Player Matchup

Chaac
Chaac
BombitaMasiv
Chaac
Level 109
God Stats
0W - 1L
1,343 SR
Queue Stats
177W - 162L
1,522 Elo+
Solo
Skadi
Skadi
NATURALSIKO
Skadi
Level 66
God Stats
6W - 2L
1,645 SR
Queue Stats
159W - 162L
1,552 Elo+
Party 1
Agni
Agni
NarcoticRabit
Agni
Level 105
God Stats
12W - 11L
1,530 SR
Queue Stats
239W - 242L
1,480 Elo+
Solo
Bastet
Bastet
XXXQuestionsXXX
Bastet
Level 113
God Stats
6W - 4L
1,663 SR
Queue Stats
128W - 108L
1,603 Elo+
Solo
Cthulhu
Cthulhu
XxshadowwolfxX12
Cthulhu
Level 67
God Stats
3W - 1L
1,687 SR
Queue Stats
174W - 175L
1,556 Elo+
Party 1
Team Averages
Level 92
1,574 SR
1,543 Elo+

VS

Team Averages
Level 112
1,532 SR
1,597 Elo+
Geb
Geb
Elvaronplata
Geb
Level 106
God Stats
81W - 67L
1,592 SR
Queue Stats
319W - 319L
1,483 Elo+
Solo
Nut
Nut
GalacticElite
Nut
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,881 Elo+
Solo
Zeus
Zeus
ImSnowey
Zeus
Level 129
God Stats
3W - 1L
1,500 SR
Queue Stats
184W - 162L
1,549 Elo+
Solo
King Arthur
King Arthur
TrainingAI
King Arthur
Level 47
God Stats
14W - 15L
1,569 SR
Queue Stats
121W - 101L
1,558 Elo+
Solo
Da Ji
Da Ji
night hawk10656
Da Ji
Level 127
God Stats
3W - 1L
1,500 SR
Queue Stats
88W - 84L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
3,251
542
989
4,686
2,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

7
3 / 0 / 0
4,416
736
3,770
3,743
1,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

7
0 / 2 / 0
3,774
629
1,011
2,823
763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

4
0 / 4 / 0
3,083
514
2,036
5,829
1,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 1 / 2
3,976
663
3,972
6,687
4,430
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 1
3,526
588
1,506
4,535
3,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

5
1 / 1 / 0
3,477
580
3,287
4,119
1,290
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Zeus
8
0 / 1 / 3
4,019
670
2,280
3,112
961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
TrainingAI
King Arthur
8
2 / 0 / 1
4,555
759
2,841
3,636
2,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

7
6 / 0 / 0
4,343
724
2,984
4,888
1,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
14
3
Kills
9
9
Deaths
3
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
0
1
1
0.5
W
1
1
0
1
W
Zeus
0
1
3
1.5
L
3
0
0
3
L
0
2
0
0
W
King Arthur
TrainingAI
King Arthur
2
0
1
2.5
L
0
4
0
0
L
0
1
2
1
W
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,778
Damage
12,898
23,768
Taken
20,290
9,935
Mitigated
9,662
7,532
Healing
4,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
989
269
0
1,875
4,686
2,031
0
0
4,686
0
14,336
W
1,506
168
181
873
4,535
3,081
0
1,510
3,025
7,556
0
W
3,287
2,592
0
832
4,119
1,290
0
1,761
2,358
0
16,173
W
Zeus
2,280
397
0
750
3,112
961
0
1,221
1,891
23,865
0
L
3,770
1,840
0
1,000
3,743
1,102
0
1,002
2,741
0
21,380
L
1,011
39
0
750
2,823
763
0
643
2,180
23,036
0
W
King Arthur
TrainingAI
King Arthur
2,841
348
0
940
3,636
2,338
0
0
3,636
0
23,678
L
2,036
551
0
1,415
5,829
1,609
0
823
5,006
0
13,949
L
3,972
733
0
2,492
6,687
4,430
0
1,318
5,369
14,423
1,713
W
2,984
960
0
748
4,888
1,992
0
318
4,570
0
16,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,500
Gold Earned
19,920
135
Minions Killed
151
0
Camps Cleared
0
593,479
Distance Traveled
642,194
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
3,251
542
23
4
0
78,564
0
W
Geb
3,526
588
9
2
0
145,948
2
W
Nut
3,477
580
24
4
0
117,349
0
W
Zeus
4,019
670
43
7
0
113,337
1
L
Skadi
4,416
736
30
5
0
125,889
0
L
Agni
3,774
629
43
7
0
110,824
0
W
King Arthur
4,555
759
45
8
0
118,010
2
L
Bastet
3,083
514
23
4
0
146,444
0
L
Cthulhu
3,976
663
16
3
0
131,758
0
W
Da Ji
4,343
724
30
5
0
147,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role