Mercury
xKiino47
Mercury
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,152
Damage
11,804
27,924
Taken
26,663
15,677
Mitigated
14,482
9,741
Healing
11,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
3,811
1,011
0
4,059
7,545
5,960
0
338
7,207
0
42,004
L
Scylla
 
Scylla
2,876
427
0
938
3,697
1,304
0
2,248
1,449
40,683
1,007
W
Surtr
Akirmax
Surtr
3,693
1,457
0
1,009
7,146
5,154
0
276
6,830
1,489
39,772
L
Hachiman
DonCM
Hachiman
1,740
932
0
1,475
4,410
1,423
0
596
3,814
0
29,542
W
Tiamat
HastyBoy
Tiamat
3,349
570
0
1,941
4,875
2,379
0
975
3,749
40,862
0
W
Jing Wei
K-A-T-A-Y-A
Jing Wei
2,645
1,645
0
2,799
3,462
1,263
1,017
0
3,462
0
58,586
L
1,836
830
224
2,614
6,213
4,286
0
2,299
3,914
0
13,396
L
Hun Batz
Vaccapì
Hun Batz
1,541
684
0
2,340
4,798
1,509
0
134
4,664
0
14,946
W
Bacchus
2,055
326
0
2,361
5,030
3,975
0
746
4,198
19,593
2,223
W
Mercury
xKiino47
Mercury
2,410
1,249
0
1,631
7,411
2,906
0
435
6,896
0
35,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,730
Gold Earned
25,084
358
Minions Killed
265
0
Camps Cleared
0
1,030,658
Distance Traveled
896,149
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,076
608
89
9
0
187,285
3
L
Scylla
5,325
533
87
9
0
189,602
2
W
Surtr
6,000
600
73
7
0
193,102
2
L
Hachiman
4,538
454
49
5
0
156,039
3
W
Tiamat
5,696
570
96
10
0
214,050
1
W
Jing Wei
6,236
624
110
11
0
178,077
0
L
Horus
5,046
505
7
1
0
211,119
1
L
Hun Batz
4,099
410
33
3
0
152,104
1
W
Bacchus
5,422
542
24
2
0
213,589
0
W
Mercury
5,376
538
55
6
0
231,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role