Player Matchup

Rama
Rama
 
Rama
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
 
Guan Yu
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Korthez
Bellona
Level 121
God Stats
12W - 18L
1,459 SR
Queue Stats
13W - 24L
1,411 Elo+
Party 2
Baron Samedi
Baron Samedi
grossakam
Baron Samedi
Level 54
God Stats
5W - 4L
1,600 SR
Queue Stats
142W - 164L
1,538 Elo+
Solo
Hel
Hel
jokazz2k
Hel
Level 122
God Stats
2W - 3L
1,825 SR
Queue Stats
58W - 60L
1,485 Elo+
Party 2
Team Averages
Level 117
1,577 SR
1,487 Elo+

VS

Team Averages
Level 148
1,532 SR
1,567 Elo+
Cthulhu
Cthulhu
Algime17
Cthulhu
Level 89
God Stats
1W - 1L
1,233 SR
Queue Stats
8W - 7L
1,436 Elo+
Solo
Chang'e
Chang'e
Apofius
Chang'e
Level 155
God Stats
1W - 0L
1,508 SR
Queue Stats
14W - 17L
1,537 Elo+
Solo
Ne Zha
Ne Zha
Kubanczyk2000
Ne Zha
Level 182
God Stats
2W - 0L
1,904 SR
Queue Stats
28W - 15L
1,646 Elo+
Party 1
Medusa
Medusa
Rikup
Medusa
Level 158
God Stats
1W - 0L
1,515 SR
Queue Stats
33W - 34L
1,518 Elo+
Solo
Bellona
Bellona
xRaekoR
Bellona
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 12L
1,696 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
4 / 1 / 0
9,080
1,135
11,843
9,462
3,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
 
Guan Yu
13
0 / 4 / 4
7,720
965
9,842
20,931
22,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Bellona
Korthez
Bellona
13
0 / 3 / 3
7,511
939
7,873
14,009
14,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
grossakam
Baron Samedi
13
0 / 4 / 3
7,691
961
5,165
7,135
4,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
0 / 4 / 4
7,933
992
6,104
12,158
7,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Team 1 Tickets

236

VS

Team 2 Tickets

323

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Algime17
Cthulhu
14
3 / 1 / 9
8,890
1,111
11,119
11,786
9,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Chang'e
Apofius
Chang'e
14
2 / 2 / 10
8,819
1,102
12,537
7,549
2,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
2 / 1 / 10
8,397
1,050
8,160
9,396
5,546
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
Rikup
Medusa
15
4 / 0 / 10
9,389
1,174
14,496
3,896
1,687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

Bellona
xRaekoR
Bellona
14
5 / 0 / 11
9,412
1,177
14,301
10,750
10,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
66
4
Kills
16
16
Deaths
4
14
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
4
1
0
4
L
Guan Yu
 
Guan Yu
0
4
4
0.5
W
Cthulhu
Algime17
Cthulhu
3
1
9
7.5
W
Chang'e
Apofius
Chang'e
2
2
10
3.5
L
Bellona
Korthez
Bellona
0
3
3
0.5
W
2
1
10
7
W
Medusa
Rikup
Medusa
4
0
10
9
L
Baron Samedi
grossakam
Baron Samedi
0
4
3
0.38
L
0
4
4
0.5
W
Bellona
xRaekoR
Bellona
5
0
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,827
Damage
60,613
63,695
Taken
43,377
52,356
Mitigated
30,217
20,456
Healing
11,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
11,843
9,006
0
0
9,462
3,620
0
3,213
5,970
0
29,924
L
Guan Yu
 
Guan Yu
9,842
1,313
2,132
4,531
20,931
22,474
0
7,462
12,492
0
16,866
W
Cthulhu
Algime17
Cthulhu
11,119
542
1,056
970
11,786
9,895
0
2,759
8,176
29,310
0
W
Chang'e
Apofius
Chang'e
12,537
922
3,159
2,494
7,549
2,766
0
1,428
5,795
23,038
0
L
Bellona
Korthez
Bellona
7,873
3,678
0
1,540
14,009
14,178
0
5,897
7,700
0
10,369
W
8,160
1,589
0
1,014
9,396
5,546
0
895
8,157
0
17,656
W
Medusa
Rikup
Medusa
14,496
6,537
0
1,058
3,896
1,687
0
1,031
2,803
0
36,895
L
Baron Samedi
grossakam
Baron Samedi
5,165
128
1,306
708
7,135
4,114
0
1,836
5,186
26,883
1,909
L
6,104
35
5,745
4,494
12,158
7,970
0
4,275
7,655
21,325
0
W
Bellona
xRaekoR
Bellona
14,301
3,233
0
1,900
10,750
10,323
0
3,236
6,647
0
21,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,935
Gold Earned
44,907
154
Minions Killed
177
7
Camps Cleared
5
760,050
Distance Traveled
840,012
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,080
1,135
42
5
1
141,290
0
L
Guan Yu
7,720
965
25
3
1
185,488
0
W
Cthulhu
8,890
1,111
63
8
2
156,100
0
W
Chang'e
8,819
1,102
24
3
1
161,998
0
L
Bellona
7,511
939
6
1
2
168,798
0
W
Ne Zha
8,397
1,050
23
3
1
164,091
0
W
Medusa
9,389
1,174
52
7
1
176,101
0
L
Baron Samedi
7,691
961
38
5
0
106,621
0
L
Hel
7,933
992
43
5
3
157,853
0
W
Bellona
9,412
1,177
15
2
0
181,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role