Player Matchup

Bastet
Bastet
 
Bastet
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
ArtRock
Nemesis
Level 84
God Stats
2W - 2L
1,535 SR
Queue Stats
63W - 54L
1,557 Elo+
Solo
Guan Yu
Guan Yu
M4rw
Guan Yu
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 65L
1,493 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Pixell98
Morgan Le Fay
Level 125
God Stats
6W - 6L
1,631 SR
Queue Stats
237W - 251L
1,571 Elo+
Party 1
Cthulhu
Cthulhu
Thano11
Cthulhu
Level 129
God Stats
8W - 2L
1,685 SR
Queue Stats
250W - 272L
1,578 Elo+
Party 1
Team Averages
Level 127
1,570 SR
1,540 Elo+

VS

Team Averages
Level 146
1,389 SR
1,506 Elo+
Cu Chulainn
Cu Chulainn
Badcrevette
Cu Chulainn
Level 202
God Stats
7W - 6L
1,613 SR
Queue Stats
650W - 676L
1,519 Elo+
Solo
Kuzenbo
Kuzenbo
Karpiu341
Kuzenbo
Level 145
God Stats
0W - 2L
1,071 SR
Queue Stats
46W - 53L
1,495 Elo+
Party 2
Sylvanus
Sylvanus
Mlotnapogan
Sylvanus
Level 141
God Stats
0W - 2L
1,295 SR
Queue Stats
48W - 38L
1,539 Elo+
Party 2
Jing Wei
Jing Wei
NotSoRacist
Jing Wei
Level 115
God Stats
0W - 1L
1,746 SR
Queue Stats
27W - 31L
1,482 Elo+
Party 2
Fenrir
Fenrir
Tomnomnomz
Fenrir
Level 128
God Stats
1W - 5L
1,219 SR
Queue Stats
102W - 108L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
17
3 / 3 / 13
10,168
847
18,330
17,739
7,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Nemesis
ArtRock
Nemesis
17
6 / 3 / 9
10,326
861
12,825
16,107
10,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Guan Yu
M4rw
Guan Yu
17
5 / 2 / 12
11,042
920
8,761
16,639
13,602
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Morgan Le Fay
Pixell98
Morgan Le Fay
16
3 / 4 / 9
9,699
808
14,298
12,559
5,952
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Cthulhu
Thano11
Cthulhu
16
2 / 3 / 12
9,862
822
13,680
16,276
19,140
Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Badcrevette
Cu Chulainn
1
0 / 0 / 0
3,092
258
0
0
0
Kuzenbo
Karpiu341
Kuzenbo
16
3 / 5 / 10
8,990
749
16,420
21,385
30,170
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
Mlotnapogan
Sylvanus
14
2 / 6 / 5
8,007
667
12,708
21,522
14,952
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
NotSoRacist
Jing Wei
16
2 / 4 / 6
8,688
724
14,917
13,328
7,203
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
Tomnomnomz
Fenrir
17
7 / 4 / 4
9,629
802
14,152
19,748
19,612
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
39
19
Kills
14
15
Deaths
19
55
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
3
3
13
3.17
W
Nemesis
ArtRock
Nemesis
6
3
9
3.5
L
Cu Chulainn
Badcrevette
Cu Chulainn
0
0
0
0
L
Kuzenbo
Karpiu341
Kuzenbo
3
5
10
1.6
W
Guan Yu
M4rw
Guan Yu
5
2
12
5.5
L
Sylvanus
Mlotnapogan
Sylvanus
2
6
5
0.75
L
Jing Wei
NotSoRacist
Jing Wei
2
4
6
1.25
W
Morgan Le Fay
Pixell98
Morgan Le Fay
3
4
9
1.88
W
Cthulhu
Thano11
Cthulhu
2
3
12
2.67
L
Fenrir
Tomnomnomz
Fenrir
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,894
Damage
58,197
79,320
Taken
75,983
57,163
Mitigated
71,937
41,161
Healing
29,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
18,330
6,065
387
3,680
17,739
7,640
307
7,202
10,390
0
27,782
W
Nemesis
ArtRock
Nemesis
12,825
4,107
1,073
2,418
16,107
10,829
1,765
4,530
11,215
0
20,855
L
Cu Chulainn
Badcrevette
Cu Chulainn
0
0
0
0
0
0
0
0
0
0
0
L
Kuzenbo
Karpiu341
Kuzenbo
16,420
4,447
1,144
4,752
21,385
30,170
0
5,744
15,641
24,052
2,162
W
Guan Yu
M4rw
Guan Yu
8,761
1,131
17,154
8,610
16,639
13,602
1,306
6,844
9,518
0
20,522
L
Sylvanus
Mlotnapogan
Sylvanus
12,708
1,616
8,613
7,404
21,522
14,952
138
8,044
13,478
21,533
0
L
Jing Wei
NotSoRacist
Jing Wei
14,917
10,446
784
940
13,328
7,203
348
6,260
7,068
0
37,942
W
Morgan Le Fay
Pixell98
Morgan Le Fay
14,298
998
2,826
3,163
12,559
5,952
3,068
2,812
9,594
30,256
1,386
W
Cthulhu
Thano11
Cthulhu
13,680
871
1,114
736
16,276
19,140
1,049
5,042
10,819
37,210
399
L
Fenrir
Tomnomnomz
Fenrir
14,152
2,741
927
4,966
19,748
19,612
334
6,823
12,925
0
20,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,097
Gold Earned
38,406
170
Minions Killed
111
0
Camps Cleared
0
1,110,770
Distance Traveled
812,628
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,168
847
23
2
0
238,857
0
W
Nemesis
10,326
861
31
3
0
224,010
0
L
Cu Chulainn
3,092
258
0
0
0
0
0
L
Kuzenbo
8,990
749
18
2
0
224,887
0
W
Guan Yu
11,042
920
28
2
0
227,719
0
L
Sylvanus
8,007
667
22
2
0
161,157
0
L
Jing Wei
8,688
724
59
5
0
191,293
0
W
Morgan Le Fay
9,699
808
34
3
0
197,171
1
W
Cthulhu
9,862
822
54
5
0
223,013
0
L
Fenrir
9,629
802
12
1
0
235,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role