Player Matchup

Achilles
Achilles
 
Achilles
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Crims0nDem0n
Scylla
Level 155
God Stats
5W - 8L
1,480 SR
Queue Stats
79W - 81L
1,553 Elo+
Party 1
Chiron
Chiron
ThePogDaddy
Chiron
Level 134
God Stats
4W - 1L
1,628 SR
Queue Stats
264W - 237L
1,541 Elo+
Party 1
Da Ji
Da Ji
aialax
Da Ji
Level 129
God Stats
2W - 3L
1,282 SR
Queue Stats
33W - 47L
1,448 Elo+
Party 2
Cthulhu
Cthulhu
cabani
Cthulhu
Level 126
God Stats
4W - 0L
1,856 SR
Queue Stats
162W - 175L
1,551 Elo+
Party 2
Team Averages
Level 140
1,549 SR
1,519 Elo+

VS

Team Averages
Level 125
1,527 SR
1,535 Elo+
Ix Chel
Ix Chel
ForReference
Ix Chel
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 137L
1,592 Elo+
Party 3
Hun Batz
Hun Batz
Greensp
Hun Batz
Level 122
God Stats
8W - 12L
1,521 SR
Queue Stats
111W - 99L
1,506 Elo+
Solo
Medusa
Medusa
Neycoo0MG
Medusa
Level 116
God Stats
24W - 20L
1,547 SR
Queue Stats
124W - 122L
1,546 Elo+
Solo
Janus
Janus
chefboyaya
Janus
Level 65
God Stats
4W - 5L
1,569 SR
Queue Stats
48W - 46L
1,510 Elo+
Solo
Osiris
Osiris
donHaize
Osiris
Level 175
God Stats
1W - 3L
1,500 SR
Queue Stats
170W - 164L
1,519 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
0 / 0 / 0
5,417
492
6,933
9,589
6,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
11
0 / 0 / 1
6,273
570
3,520
3,419
1,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
12
2 / 0 / 1
6,537
594
4,644
6,161
2,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Da Ji
aialax
Da Ji
11
0 / 0 / 0
5,304
482
1,845
8,356
3,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cthulhu
cabani
Cthulhu
10
2 / 0 / 1
6,309
574
6,084
9,785
7,741
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
ForReference
Ix Chel
10
0 / 0 / 0
5,490
499
1,379
5,173
3,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hun Batz
Greensp
Hun Batz
11
0 / 1 / 0
5,606
510
3,311
9,015
3,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
Neycoo0MG
Medusa
10
0 / 3 / 0
5,354
487
4,494
8,017
2,590
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Janus
10
0 / 1 / 0
5,194
472
3,924
4,910
1,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
donHaize
Osiris
11
0 / 0 / 0
6,318
574
6,851
11,215
9,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
4
Kills
0
0
Deaths
5
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
0
0
0
0
W
Scylla
0
0
1
0.5
L
Ix Chel
ForReference
Ix Chel
0
0
0
0
L
Hun Batz
Greensp
Hun Batz
0
1
0
0
L
Medusa
Neycoo0MG
Medusa
0
3
0
0
W
Chiron
2
0
1
2.5
W
Da Ji
aialax
Da Ji
0
0
0
0
W
Cthulhu
cabani
Cthulhu
2
0
1
2.5
L
Janus
0
1
0
0
L
Osiris
donHaize
Osiris
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,026
Damage
19,959
37,310
Taken
38,330
20,971
Mitigated
19,988
11,895
Healing
16,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
6,933
1,700
0
4,990
9,589
6,087
0
0
9,589
0
34,956
W
Scylla
3,520
628
0
500
3,419
1,047
0
1,891
1,396
48,273
0
L
Ix Chel
ForReference
Ix Chel
1,379
298
707
3,204
5,173
3,261
0
2,501
2,672
25,361
0
L
Hun Batz
Greensp
Hun Batz
3,311
520
0
5,009
9,015
3,048
0
961
8,013
0
46,312
L
Medusa
Neycoo0MG
Medusa
4,494
1,874
0
891
8,017
2,590
0
3,280
4,737
0
40,502
W
Chiron
4,644
1,660
362
2,154
6,161
2,348
0
551
5,568
0
50,105
W
Da Ji
aialax
Da Ji
1,845
55
0
1,272
8,356
3,748
0
1,170
6,982
0
43,432
W
Cthulhu
cabani
Cthulhu
6,084
697
51
2,566
9,785
7,741
0
1,526
8,177
34,891
1,589
L
Janus
3,924
120
0
657
4,910
1,644
0
2,963
1,947
33,489
0
L
Osiris
donHaize
Osiris
6,851
2,438
0
5,727
11,215
9,445
0
0
10,298
0
49,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,840
Gold Earned
27,962
360
Minions Killed
331
0
Camps Cleared
0
1,123,202
Distance Traveled
1,127,736
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
5,417
492
52
5
0
215,186
0
W
Scylla
6,273
570
100
9
0
225,282
1
L
Ix Chel
5,490
499
40
4
0
204,814
2
L
Hun Batz
5,606
510
79
7
0
253,005
2
L
Medusa
5,354
487
63
6
0
208,101
0
W
Chiron
6,537
594
89
8
0
204,681
2
W
Da Ji
5,304
482
70
6
0
247,634
0
W
Cthulhu
6,309
574
49
4
0
230,419
3
L
Janus
5,194
472
62
6
0
238,343
2
L
Osiris
6,318
574
87
8
0
223,473
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role