Player Matchup

Xing Tian
Xing Tian
Fillup97
Xing Tian
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 40L
1,513 Elo+
Solo
Hou Yi
Hou Yi
Kyoto_United
Hou Yi
Level 41
God Stats
3W - 3L
1,471 SR
Queue Stats
78W - 91L
1,459 Elo+
Solo
Ao Kuang
Ao Kuang
MrMushroomie
Ao Kuang
Level 104
God Stats
0W - 3L
1,500 SR
Queue Stats
29W - 17L
1,644 Elo+
Party 2
Guan Yu
Guan Yu
Phat Puffs
Guan Yu
Level 146
God Stats
1W - 2L
1,240 SR
Queue Stats
422W - 386L
1,584 Elo+
Solo
Hel
Hel
THESHAD0W0101
Hel
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 30L
1,626 Elo+
Party 2
Team Averages
Level 115
1,442 SR
1,565 Elo+

VS

Team Averages
Level 135
1,527 SR
1,536 Elo+
Medusa
Medusa
Crims0nDem0n
Medusa
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
79W - 81L
1,543 Elo+
Party 1
Surtr
Surtr
Dionysus101
Surtr
Level 119
God Stats
16W - 5L
1,666 SR
Queue Stats
46W - 29L
1,607 Elo+
Solo
Merlin
Merlin
GENDALF-LE-BLOND
Merlin
Level 121
God Stats
5W - 7L
1,467 SR
Queue Stats
40W - 33L
1,464 Elo+
Solo
Nox
Nox
ThePogDaddy
Nox
Level 134
God Stats
2W - 0L
1,500 SR
Queue Stats
264W - 237L
1,530 Elo+
Party 1
Osiris
Osiris
ZeeSpartan
Osiris
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
82W - 75L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Fillup97
Xing Tian
11
1 / 1 / 2
7,162
477
4,260
16,517
17,050
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hou Yi
13
1 / 6 / 2
7,187
479
3,086
11,687
4,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
MrMushroomie
Ao Kuang
14
3 / 5 / 2
7,373
492
9,535
14,690
7,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
Phat Puffs
Guan Yu
12
2 / 3 / 1
7,558
504
7,123
14,187
15,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 3 / 1
6,819
455
3,424
9,173
4,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
3 / 3 / 7
8,528
569
12,387
10,675
4,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 4 / 2
8,324
555
8,328
12,908
11,617
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 1 / 3
8,404
560
5,646
5,441
2,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 0 / 6
7,929
529
4,749
5,842
4,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
ZeeSpartan
Osiris
16
10 / 0 / 4
9,433
629
13,032
12,989
8,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
40
7
Kills
18
18
Deaths
8
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Medusa
3
3
7
2.17
W
3
4
2
1
L
Xing Tian
Fillup97
Xing Tian
1
1
2
2
W
1
1
3
2.5
L
Hou Yi
1
6
2
0.33
L
Ao Kuang
MrMushroomie
Ao Kuang
3
5
2
0.8
L
Guan Yu
Phat Puffs
Guan Yu
2
3
1
0.83
L
0
3
1
0.17
W
1
0
6
4
W
Osiris
ZeeSpartan
Osiris
10
0
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,428
Damage
44,142
66,254
Taken
47,855
48,858
Mitigated
30,613
15,043
Healing
15,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
12,387
5,411
0
2,473
10,675
4,295
1,336
4,361
6,314
0
71,324
W
8,328
3,084
0
2,604
12,908
11,617
12
1,899
11,009
2,555
61,229
L
Xing Tian
Fillup97
Xing Tian
4,260
297
0
1,956
16,517
17,050
0
4,119
12,398
22,948
0
W
5,646
379
0
668
5,441
2,181
660
3,147
2,294
73,269
2,069
L
Hou Yi
3,086
1,431
0
1,920
11,687
4,537
23
205
11,482
0
47,018
L
Ao Kuang
MrMushroomie
Ao Kuang
9,535
1,539
0
1,520
14,690
7,152
0
777
13,913
62,695
0
L
Guan Yu
Phat Puffs
Guan Yu
7,123
969
82
4,391
14,187
15,680
0
1,853
12,334
0
54,529
L
3,424
89
1,332
3,842
9,173
4,439
0
3,905
5,268
51,335
0
W
4,749
1,242
0
2,156
5,842
4,182
0
3,322
2,520
20,498
2,494
W
Osiris
ZeeSpartan
Osiris
13,032
5,349
0
7,836
12,989
8,338
0
4,490
8,499
0
87,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,099
Gold Earned
42,618
397
Minions Killed
496
0
Camps Cleared
0
1,437,469
Distance Traveled
1,493,166
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,528
569
119
8
0
279,578
2
W
Surtr
8,324
555
94
6
0
270,466
1
L
Xing Tian
7,162
477
19
1
0
319,007
2
W
Merlin
8,404
560
135
9
0
283,332
0
L
Hou Yi
7,187
479
80
5
0
262,985
5
L
Ao Kuang
7,373
492
86
6
0
320,618
0
L
Guan Yu
7,558
504
95
6
0
240,234
1
L
Hel
6,819
455
117
8
0
294,625
0
W
Nox
7,929
529
35
2
0
287,627
4
W
Osiris
9,433
629
113
8
0
372,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role