Player Matchup

Ares
Ares
Eldelicioxo
Ares
Level 157
God Stats
3W - 0L
1,747 SR
Queue Stats
343W - 375L
1,536 Elo+
Solo
Set
Set
LoKKdNLoaDeD
Set
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 33L
1,426 Elo+
Solo
Ra
Ra
TheEarly007
Ra
Level 215
God Stats
2W - 0L
1,500 SR
Queue Stats
268W - 287L
1,458 Elo+
Solo
Sol
Sol
TypeZeЯo
Sol
Level 152
God Stats
2W - 0L
1,726 SR
Queue Stats
57W - 74L
1,503 Elo+
Party 1
Loki
Loki
daisymaee
Loki
Level 112
God Stats
2W - 3L
1,474 SR
Queue Stats
93W - 97L
1,526 Elo+
Party 1
Team Averages
Level 157
1,590 SR
1,490 Elo+

VS

Team Averages
Level 97
1,583 SR
1,500 Elo+
Discordia
Discordia
 
Discordia
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
GalenNare
Horus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Merlin
Merlin
PshhhhUnreal
Merlin
Level 147
God Stats
4W - 6L
1,607 SR
Queue Stats
343W - 366L
1,465 Elo+
Solo
Pele
Pele
Scrubmastakilla
Pele
Level 67
God Stats
4W - 2L
1,808 SR
Queue Stats
590W - 570L
1,451 Elo+
Solo
Fenrir
Fenrir
enkidu32
Fenrir
Level 150
God Stats
2W - 2L
1,500 SR
Queue Stats
312W - 312L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 4
5,716
1,143
2,610
6,076
5,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
1 / 1 / 3
5,702
1,140
2,445
5,420
4,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 0 / 5
5,849
1,170
3,041
2,811
1,318
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 1 / 3
5,491
1,098
6,008
4,008
1,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Loki
10
3 / 1 / 2
5,973
1,195
4,109
5,426
2,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
2 / 0 / 0
5,571
1,114
6,360
2,684
1,053
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
GalenNare
Horus
9
0 / 1 / 2
5,298
1,060
1,133
5,380
4,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Merlin
11
0 / 3 / 2
5,575
1,115
6,736
4,838
2,220
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 2 / 0
5,474
1,095
3,797
5,151
2,560
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
enkidu32
Fenrir
7
0 / 0 / 0
4,582
916
1,124
2,372
1,748
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
6
Kills
3
3
Deaths
6
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
2
0
0
2
W
0
0
4
2
L
Horus
GalenNare
Horus
0
1
2
1
W
1
1
3
2.5
L
Merlin
0
3
2
0.33
L
1
2
0
0.5
W
1
0
5
3.5
W
1
1
3
2.5
W
Loki
3
1
2
4
L
Fenrir
enkidu32
Fenrir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,213
Damage
19,150
23,741
Taken
20,425
15,677
Mitigated
12,146
13,591
Healing
6,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
6,360
289
342
142
2,684
1,053
0
1,089
1,595
10,317
0
W
2,610
93
852
1,626
6,076
5,956
0
3,070
3,006
3,593
0
L
Horus
GalenNare
Horus
1,133
746
1,159
1,871
5,380
4,565
0
2,776
2,527
0
1,747
W
2,445
347
201
248
5,420
4,168
0
2,759
2,661
0
7,713
L
Merlin
6,736
100
251
627
4,838
2,220
0
2,735
2,103
16,401
0
L
3,797
443
493
922
5,151
2,560
0
2,822
2,208
0
12,727
W
3,041
154
6,421
1,671
2,811
1,318
0
1,551
1,260
12,168
0
W
6,008
2,009
751
1,113
4,008
1,814
55
3,295
713
13,058
1,244
W
Loki
4,109
451
261
447
5,426
2,421
0
2,569
2,857
0
7,528
L
Fenrir
enkidu32
Fenrir
1,124
174
0
750
2,372
1,748
0
1,687
685
324
1,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,731
Gold Earned
26,500
66
Minions Killed
48
0
Camps Cleared
0
581,157
Distance Traveled
512,276
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
5,571
1,114
10
2
0
109,649
0
W
Ares
5,716
1,143
4
1
0
126,745
0
L
Horus
5,298
1,060
2
0
0
130,316
0
W
Set
5,702
1,140
13
3
0
112,625
0
L
Merlin
5,575
1,115
19
4
0
102,931
0
L
Pele
5,474
1,095
14
3
0
113,867
0
W
Ra
5,849
1,170
19
4
0
122,568
0
W
Sol
5,491
1,098
24
5
0
99,407
0
W
Loki
5,973
1,195
6
1
0
119,812
0
L
Fenrir
4,582
916
3
1
0
55,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role