Player Matchup

Kali
Kali
 
Kali
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jormungandr
Jormungandr
DivinCookie
Jormungandr
Level 155
God Stats
4W - 3L
1,500 SR
Queue Stats
208W - 201L
1,503 Elo+
Party 3
Chiron
Chiron
DovahQuinn
Chiron
Level 64
God Stats
2W - 0L
1,523 SR
Queue Stats
8W - 3L
1,698 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Neurone32
Morgan Le Fay
Level 89
God Stats
7W - 5L
1,583 SR
Queue Stats
20W - 15L
1,541 Elo+
Party 1
Tyr
Tyr
TheOriginalEU
Tyr
Level 21
God Stats
1W - 3L
1,140 SR
Queue Stats
19W - 15L
1,537 Elo+
Party 1
Team Averages
Level 74
1,449 SR
1,556 Elo+

VS

Team Averages
Level 137
1,599 SR
1,518 Elo+
Neith
Neith
 
Neith
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
CocolaWeed78
Chaac
Level 141
God Stats
32W - 26L
1,625 SR
Queue Stats
155W - 171L
1,479 Elo+
Party 2
Sun Wukong
Sun Wukong
DimosPhronimos78
Sun Wukong
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 177L
1,551 Elo+
Party 2
Ratatoskr
Ratatoskr
Dogmatiq
Ratatoskr
Level 129
God Stats
9W - 5L
1,782 SR
Queue Stats
91W - 91L
1,499 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Getball78
Morgan Le Fay
Level 128
God Stats
47W - 36L
1,589 SR
Queue Stats
143W - 145L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
18
12 / 2 / 8
11,219
623
13,968
21,818
11,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
DivinCookie
Jormungandr
17
4 / 0 / 6
10,916
606
13,483
16,373
17,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chiron
DovahQuinn
Chiron
15
3 / 2 / 6
9,446
525
6,696
10,975
4,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
Neurone32
Morgan Le Fay
17
7 / 1 / 10
10,966
609
16,646
11,282
5,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
3 / 2 / 5
7,920
440
7,175
14,730
14,228
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
2 / 5 / 2
8,518
473
7,366
12,162
4,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 4 / 4
8,521
473
13,217
17,729
8,543
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sun Wukong
DimosPhronimos78
Sun Wukong
14
1 / 6 / 0
9,068
504
8,808
21,788
20,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

Ratatoskr
Dogmatiq
Ratatoskr
13
1 / 8 / 0
8,467
470
6,793
16,643
6,411
Thistlethorn Acorn

Thistlethorn Acorn

+40
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
Getball78
Morgan Le Fay
15
2 / 6 / 1
8,693
483
10,428
14,402
6,077
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
14
29
Kills
7
7
Deaths
29
35
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
12
2
8
8
L
Neith
 
Neith
2
5
2
0.6
L
1
4
4
0.75
L
Sun Wukong
DimosPhronimos78
Sun Wukong
1
6
0
0.17
W
Jormungandr
DivinCookie
Jormungandr
4
0
6
7
L
Ratatoskr
Dogmatiq
Ratatoskr
1
8
0
0.13
W
Chiron
DovahQuinn
Chiron
3
2
6
3
L
Morgan Le Fay
Getball78
Morgan Le Fay
2
6
1
0.42
W
Morgan Le Fay
Neurone32
Morgan Le Fay
7
1
10
12
W
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,968
Damage
46,612
75,178
Taken
82,724
52,298
Mitigated
46,613
25,700
Healing
15,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
13,968
6,645
0
13,213
21,818
11,423
0
2,160
19,569
0
89,776
L
Neith
 
Neith
7,366
2,983
0
3,173
12,162
4,851
0
5,198
6,476
0
64,762
L
13,217
2,203
0
3,440
17,729
8,543
60
3,782
13,659
0
54,137
L
Sun Wukong
DimosPhronimos78
Sun Wukong
8,808
2,611
0
3,105
21,788
20,731
0
10,108
10,624
0
60,184
W
Jormungandr
DivinCookie
Jormungandr
13,483
4,384
0
4,266
16,373
17,108
0
1,851
13,693
85,292
3,622
L
Ratatoskr
Dogmatiq
Ratatoskr
6,793
1,159
0
860
16,643
6,411
0
5,594
10,657
0
66,827
W
Chiron
DovahQuinn
Chiron
6,696
2,529
549
3,672
10,975
4,057
774
3,957
7,018
0
63,495
L
Morgan Le Fay
Getball78
Morgan Le Fay
10,428
1,443
0
4,661
14,402
6,077
316
2,164
12,060
71,375
0
W
Morgan Le Fay
Neurone32
Morgan Le Fay
16,646
1,582
0
1,141
11,282
5,482
466
1,796
9,486
79,907
1,601
W
7,175
912
0
2,859
14,730
14,228
0
3,437
11,246
0
27,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,467
Gold Earned
43,267
534
Minions Killed
465
0
Camps Cleared
0
1,751,272
Distance Traveled
1,620,978
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
11,219
623
114
6
0
423,783
0
L
Neith
8,518
473
83
5
0
280,474
0
L
Chaac
8,521
473
75
4
0
338,808
0
L
Sun Wukong
9,068
504
108
6
0
321,979
0
W
Jormungandr
10,916
606
154
9
0
271,460
1
L
Ratatoskr
8,467
470
99
6
0
353,562
1
W
Chiron
9,446
525
108
6
0
335,320
0
L
Morgan Le Fay
8,693
483
100
6
0
326,155
0
W
Morgan Le Fay
10,966
609
133
7
0
358,199
0
W
Tyr
7,920
440
25
1
0
362,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role