Player Matchup

Hercules
Hercules
Silver I
 
Hercules
Silver I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold I
 
Nu Wa
Gold I
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold I
 
Sylvanus
Gold I
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Platinum V
Sm0KEb0mber
Nemesis
Platinum V
Level 91
God Stats
4W - 2L
1,500 SR
Queue Stats
174W - 166L
1,734 MMR
Party 1
Hou Yi
Hou Yi
Gold IV
xWicKeD_N0VAx
Hou Yi
Gold IV
Level 187
God Stats
3W - 3L
1,250 SR
Queue Stats
196W - 196L
1,457 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 153
1,450 SR
1,538 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 112
1,566 SR
1,599 MMR
Chang'e
Chang'e
Gold II
Broseidon27
Chang'e
Gold II
Level 155
God Stats
23W - 19L
1,683 SR
Queue Stats
270W - 265L
1,583 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
SeaBear1
Kuzenbo
Gold III
Level 89
God Stats
40W - 53L
1,534 SR
Queue Stats
113W - 114L
1,580 MMR
Solo
Achilles
Achilles
Gold III
TFuryus_Gonzales
Achilles
Gold III
Level 127
God Stats
1W - 2L
1,614 SR
Queue Stats
187W - 201L
1,581 MMR
Solo
Thanatos
Thanatos
Gold IV
TheAllBlacks
Thanatos
Gold IV
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 51L
1,595 MMR
Solo
Danzaburou
Danzaburou
Platinum V
UrRealBadLul
Danzaburou
Platinum V
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
344W - 325L
1,655 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
2 / 0 / 2
5,691
813
3,531
4,901
4,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Nu Wa
 
Nu Wa
9
0 / 0 / 1
4,749
678
3,263
2,487
779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
 
Sylvanus
8
0 / 1 / 0
4,461
637
2,411
6,392
3,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
Sm0KEb0mber
Nemesis
8
2 / 1 / 0
4,481
640
2,774
6,519
1,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

8
0 / 0 / 0
4,207
601
2,598
3,863
1,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
OsirisAresBake KujiraHun Batz

VS

Bans
AwilixAthenaNutBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Broseidon27
Chang'e
10
0 / 0 / 0
4,876
697
1,696
4,048
1,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
SeaBear1
Kuzenbo
7
0 / 0 / 1
4,213
602
2,400
5,235
4,285
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
0 / 1 / 0
4,056
579
1,781
6,015
2,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thanatos
TheAllBlacks
Thanatos
7
1 / 3 / 0
4,282
612
2,460
5,662
1,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
UrRealBadLul
Danzaburou
8
1 / 0 / 0
4,389
627
3,846
3,971
1,228
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
3
4
Kills
2
2
Deaths
4
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
0
2
3
W
Nu Wa
 
Nu Wa
0
0
1
0.5
W
Sylvanus
 
Sylvanus
0
1
0
0
L
Chang'e
Broseidon27
Chang'e
0
0
0
0
L
Kuzenbo
SeaBear1
Kuzenbo
0
0
1
0.5
W
Nemesis
Sm0KEb0mber
Nemesis
2
1
0
2
L
0
1
0
0
L
Thanatos
TheAllBlacks
Thanatos
1
3
0
0.33
L
Danzaburou
UrRealBadLul
Danzaburou
1
0
0
1
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,577
Damage
12,183
24,162
Taken
24,931
11,675
Mitigated
10,927
13,064
Healing
11,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
3,531
1,545
0
2,956
4,901
4,274
0
0
4,901
0
29,558
W
Nu Wa
 
Nu Wa
3,263
790
0
500
2,487
779
0
1,406
873
32,760
604
W
Sylvanus
 
Sylvanus
2,411
983
996
2,603
6,392
3,354
0
1,491
4,901
13,385
0
L
Chang'e
Broseidon27
Chang'e
1,696
144
280
1,701
4,048
1,187
0
1,692
2,148
32,752
2,320
L
Kuzenbo
SeaBear1
Kuzenbo
2,400
1,121
0
1,538
5,235
4,285
0
1,899
3,230
14,369
0
W
Nemesis
Sm0KEb0mber
Nemesis
2,774
1,239
0
3,730
6,519
1,970
0
213
6,266
0
22,840
L
1,781
739
0
2,664
6,015
2,486
0
257
5,646
0
27,491
L
Thanatos
TheAllBlacks
Thanatos
2,460
859
0
2,829
5,662
1,741
0
239
5,146
0
19,403
L
Danzaburou
UrRealBadLul
Danzaburou
3,846
2,356
0
2,426
3,971
1,228
0
978
2,903
0
31,269
W
2,598
1,758
0
2,279
3,863
1,298
0
687
3,176
0
32,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,589
Gold Earned
21,816
229
Minions Killed
254
0
Camps Cleared
0
750,123
Distance Traveled
780,719
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,691
813
51
7
0
144,614
0
W
Nu Wa
4,749
678
62
9
0
130,736
0
W
Sylvanus
4,461
637
17
2
0
145,265
1
L
Chang'e
4,876
697
86
12
0
154,454
0
L
Kuzenbo
4,213
602
19
3
0
162,666
2
W
Nemesis
4,481
640
42
6
0
188,988
0
L
Achilles
4,056
579
49
7
0
183,529
0
L
Thanatos
4,282
612
39
6
0
118,535
0
L
Danzaburou
4,389
627
61
9
0
161,535
0
W
Hou Yi
4,207
601
57
8
0
140,520
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role