Player Matchup

Athena
Athena
Blind Alan
Athena
Level 109
God Stats
5W - 6L
1,774 SR
Queue Stats
142W - 168L
1,514 Elo+
Party 2
Artemis
Artemis
Obsul
Artemis
Level 159
God Stats
3W - 1L
1,771 SR
Queue Stats
97W - 135L
1,445 Elo+
Party 2
Freya
Freya
Samus1310
Freya
Level 116
God Stats
1W - 7L
1,322 SR
Queue Stats
180W - 171L
1,543 Elo+
Solo
Persephone
Persephone
WalkItLikeAbird
Persephone
Level 141
God Stats
0W - 2L
1,336 SR
Queue Stats
54W - 85L
1,450 Elo+
Party 2
Mercury
Mercury
WhiteBelt4Lf
Mercury
Level 109
God Stats
7W - 3L
1,711 SR
Queue Stats
78W - 115L
1,414 Elo+
Party 2
Team Averages
Level 127
1,583 SR
1,473 Elo+

VS

Team Averages
Level 98
1,465 SR
1,519 Elo+
Nemesis
Nemesis
A Keepsake
Nemesis
Level 159
God Stats
4W - 3L
1,504 SR
Queue Stats
170W - 161L
1,558 Elo+
Party 1
Raijin
Raijin
IwataniDZoro
Raijin
Level 45
God Stats
2W - 1L
1,534 SR
Queue Stats
100W - 94L
1,527 Elo+
Solo
Amaterasu
Amaterasu
KrispKami
Amaterasu
Level 147
God Stats
1W - 0L
1,255 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Izanami
Izanami
SeaJay44
Izanami
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 12L
1,548 Elo+
Party 1
Bacchus
Bacchus
jdotx
Bacchus
Level 130
God Stats
1W - 3L
1,534 SR
Queue Stats
12W - 20L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Blind Alan
Athena
8
0 / 1 / 2
4,953
495
2,551
6,340
5,483
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
Obsul
Artemis
10
1 / 1 / 0
5,597
560
4,821
5,539
2,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Freya
Samus1310
Freya
9
0 / 0 / 0
5,272
527
3,705
5,583
2,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Persephone
WalkItLikeAbird
Persephone
12
2 / 0 / 1
6,500
650
4,480
3,565
1,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mercury
WhiteBelt4Lf
Mercury
11
2 / 0 / 3
5,828
583
3,345
8,061
3,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
A Keepsake
Nemesis
11
1 / 1 / 0
5,530
553
4,399
7,960
2,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Raijin
9
0 / 3 / 0
5,275
528
1,948
6,269
2,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
KrispKami
Amaterasu
9
0 / 1 / 0
5,714
571
2,951
8,070
6,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
SeaJay44
Izanami
12
1 / 0 / 0
6,590
659
5,009
4,939
1,830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
jdotx
Bacchus
9
0 / 0 / 1
5,738
574
2,027
6,297
4,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
3
5
Kills
2
2
Deaths
5
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
A Keepsake
Nemesis
1
1
0
1
L
Athena
Blind Alan
Athena
0
1
2
1
W
Raijin
0
3
0
0
W
Amaterasu
KrispKami
Amaterasu
0
1
0
0
L
Artemis
Obsul
Artemis
1
1
0
1
L
Freya
Samus1310
Freya
0
0
0
0
W
Izanami
SeaJay44
Izanami
1
0
0
1
L
Persephone
WalkItLikeAbird
Persephone
2
0
1
2.5
L
Mercury
WhiteBelt4Lf
Mercury
2
0
3
3.5
W
Bacchus
jdotx
Bacchus
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,902
Damage
16,334
29,088
Taken
33,535
14,293
Mitigated
17,999
8,619
Healing
12,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
A Keepsake
Nemesis
4,399
1,820
0
4,065
7,960
2,948
0
800
7,039
0
53,075
L
Athena
Blind Alan
Athena
2,551
1,197
0
1,627
6,340
5,483
0
1,641
4,699
12,200
0
W
Raijin
1,948
94
0
1,177
6,269
2,160
0
3,192
2,759
38,134
1,248
W
Amaterasu
KrispKami
Amaterasu
2,951
649
0
2,588
8,070
6,177
0
485
6,919
0
35,885
L
Artemis
Obsul
Artemis
4,821
2,075
0
2,012
5,539
2,235
0
0
5,539
0
32,929
L
Freya
Samus1310
Freya
3,705
1,239
0
2,206
5,583
2,179
0
947
4,636
38,848
5,254
W
Izanami
SeaJay44
Izanami
5,009
3,397
0
1,621
4,939
1,830
0
2,368
2,571
0
63,668
L
Persephone
WalkItLikeAbird
Persephone
4,480
355
0
1,073
3,565
1,199
0
1,070
2,495
44,098
430
L
Mercury
WhiteBelt4Lf
Mercury
3,345
1,597
0
1,701
8,061
3,197
0
403
7,658
0
47,745
W
Bacchus
jdotx
Bacchus
2,027
462
0
2,690
6,297
4,884
0
3,216
3,036
15,231
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,150
Gold Earned
28,847
312
Minions Killed
373
0
Camps Cleared
0
1,113,275
Distance Traveled
1,048,512
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,530
553
86
9
0
240,644
0
L
Athena
4,953
495
21
2
0
250,208
0
W
Raijin
5,275
528
80
8
0
184,392
2
W
Amaterasu
5,714
571
72
7
0
212,064
2
L
Artemis
5,597
560
59
6
0
184,753
0
L
Freya
5,272
527
67
7
0
202,824
0
W
Izanami
6,590
659
113
11
0
191,085
2
L
Persephone
6,500
650
89
9
0
205,350
0
L
Mercury
5,828
583
76
8
0
270,140
0
W
Bacchus
5,738
574
22
2
0
220,327
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role