Player Matchup

Geb
Geb
Inevitble-THANOS
Geb
Level 144
God Stats
9W - 11L
1,468 SR
Queue Stats
268W - 257L
1,441 Elo+
Solo
Pele
Pele
Nano_619_
Pele
Level 127
God Stats
1W - 1L
1,259 SR
Queue Stats
31W - 38L
1,394 Elo+
Party 1
Athena
Athena
TB-RubenXiri
Athena
Level 115
God Stats
3W - 1L
1,588 SR
Queue Stats
25W - 30L
1,403 Elo+
Party 1
Artemis
Artemis
TheRealSlimWally
Artemis
Level 106
God Stats
1W - 0L
1,489 SR
Queue Stats
43W - 55L
1,380 Elo+
Party 1
Chronos
Chronos
Xxaitor2807xX
Chronos
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 38L
1,424 Elo+
Party 1
Team Averages
Level 112
1,461 SR
1,408 Elo+

VS

Team Averages
Level 100
1,682 SR
1,399 Elo+
Hun Batz
Hun Batz
IsNavin
Hun Batz
Level 155
God Stats
8W - 5L
1,957 SR
Queue Stats
305W - 298L
1,452 Elo+
Solo
Erlang Shen
Erlang Shen
NaLowkBlacKy34
Erlang Shen
Level 107
God Stats
4W - 2L
1,929 SR
Queue Stats
569W - 594L
1,465 Elo+
Solo
Hercules
Hercules
No_mercyjj
Hercules
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
55W - 71L
1,365 Elo+
Solo
Charybdis
Charybdis
Papajohn93
Charybdis
Level 34
God Stats
7W - 9L
1,500 SR
Queue Stats
78W - 90L
1,356 Elo+
Solo
Ra
Ra
lL_Reaper_Jl
Ra
Level 101
God Stats
0W - 2L
1,525 SR
Queue Stats
70W - 66L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 2
8,231
549
7,515
9,118
9,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pele
15
3 / 1 / 4
8,024
535
7,102
13,630
6,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Athena
11
1 / 1 / 7
7,193
480
5,982
16,301
16,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
4 / 0 / 2
8,054
537
8,436
7,711
3,286
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
14
2 / 0 / 2
7,862
524
6,585
9,133
4,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
IsNavin
Hun Batz
11
1 / 2 / 0
7,092
473
5,356
13,777
5,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Erlang Shen
NaLowkBlacKy34
Erlang Shen
12
1 / 2 / 0
7,639
509
7,253
18,035
11,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
No_mercyjj
Hercules
11
0 / 4 / 1
6,607
440
2,781
12,468
5,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
Papajohn93
Charybdis
11
1 / 2 / 1
6,567
438
7,621
12,052
4,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 2 / 0
8,046
536
6,277
8,078
3,912
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
12
Kills
3
3
Deaths
12
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
L
Hun Batz
IsNavin
Hun Batz
1
2
0
0.5
L
Erlang Shen
NaLowkBlacKy34
Erlang Shen
1
2
0
0.5
W
Pele
3
1
4
5
L
Hercules
No_mercyjj
Hercules
0
4
1
0.13
L
Charybdis
Papajohn93
Charybdis
1
2
1
0.75
W
Athena
1
1
7
4.5
W
4
0
2
5
W
Chronos
2
0
2
3
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,620
Damage
29,288
55,893
Taken
64,410
40,516
Mitigated
31,304
11,589
Healing
21,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,515
778
0
500
9,118
9,896
172
0
9,118
51,018
4,104
L
Hun Batz
IsNavin
Hun Batz
5,356
1,307
0
3,377
13,777
5,820
352
4,494
9,109
0
51,880
L
Erlang Shen
NaLowkBlacKy34
Erlang Shen
7,253
4,776
0
8,247
18,035
11,848
18
5,960
11,624
0
56,030
W
Pele
7,102
1,443
0
2,042
13,630
6,727
389
694
12,936
0
80,325
L
Hercules
No_mercyjj
Hercules
2,781
681
0
2,236
12,468
5,624
0
1,374
11,094
0
37,486
L
Charybdis
Papajohn93
Charybdis
7,621
3,588
0
4,302
12,052
4,100
0
3,101
8,909
0
39,207
W
Athena
5,982
2,250
337
4,438
16,301
16,350
106
1,406
14,758
14,221
2,361
W
8,436
3,622
0
3,302
7,711
3,286
536
143
7,542
0
56,022
W
Chronos
6,585
2,553
0
970
9,133
4,257
69
3,446
5,538
58,776
1,090
L
6,277
362
312
2,994
8,078
3,912
0
3,741
4,337
72,467
1,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,364
Gold Earned
35,951
417
Minions Killed
393
0
Camps Cleared
0
1,569,546
Distance Traveled
1,444,554
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,231
549
98
7
0
291,764
2
L
Hun Batz
7,092
473
80
5
0
316,234
4
L
Erlang Shen
7,639
509
88
6
0
286,336
0
W
Pele
8,024
535
102
7
0
347,083
0
L
Hercules
6,607
440
66
4
0
296,484
0
L
Charybdis
6,567
438
50
3
0
273,058
0
W
Athena
7,193
480
17
1
0
332,696
4
W
Artemis
8,054
537
91
6
0
299,126
0
W
Chronos
7,862
524
109
7
0
298,877
0
L
Ra
8,046
536
109
7
0
272,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role