Player Matchup

Athena
Athena
Apsilone
Athena
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,483 Elo+
Solo
Surtr
Surtr
AutumnEdgelord
Surtr
Level 109
God Stats
3W - 0L
1,844 SR
Queue Stats
196W - 131L
1,568 Elo+
Solo
Ne Zha
Ne Zha
Chessure
Ne Zha
Level 128
God Stats
28W - 15L
1,734 SR
Queue Stats
308W - 305L
1,567 Elo+
Solo
Tiamat
Tiamat
Doge Master1944
Tiamat
Level 120
God Stats
4W - 5L
1,432 SR
Queue Stats
266W - 280L
1,546 Elo+
Solo
Freya
Freya
JoshBeavers525
Freya
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 31L
1,348 Elo+
Solo
Team Averages
Level 101
1,602 SR
1,502 Elo+

VS

Team Averages
Level 124
1,436 SR
1,510 Elo+
Ishtar
Ishtar
 
Ishtar
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
AlcideBava
Charybdis
Level 143
God Stats
7W - 8L
1,509 SR
Queue Stats
280W - 181L
1,540 Elo+
Solo
Ix Chel
Ix Chel
ModusXs
Ix Chel
Level 91
God Stats
13W - 17L
1,295 SR
Queue Stats
106W - 104L
1,467 Elo+
Solo
Baron Samedi
Baron Samedi
ibroce
Baron Samedi
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 56L
1,608 Elo+
Solo
Nu Wa
Nu Wa
wolkmx
Nu Wa
Level 108
God Stats
36W - 50L
1,378 SR
Queue Stats
46W - 57L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Apsilone
Athena
12
0 / 0 / 5
7,064
1,177
3,168
8,563
8,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 2 / 4
7,060
1,177
5,000
8,147
4,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
Chessure
Ne Zha
12
2 / 1 / 5
7,419
1,237
8,467
5,576
2,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

12
3 / 0 / 2
7,889
1,315
4,425
2,937
1,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 2 / 3
7,385
1,231
5,370
8,060
3,860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

340

VS

Team 2 Tickets

318

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
12
1 / 4 / 2
7,129
1,188
5,437
12,272
4,766
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charybdis
AlcideBava
Charybdis
12
1 / 1 / 3
7,489
1,248
9,264
8,461
3,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
ModusXs
Ix Chel
12
3 / 1 / 1
7,723
1,287
10,693
4,511
1,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Baron Samedi
ibroce
Baron Samedi
10
0 / 0 / 0
5,988
998
0
0
0
Nu Wa
wolkmx
Nu Wa
12
0 / 1 / 4
6,732
1,122
4,193
3,461
1,038
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
15
7
Kills
5
5
Deaths
7
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
1
4
2
0.5
L
Charybdis
AlcideBava
Charybdis
1
1
3
2.5
W
Athena
Apsilone
Athena
0
0
5
2.5
W
0
2
4
1
W
Ne Zha
Chessure
Ne Zha
2
1
5
4.5
W
3
0
2
4
W
2
2
3
1.75
L
Ix Chel
ModusXs
Ix Chel
3
1
1
3.5
L
Baron Samedi
ibroce
Baron Samedi
0
0
0
0
L
Nu Wa
wolkmx
Nu Wa
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,430
Damage
29,587
33,283
Taken
28,705
21,143
Mitigated
11,005
4,457
Healing
1,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
5,437
3,652
0
686
12,272
4,766
0
5,641
6,097
0
21,193
L
Charybdis
AlcideBava
Charybdis
9,264
5,408
0
0
8,461
3,489
0
4,373
3,803
0
29,365
W
Athena
Apsilone
Athena
3,168
726
0
288
8,563
8,382
0
4,730
3,833
9,535
338
W
5,000
1,342
0
1,837
8,147
4,595
0
4,502
3,645
676
19,146
W
Ne Zha
Chessure
Ne Zha
8,467
1,401
0
518
5,576
2,556
0
1,783
3,793
0
22,267
W
4,425
355
0
762
2,937
1,750
0
1,136
1,801
19,994
0
W
5,370
1,992
0
1,052
8,060
3,860
0
2,735
5,325
13,960
0
L
Ix Chel
ModusXs
Ix Chel
10,693
1,441
501
191
4,511
1,712
0
1,323
3,000
24,527
0
L
Baron Samedi
ibroce
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0
L
Nu Wa
wolkmx
Nu Wa
4,193
1,663
0
0
3,461
1,038
0
732
2,531
12,835
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,817
Gold Earned
35,061
152
Minions Killed
163
6
Camps Cleared
6
679,700
Distance Traveled
437,320
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,129
1,188
44
7
0
110,044
0
L
Charybdis
7,489
1,248
49
8
3
114,282
0
W
Athena
7,064
1,177
19
3
1
136,908
0
W
Surtr
7,060
1,177
36
6
2
126,046
0
W
Ne Zha
7,419
1,237
20
3
2
152,638
0
W
Tiamat
7,889
1,315
45
8
1
124,939
0
W
Freya
7,385
1,231
32
5
0
139,169
0
L
Ix Chel
7,723
1,287
49
8
0
125,061
0
L
Baron Samedi
5,988
998
0
0
0
0
0
L
Nu Wa
6,732
1,122
21
4
3
87,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role