Player Matchup

Agni
Agni
Silver II
Love-as-a-Weapon
Agni
Silver II
Level 106
God Stats
6W - 4L
1,726 SR
Queue Stats
79W - 90L
1,227 MMR
Solo
Nike
Nike
Silver II
Mochi plum
Nike
Silver II
Level 141
God Stats
3W - 7L
1,423 SR
Queue Stats
45W - 61L
1,112 MMR
Solo
Medusa
Medusa
Silver II
XxNoChillNaxX
Medusa
Silver II
Level 141
God Stats
0W - 1L
1,266 SR
Queue Stats
10W - 13L
1,224 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 129
1,472 SR
1,187 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 123
1,530 SR
1,324 MMR
Neith
Neith
Silver I
 
Neith
Silver I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Raijin
Raijin
Gold IV
ReverseHades567
Raijin
Gold IV
Level 144
God Stats
37W - 30L
1,590 SR
Queue Stats
174W - 191L
1,392 MMR
Party 1
Atlas
Atlas
Bronze I
neckage
Atlas
Bronze I
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 22L
1,080 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
7,028
639
5,680
6,326
2,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 1 / 0
7,039
640
5,165
12,982
9,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 1 / 0
7,376
671
6,459
7,528
2,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bans
AchillesNe ZhaBastetThothAnubis

VS

Bans
PersephoneHorusKuzenboErlang ShenCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
1 / 0 / 3
7,752
705
9,525
5,537
2,430
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 1 / 1
8,249
750
8,282
4,402
1,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Atlas
neckage
Atlas
12
0 / 0 / 4
7,402
673
4,861
9,836
6,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
12
1
Kills
4
4
Deaths
1
0
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
0
3
2.5
L
0
2
0
0
L
0
1
0
0
W
3
1
1
3.5
L
1
1
0
1
W
Atlas
neckage
Atlas
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,304
Damage
22,668
26,836
Taken
19,775
14,187
Mitigated
10,529
4,670
Healing
4,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
9,525
1,410
0
1,380
5,537
2,430
748
1,255
3,977
0
32,187
L
5,680
95
0
337
6,326
2,026
0
2,663
3,261
23,459
0
L
5,165
215
0
2,794
12,982
9,335
0
5,258
6,941
0
22,095
W
8,282
29
0
236
4,402
1,865
735
1,083
3,319
27,852
0
L
6,459
934
0
1,539
7,528
2,826
0
3,685
3,444
0
38,065
W
Atlas
neckage
Atlas
4,861
1,542
0
2,903
9,836
6,234
0
3,368
6,145
16,624
642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,443
Gold Earned
23,403
145
Minions Killed
145
0
Camps Cleared
0
575,748
Distance Traveled
619,811
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,752
705
49
4
0
210,564
0
L
Agni
7,028
639
41
4
0
181,509
0
L
Nike
7,039
640
46
4
0
207,352
0
W
Raijin
8,249
750
72
7
0
191,333
0
L
Medusa
7,376
671
58
5
0
186,887
6
W
Atlas
7,402
673
24
2
0
217,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role