Player Matchup

Da Ji
Da Ji
GeKoSmite
Da Ji
Level 156
God Stats
0W - 2L
1,291 SR
Queue Stats
63W - 49L
1,613 Elo+
Party 3
Sol
Sol
MeThaaH
Sol
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
1,237W - 1,256L
1,518 Elo+
Solo
King Arthur
King Arthur
Rasta_Jonny
King Arthur
Level 173
God Stats
2W - 3L
1,306 SR
Queue Stats
242W - 259L
1,459 Elo+
Solo
Hel
Hel
graccceful
Hel
Level 104
God Stats
3W - 2L
1,298 SR
Queue Stats
654W - 617L
1,385 Elo+
Solo
He Bo
He Bo
rossenov45
He Bo
Level 79
God Stats
0W - 3L
1,297 SR
Queue Stats
51W - 55L
1,438 Elo+
Party 3
Team Averages
Level 134
1,338 SR
1,483 Elo+

VS

Team Averages
Level 122
1,656 SR
1,494 Elo+
Hou Yi
Hou Yi
Draintrain
Hou Yi
Level 146
God Stats
6W - 2L
1,701 SR
Queue Stats
329W - 320L
1,497 Elo+
Party 2
Ishtar
Ishtar
FADDDDDDDYY
Ishtar
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
156W - 150L
1,525 Elo+
Party 1
Jormungandr
Jormungandr
Melofreakness
Jormungandr
Level 62
God Stats
3W - 2L
1,740 SR
Queue Stats
244W - 236L
1,445 Elo+
Party 2
Ares
Ares
MightyDav
Ares
Level 170
God Stats
5W - 0L
1,841 SR
Queue Stats
110W - 116L
1,462 Elo+
Solo
Yemoja
Yemoja
l Nevada l
Yemoja
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
207W - 191L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
GeKoSmite
Da Ji
19
6 / 3 / 4
9,785
699
14,298
14,826
12,675
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
3
0 / 2 / 2
3,806
272
0
1,444
366
King Arthur
Rasta_Jonny
King Arthur
10
0 / 3 / 6
7,351
525
4,931
9,729
8,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
3 / 5 / 5
9,319
666
8,733
17,724
9,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
19
1 / 3 / 7
8,953
640
9,329
12,749
6,648
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Draintrain
Hou Yi
19
5 / 2 / 6
11,319
809
13,694
9,229
5,024
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ishtar
19
5 / 1 / 10
11,152
797
13,277
10,117
5,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
Melofreakness
Jormungandr
16
2 / 3 / 11
10,102
722
9,784
14,096
16,350
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ares
16
3 / 4 / 11
10,183
727
10,473
20,688
25,007
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Yemoja
l Nevada l
Yemoja
17
1 / 2 / 12
10,977
784
3,304
8,898
6,911
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
66
10
Kills
16
16
Deaths
12
24
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
Draintrain
Hou Yi
5
2
6
4
W
Ishtar
5
1
10
10
L
Da Ji
GeKoSmite
Da Ji
6
3
4
2.67
L
Sol
0
2
2
0.5
W
Jormungandr
Melofreakness
Jormungandr
2
3
11
2.5
W
Ares
3
4
11
2.13
L
King Arthur
Rasta_Jonny
King Arthur
0
3
6
1
L
3
5
5
1.1
W
Yemoja
l Nevada l
Yemoja
1
2
12
3.5
L
He Bo
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,291
Damage
50,532
56,472
Taken
63,028
38,107
Mitigated
58,999
22,513
Healing
24,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
Draintrain
Hou Yi
13,694
5,591
1,350
1,037
9,229
5,024
4,199
3,168
5,781
0
45,993
W
Ishtar
13,277
9,219
0
656
10,117
5,707
2,152
2,858
7,124
0
38,653
L
Da Ji
GeKoSmite
Da Ji
14,298
2,792
3,035
4,245
14,826
12,675
0
5,323
9,167
0
20,190
L
Sol
0
0
0
0
1,444
366
0
637
807
0
0
W
Jormungandr
Melofreakness
Jormungandr
9,784
695
888
1,642
14,096
16,350
486
4,880
9,216
21,286
194
W
Ares
10,473
52
920
3,430
20,688
25,007
96
4,704
15,457
12,358
1,105
L
King Arthur
Rasta_Jonny
King Arthur
4,931
412
368
215
9,729
8,829
0
3,518
6,054
0
12,890
L
8,733
1,045
5,968
7,863
17,724
9,589
0
7,062
10,172
22,153
0
W
Yemoja
l Nevada l
Yemoja
3,304
873
12,228
2,434
8,898
6,911
253
2,452
6,446
6,838
413
L
He Bo
9,329
422
477
342
12,749
6,648
18
5,093
7,464
37,825
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,214
Gold Earned
53,733
108
Minions Killed
154
0
Camps Cleared
0
817,026
Distance Traveled
1,150,964
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
11,319
809
51
4
0
223,650
1
W
Ishtar
11,152
797
72
5
0
224,472
0
L
Da Ji
9,785
699
23
2
0
234,917
0
L
Sol
3,806
272
0
0
0
0
0
W
Jormungandr
10,102
722
17
1
0
222,536
0
W
Ares
10,183
727
7
1
0
260,732
0
L
King Arthur
7,351
525
14
1
0
89,790
0
L
Hel
9,319
666
19
1
0
235,241
0
W
Yemoja
10,977
784
7
1
0
219,574
0
L
He Bo
8,953
640
52
4
0
257,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role