Player Matchup

Freya
Freya
AA-732
Freya
Level 155
God Stats
5W - 10L
1,410 SR
Queue Stats
425W - 426L
1,479 Elo+
Solo
Cthulhu
Cthulhu
Menkheperre
Cthulhu
Level 78
God Stats
2W - 1L
1,500 SR
Queue Stats
82W - 73L
1,485 Elo+
Solo
Heimdallr
Heimdallr
Trefniś
Heimdallr
Level 96
God Stats
5W - 6L
1,369 SR
Queue Stats
398W - 368L
1,472 Elo+
Solo
Zeus
Zeus
ceyloo
Zeus
Level 157
God Stats
27W - 16L
1,606 SR
Queue Stats
1,170W - 1,181L
1,529 Elo+
Solo
Sun Wukong
Sun Wukong
jaro637
Sun Wukong
Level 32
God Stats
3W - 8L
1,500 SR
Queue Stats
44W - 47L
1,430 Elo+
Solo
Team Averages
Level 104
1,477 SR
1,479 Elo+

VS

Team Averages
Level 110
1,589 SR
1,529 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
ScottishRoss95
Chang'e
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 11L
1,547 Elo+
Party 1
Lancelot
Lancelot
djyoum
Lancelot
Level 97
God Stats
5W - 3L
1,703 SR
Queue Stats
79W - 47L
1,625 Elo+
Party 1
Ix Chel
Ix Chel
lameloam
Ix Chel
Level 20
God Stats
3W - 3L
1,546 SR
Queue Stats
16W - 12L
1,497 Elo+
Party 1
Charon
Charon
nyctalgia
Charon
Level 158
God Stats
18W - 6L
1,697 SR
Queue Stats
118W - 101L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
AA-732
Freya
14
0 / 4 / 4
8,328
1,041
7,711
12,324
5,782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cthulhu
Menkheperre
Cthulhu
13
1 / 4 / 3
8,234
1,029
12,255
17,351
19,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Heimdallr
Trefniś
Heimdallr
13
1 / 4 / 2
8,188
1,024
7,676
11,744
5,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zeus
ceyloo
Zeus
13
1 / 3 / 1
7,847
981
3,182
6,284
2,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
jaro637
Sun Wukong
13
1 / 4 / 2
8,222
1,028
11,572
18,223
16,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

222

VS

Team 2 Tickets

317

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
15
3 / 1 / 11
9,067
1,133
14,242
10,185
4,865
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 2 / 12
8,883
1,110
9,338
10,660
4,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Lancelot
djyoum
Lancelot
15
7 / 1 / 7
10,228
1,279
17,447
9,964
8,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ix Chel
lameloam
Ix Chel
15
5 / 0 / 9
9,714
1,214
8,701
4,520
2,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
nyctalgia
Charon
15
2 / 0 / 15
9,340
1,168
12,643
10,154
8,338
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
73
4
Kills
19
19
Deaths
4
12
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
3
1
11
8.5
L
Freya
AA-732
Freya
0
4
4
0.5
L
Cthulhu
Menkheperre
Cthulhu
1
4
3
0.63
W
2
2
12
4
L
Heimdallr
Trefniś
Heimdallr
1
4
2
0.5
L
Zeus
ceyloo
Zeus
1
3
1
0.5
W
Lancelot
djyoum
Lancelot
7
1
7
10.5
L
Sun Wukong
jaro637
Sun Wukong
1
4
2
0.5
W
Ix Chel
lameloam
Ix Chel
5
0
9
9.5
W
Charon
nyctalgia
Charon
2
0
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,396
Damage
62,371
65,926
Taken
45,483
49,909
Mitigated
28,832
4,823
Healing
17,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
14,242
6,886
0
72
10,185
4,865
0
4,899
5,144
0
25,439
L
Freya
AA-732
Freya
7,711
2,731
0
1,020
12,324
5,782
0
5,440
6,884
25,885
606
L
Cthulhu
Menkheperre
Cthulhu
12,255
148
142
759
17,351
19,677
0
8,827
8,524
25,884
1,029
W
9,338
988
4,468
4,113
10,660
4,630
0
4,490
5,983
21,585
0
L
Heimdallr
Trefniś
Heimdallr
7,676
3,850
0
564
11,744
5,834
0
4,227
7,517
0
22,682
L
Zeus
ceyloo
Zeus
3,182
515
0
100
6,284
2,309
0
2,646
3,638
8,554
0
W
Lancelot
djyoum
Lancelot
17,447
3,244
0
1,844
9,964
8,791
0
4,180
5,571
1,786
29,116
L
Sun Wukong
jaro637
Sun Wukong
11,572
1,796
0
2,238
18,223
16,307
0
10,501
7,722
0
21,629
W
Ix Chel
lameloam
Ix Chel
8,701
2,023
2,741
1,854
4,520
2,208
0
2,355
2,025
24,708
0
W
Charon
nyctalgia
Charon
12,643
2,913
0
1,947
10,154
8,338
0
5,188
4,709
22,536
742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,819
Gold Earned
47,232
138
Minions Killed
148
6
Camps Cleared
6
703,793
Distance Traveled
937,029
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
9,067
1,133
27
3
0
160,842
0
L
Freya
8,328
1,041
33
4
2
142,659
0
L
Cthulhu
8,234
1,029
36
5
0
156,189
0
W
Chang'e
8,883
1,110
35
4
0
166,761
0
L
Heimdallr
8,188
1,024
34
4
2
151,478
0
L
Zeus
7,847
981
9
1
1
81,802
0
W
Lancelot
10,228
1,279
34
4
5
248,360
0
L
Sun Wukong
8,222
1,028
26
3
1
171,665
0
W
Ix Chel
9,714
1,214
37
5
0
164,243
0
W
Charon
9,340
1,168
15
2
1
196,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role