Player Matchup

Anhur
Anhur
Diamond II
Alеmpsio
Anhur
Diamond II
Level 105
God Stats
11W - 11L
1,633 SR
Queue Stats
77W - 68L
2,234 MMR
Solo
Chiron
Chiron
Diamond II
MentaIMan
Chiron
Diamond II
Level 158
God Stats
16W - 20L
1,603 SR
Queue Stats
110W - 94L
2,284 MMR
Party 1
Thor
Thor
Diamond III
Mokonziii
Thor
Diamond III
Level 254
God Stats
16W - 11L
1,558 SR
Queue Stats
99W - 81L
2,151 MMR
Party 1
Erlang Shen
Erlang Shen
Diamond I
Replair
Erlang Shen
Diamond I
Level 156
God Stats
1W - 2L
1,499 SR
Queue Stats
73W - 54L
2,311 MMR
Party 2
Kuzenbo
Kuzenbo
Platinum III
lionforce
Kuzenbo
Platinum III
Level 146
God Stats
3W - 1L
1,801 SR
Queue Stats
50W - 36L
2,114 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 164
1,619 SR
2,219 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 162
1,580 SR
2,081 MMR
Xbalanque
Xbalanque
Diamond II
 
Xbalanque
Diamond II
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Diamond III
C0T0
Nike
Diamond III
Level 111
God Stats
15W - 9L
1,676 SR
Queue Stats
180W - 161L
2,172 MMR
Solo
Gilgamesh
Gilgamesh
Diamond III
Dfdelta
Gilgamesh
Diamond III
Level 197
God Stats
1W - 1L
1,312 SR
Queue Stats
85W - 63L
2,242 MMR
Party 3
Sylvanus
Sylvanus
Diamond III
WhiteSoldier99
Sylvanus
Diamond III
Level 97
God Stats
2W - 2L
1,500 SR
Queue Stats
58W - 43L
2,207 MMR
Solo
Zeus
Zeus
Diamond III
iZerdox
Zeus
Diamond III
Level 210
God Stats
5W - 2L
1,913 SR
Queue Stats
87W - 77L
2,283 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Alеmpsio
Anhur
16
0 / 2 / 0
9,321
518
7,101
13,097
5,922
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chiron
MentaIMan
Chiron
15
0 / 2 / 1
8,314
462
5,068
6,384
2,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thor
15
0 / 3 / 2
8,053
447
5,312
12,905
5,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Erlang Shen
Replair
Erlang Shen
17
3 / 4 / 0
10,217
568
14,493
28,108
26,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Kuzenbo
lionforce
Kuzenbo
12
0 / 3 / 1
7,899
439
6,125
17,015
20,283
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Bans
Morgan Le FayOsirisAthena

VS

Bans
SobekThothAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
18
1 / 0 / 3
10,927
607
9,859
10,096
4,493
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Nike
C0T0
Nike
17
3 / 2 / 3
11,185
621
13,024
14,215
13,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gilgamesh
Dfdelta
Gilgamesh
17
3 / 0 / 7
9,790
544
11,410
22,764
21,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Sylvanus
16
4 / 0 / 5
9,965
554
6,507
13,179
11,234
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Zeus
iZerdox
Zeus
18
3 / 1 / 4
10,985
610
9,384
5,572
2,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
3
Kills
14
14
Deaths
3
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
1
0
3
2.5
L
Anhur
Alеmpsio
Anhur
0
2
0
0
W
Nike
C0T0
Nike
3
2
3
2.25
W
Gilgamesh
Dfdelta
Gilgamesh
3
0
7
6.5
L
Chiron
MentaIMan
Chiron
0
2
1
0.25
L
Thor
0
3
2
0.33
L
Erlang Shen
Replair
Erlang Shen
3
4
0
0.75
W
Sylvanus
4
0
5
6.5
W
Zeus
iZerdox
Zeus
3
1
4
5
L
Kuzenbo
lionforce
Kuzenbo
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,099
Damage
50,184
77,509
Taken
65,826
61,250
Mitigated
53,863
26,376
Healing
25,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
9,859
6,037
0
4,573
10,096
4,493
173
947
9,149
0
121,995
L
Anhur
Alеmpsio
Anhur
7,101
3,540
0
4,747
13,097
5,922
0
1,983
11,114
0
92,874
W
Nike
C0T0
Nike
13,024
2,769
0
3,076
14,215
13,676
0
290
13,925
60
89,058
W
Gilgamesh
Dfdelta
Gilgamesh
11,410
5,068
0
7,647
22,764
21,630
0
2,050
20,714
0
108,982
L
Chiron
MentaIMan
Chiron
5,068
988
808
1,827
6,384
2,482
0
1,664
4,720
0
69,382
L
Thor
5,312
1,195
0
1,005
12,905
5,722
0
3,994
8,866
0
68,682
L
Erlang Shen
Replair
Erlang Shen
14,493
8,582
0
15,859
28,108
26,841
0
2,711
24,267
0
90,939
W
Sylvanus
6,507
2,048
3,280
6,029
13,179
11,234
0
2,897
10,282
34,049
2,042
W
Zeus
iZerdox
Zeus
9,384
737
0
853
5,572
2,830
0
492
5,080
104,154
0
L
Kuzenbo
lionforce
Kuzenbo
6,125
1,915
0
2,130
17,015
20,283
0
5,432
11,510
32,332
2,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,804
Gold Earned
52,852
616
Minions Killed
718
0
Camps Cleared
0
1,829,671
Distance Traveled
1,833,744
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
10,927
607
205
11
0
339,567
4
L
Anhur
9,321
518
194
11
0
323,419
4
W
Nike
11,185
621
158
9
0
355,083
3
W
Gilgamesh
9,790
544
131
7
0
424,529
2
L
Chiron
8,314
462
145
8
0
386,822
4
L
Thor
8,053
447
115
6
0
377,733
0
L
Erlang Shen
10,217
568
133
7
0
365,285
0
W
Sylvanus
9,965
554
31
2
0
364,385
6
W
Zeus
10,985
610
193
11
0
350,180
4
L
Kuzenbo
7,899
439
29
2
0
376,412
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role