Player Matchup

Sylvanus
Sylvanus
Gold V
Authtin
Sylvanus
Gold V
Level 141
God Stats
14W - 17L
1,637 SR
Queue Stats
268W - 279L
1,304 MMR
Solo
Bacchus
Bacchus
Silver I
Champion9922
Bacchus
Silver I
Level 172
God Stats
9W - 5L
1,487 SR
Queue Stats
55W - 55L
1,277 MMR
Solo
Fenrir
Fenrir
Silver I
DaddyDaxx
Fenrir
Silver I
Level 116
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 45L
1,387 MMR
Party 1
Kukulkan
Kukulkan
Silver III
JoelRS
Kukulkan
Silver III
Level 76
God Stats
6W - 1L
1,644 SR
Queue Stats
49W - 57L
1,111 MMR
Party 1
Artemis
Artemis
Gold V
WhiteWolf111
Artemis
Gold V
Level 141
God Stats
4W - 3L
1,699 SR
Queue Stats
433W - 454L
1,295 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 129
1,593 SR
1,275 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 109
1,481 SR
1,275 MMR
Ishtar
Ishtar
Gold V
DOA-_-McLOVIN
Ishtar
Gold V
Level 105
God Stats
1W - 1L
1,665 SR
Queue Stats
74W - 82L
1,329 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
LuckyLuc107
Kuzenbo
Silver I
Level 113
God Stats
24W - 33L
1,442 SR
Queue Stats
265W - 274L
1,237 MMR
Solo
Ne Zha
Ne Zha
Silver IV
Nightshowl11
Ne Zha
Silver IV
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 53L
1,268 MMR
Solo
Zeus
Zeus
Bronze IV
REDHANDCAVEMAN_1
Zeus
Bronze IV
Level 121
God Stats
0W - 1L
1,296 SR
Queue Stats
0W - 8L
1,270 MMR
Solo
Ymir
Ymir
Silver II
fabian28sm
Ymir
Silver II
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 45L
1,270 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Authtin
Sylvanus
13
3 / 4 / 2
7,947
611
5,982
12,136
8,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Champion9922
Bacchus
12
4 / 0 / 7
7,687
591
6,048
7,898
7,096
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
DaddyDaxx
Fenrir
13
4 / 1 / 5
7,450
573
8,302
10,354
5,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
JoelRS
Kukulkan
14
3 / 0 / 5
8,270
636
7,899
5,276
2,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
WhiteWolf111
Artemis
15
3 / 0 / 2
8,514
655
4,436
3,654
1,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
AwilixChang'eAresBellona

VS

Bans
LokiAnubisAo KuangThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 0
6,344
488
2,391
8,447
3,056
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Kuzenbo
LuckyLuc107
Kuzenbo
8
0 / 2 / 1
5,749
442
2,569
8,907
8,147
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
12
1 / 2 / 3
6,650
512
4,819
14,425
5,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 5 / 0
5,806
447
2,017
8,868
3,121
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

11
4 / 4 / 1
7,112
547
6,102
11,141
5,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
17
Kills
5
5
Deaths
17
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Authtin
Sylvanus
3
4
2
1
W
Bacchus
Champion9922
Bacchus
4
0
7
7.5
L
0
4
0
0
W
Fenrir
DaddyDaxx
Fenrir
4
1
5
6.5
W
Kukulkan
JoelRS
Kukulkan
3
0
5
5.5
L
Kuzenbo
LuckyLuc107
Kuzenbo
0
2
1
0.25
L
Ne Zha
1
2
3
1.25
L
0
5
0
0
W
Artemis
WhiteWolf111
Artemis
3
0
2
4
L
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,667
Damage
17,898
39,318
Taken
51,788
24,842
Mitigated
25,067
13,895
Healing
13,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Authtin
Sylvanus
5,982
2,162
326
2,888
12,136
8,398
642
3,998
8,138
41,893
10,275
W
Bacchus
Champion9922
Bacchus
6,048
1,062
1,146
2,459
7,898
7,096
0
1,511
6,387
24,379
2,307
L
2,391
1,191
0
2,243
8,447
3,056
0
2,076
6,371
0
45,686
W
Fenrir
DaddyDaxx
Fenrir
8,302
1,635
0
4,044
10,354
5,561
0
1,458
8,896
0
57,687
W
Kukulkan
JoelRS
Kukulkan
7,899
1,283
0
1,018
5,276
2,108
287
2,220
3,056
64,406
1,662
L
Kuzenbo
LuckyLuc107
Kuzenbo
2,569
1,092
0
1,469
8,907
8,147
0
3,744
5,163
17,095
1,567
L
Ne Zha
4,819
2,023
0
6,767
14,425
5,560
0
2,299
12,126
0
49,245
L
2,017
443
156
1,397
8,868
3,121
0
5,380
3,488
36,800
1,516
W
Artemis
WhiteWolf111
Artemis
4,436
1,976
0
2,014
3,654
1,679
336
597
3,057
0
62,414
L
6,102
1,609
0
1,873
11,141
5,183
0
5,734
5,407
36,407
3,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,868
Gold Earned
31,661
423
Minions Killed
347
0
Camps Cleared
0
1,278,296
Distance Traveled
1,137,993
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,947
611
85
7
0
187,908
3
W
Bacchus
7,687
591
29
2
0
265,173
4
L
Ishtar
6,344
488
84
6
0
231,916
0
W
Fenrir
7,450
573
81
6
0
301,011
2
W
Kukulkan
8,270
636
113
9
0
267,861
1
L
Kuzenbo
5,749
442
27
2
0
252,864
2
L
Ne Zha
6,650
512
91
7
0
286,754
0
L
Zeus
5,806
447
66
5
0
197,914
0
W
Artemis
8,514
655
115
9
0
256,343
0
L
Ymir
7,112
547
79
6
0
168,545
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role