Player Matchup

Sun Wukong
Sun Wukong
Masters
Gozenn
Sun Wukong
Masters
Level 207
God Stats
45W - 20L
1,817 SR
Queue Stats
474W - 440L
2,543 MMR
Solo
Bakasura
Bakasura
Masters
GrayIy
Bakasura
Masters
Level 293
God Stats
5W - 6L
1,719 SR
Queue Stats
285W - 204L
2,556 MMR
Party 2
Hachiman
Hachiman
Masters
ImSamDaDude
Hachiman
Masters
Level 235
God Stats
4W - 2L
2,046 SR
Queue Stats
270W - 237L
2,386 MMR
Party 3
Artio
Artio
Masters
Lizfraser
Artio
Masters
Level 170
God Stats
19W - 13L
1,853 SR
Queue Stats
325W - 283L
2,548 MMR
Party 2
Thoth
Thoth
Masters
Plowskiv3
Thoth
Masters
Level 148
God Stats
55W - 59L
1,568 SR
Queue Stats
634W - 601L
2,570 MMR
Party 3
Team Averages
Masters
Masters
Average Tier
Level 211
1,801 SR
2,521 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 163
1,722 SR
2,575 MMR
Osiris
Osiris
Masters
Isaiahlj
Osiris
Masters
Level 208
God Stats
3W - 5L
1,792 SR
Queue Stats
238W - 173L
3,014 MMR
Solo
Da Ji
Da Ji
Diamond I
Juicе
Da Ji
Diamond I
Level 143
God Stats
1W - 3L
1,430 SR
Queue Stats
202W - 186L
2,505 MMR
Party 1
Bacchus
Bacchus
Masters
Kxtana
Bacchus
Masters
Level 156
God Stats
6W - 5L
1,779 SR
Queue Stats
272W - 247L
2,443 MMR
Solo
Merlin
Merlin
Masters
Santanny
Merlin
Masters
Level 123
God Stats
3W - 2L
1,763 SR
Queue Stats
63W - 43L
2,484 MMR
Solo
Jing Wei
Jing Wei
Diamond II
SeraphimΦ
Jing Wei
Diamond II
Level 184
God Stats
8W - 6L
1,844 SR
Queue Stats
439W - 407L
2,430 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Gozenn
Sun Wukong
13
2 / 0 / 1
7,637
636
8,552
11,732
7,438
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
GrayIy
Bakasura
14
4 / 0 / 3
7,153
596
9,643
14,225
6,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
ImSamDaDude
Hachiman
12
4 / 1 / 0
6,985
582
5,872
5,777
1,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artio
Lizfraser
Artio
11
1 / 2 / 5
6,695
558
5,301
10,770
9,407
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thoth
Plowskiv3
Thoth
13
2 / 2 / 3
7,457
621
5,905
5,473
1,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
NeithCamazotzNe ZhaGanesha

VS

Bans
RaAgniAthenaErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Isaiahlj
Osiris
12
0 / 1 / 0
7,286
607
9,058
12,075
7,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Da Ji
Juicе
Da Ji
11
3 / 4 / 1
6,384
532
5,313
11,030
4,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Kxtana
Bacchus
9
0 / 4 / 3
5,801
483
5,427
11,698
10,126
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
Santanny
Merlin
12
0 / 3 / 1
6,386
532
3,332
6,734
2,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
SeraphimΦ
Jing Wei
11
1 / 1 / 0
6,343
529
5,668
9,222
3,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
13
Kills
4
5
Deaths
13
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Gozenn
Sun Wukong
2
0
1
2.5
W
Bakasura
GrayIy
Bakasura
4
0
3
5.5
W
Hachiman
ImSamDaDude
Hachiman
4
1
0
4
L
Osiris
Isaiahlj
Osiris
0
1
0
0
L
Da Ji
Juicе
Da Ji
3
4
1
0.88
L
Bacchus
Kxtana
Bacchus
0
4
3
0.38
W
Artio
Lizfraser
Artio
1
2
5
1.75
W
Thoth
Plowskiv3
Thoth
2
2
3
1.75
L
Merlin
Santanny
Merlin
0
3
1
0.17
L
Jing Wei
SeraphimΦ
Jing Wei
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,273
Damage
28,798
47,977
Taken
50,759
26,649
Mitigated
26,799
22,417
Healing
17,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Gozenn
Sun Wukong
8,552
1,499
0
4,854
11,732
7,438
0
407
11,325
0
60,181
W
Bakasura
GrayIy
Bakasura
9,643
6,482
0
10,282
14,225
6,008
567
2,767
11,458
0
47,337
W
Hachiman
ImSamDaDude
Hachiman
5,872
3,905
0
3,062
5,777
1,814
336
1,576
4,201
0
50,428
L
Osiris
Isaiahlj
Osiris
9,058
3,686
0
8,200
12,075
7,313
0
235
11,545
0
69,072
L
Da Ji
Juicе
Da Ji
5,313
1,670
0
2,898
11,030
4,035
0
1,605
8,478
0
37,123
L
Bacchus
Kxtana
Bacchus
5,427
893
0
2,014
11,698
10,126
0
3,109
7,955
19,299
0
W
Artio
Lizfraser
Artio
5,301
860
516
3,203
10,770
9,407
0
2,500
8,270
19,946
1,721
W
Thoth
Plowskiv3
Thoth
5,905
74
0
500
5,473
1,982
0
1,880
3,593
64,229
1,039
L
Merlin
Santanny
Merlin
3,332
537
0
668
6,734
2,175
0
2,720
3,455
48,044
0
L
Jing Wei
SeraphimΦ
Jing Wei
5,668
3,738
0
3,331
9,222
3,150
0
2,588
6,424
0
52,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,927
Gold Earned
32,200
448
Minions Killed
391
0
Camps Cleared
0
1,241,774
Distance Traveled
1,202,678
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,637
636
112
9
0
251,653
0
W
Bakasura
7,153
596
106
9
0
286,496
0
W
Hachiman
6,985
582
101
8
0
236,861
4
L
Osiris
7,286
607
109
9
0
240,554
1
L
Da Ji
6,384
532
64
5
0
258,927
0
L
Bacchus
5,801
483
36
3
0
249,146
3
W
Artio
6,695
558
17
1
0
241,898
1
W
Thoth
7,457
621
112
9
0
224,866
3
L
Merlin
6,386
532
88
7
0
236,776
0
L
Jing Wei
6,343
529
94
8
0
217,275
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role