Player Matchup

Erlang Shen
Erlang Shen
Platinum V
 
Erlang Shen
Platinum V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Platinum V
KazeKage-Ryu
Ares
Platinum V
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
176W - 168L
1,763 MMR
Party 1
Shiva
Shiva
Platinum IV
Lycanthrope1371
Shiva
Platinum IV
Level 182
God Stats
58W - 31L
1,729 SR
Queue Stats
154W - 128L
1,721 MMR
Party 2
Medusa
Medusa
Platinum IV
Sp4rKB4D
Medusa
Platinum IV
Level 145
God Stats
6W - 6L
1,886 SR
Queue Stats
125W - 109L
1,833 MMR
Party 2
Scylla
Scylla
Platinum II
WastedL1feT1me
Scylla
Platinum II
Level 159
God Stats
116W - 89L
1,551 SR
Queue Stats
303W - 276L
1,846 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 160
1,633 SR
1,733 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 137
1,602 SR
1,728 MMR
Janus
Janus
Platinum IV
 
Janus
Platinum IV
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Platinum III
FenrisWoIf
Izanami
Platinum III
Level 146
God Stats
1W - 4L
1,367 SR
Queue Stats
177W - 178L
1,801 MMR
Solo
Thor
Thor
Platinum IV
MjoH
Thor
Platinum IV
Level 154
God Stats
8W - 4L
1,792 SR
Queue Stats
183W - 169L
1,800 MMR
Solo
Bacchus
Bacchus
Gold II
UptightSword1
Bacchus
Gold II
Level 147
God Stats
4W - 3L
1,746 SR
Queue Stats
171W - 179L
1,749 MMR
Solo
Martichoras
Martichoras
Platinum III
Vymero
Martichoras
Platinum III
Level 131
God Stats
1W - 2L
1,606 SR
Queue Stats
49W - 56L
1,792 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
9
2 / 2 / 4
5,298
662
5,610
7,474
3,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 2 / 3
4,554
569
1,635
7,976
4,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
5 / 0 / 0
6,709
839
4,379
5,898
3,059
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Medusa
Sp4rKB4D
Medusa
9
3 / 0 / 1
5,188
649
4,971
3,762
1,420
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 2 / 0
5,443
680
2,008
3,257
936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Ne ZhaAthenaThanatosAwilix

VS

Bans
Sun WukongArachneKaliThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
0 / 1 / 1
4,685
586
1,641
4,354
1,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
FenrisWoIf
Izanami
8
2 / 3 / 1
4,554
569
4,420
5,412
1,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thor
MjoH
Thor
9
3 / 2 / 2
4,898
612
2,851
6,914
2,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
8
1 / 2 / 4
4,810
601
4,379
7,317
6,347
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Martichoras
Vymero
Martichoras
7
0 / 4 / 0
4,098
512
2,460
5,994
2,094
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
12
Kills
6
6
Deaths
12
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
2
2
4
2
L
Janus
 
Janus
0
1
1
0.5
L
Izanami
FenrisWoIf
Izanami
2
3
1
0.83
W
0
2
3
0.75
W
5
0
0
5
L
Thor
MjoH
Thor
3
2
2
2
W
Medusa
Sp4rKB4D
Medusa
3
0
1
3.5
L
Bacchus
1
2
4
1.5
L
Martichoras
Vymero
Martichoras
0
4
0
0
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,603
Damage
15,751
28,367
Taken
29,991
13,616
Mitigated
13,836
10,427
Healing
6,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
5,610
2,910
0
3,546
7,474
3,564
0
2,123
5,255
0
33,330
L
Janus
 
Janus
1,641
241
0
500
4,354
1,453
0
913
3,279
27,971
0
L
Izanami
FenrisWoIf
Izanami
4,420
3,025
0
881
5,412
1,716
0
1,060
4,352
0
31,979
W
1,635
250
0
2,595
7,976
4,637
0
1,724
6,252
12,493
0
W
4,379
1,436
0
1,604
5,898
3,059
0
81
5,817
0
44,233
L
Thor
MjoH
Thor
2,851
733
0
2,714
6,914
2,226
0
548
6,222
0
23,921
W
Medusa
Sp4rKB4D
Medusa
4,971
1,922
0
2,182
3,762
1,420
0
906
2,856
0
35,749
L
Bacchus
4,379
856
0
1,671
7,317
6,347
0
809
6,501
13,345
1,878
L
Martichoras
Vymero
Martichoras
2,460
951
0
610
5,994
2,094
0
0
5,994
0
22,068
W
2,008
195
0
500
3,257
936
0
1,038
2,099
33,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,192
Gold Earned
23,045
275
Minions Killed
205
0
Camps Cleared
0
837,508
Distance Traveled
786,326
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
5,298
662
63
8
0
183,938
0
L
Janus
4,685
586
58
7
0
169,911
0
L
Izanami
4,554
569
52
7
0
150,500
0
W
Ares
4,554
569
13
2
0
168,812
2
W
Shiva
6,709
839
69
9
0
172,032
0
L
Thor
4,898
612
41
5
0
176,073
0
W
Medusa
5,188
649
61
8
0
157,070
0
L
Bacchus
4,810
601
19
2
0
165,422
1
L
Martichoras
4,098
512
35
4
0
124,420
0
W
Scylla
5,443
680
69
9
0
155,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role