Player Matchup

Kali
Kali
Gold III
 
Kali
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver II
GengyBread
Neith
Silver II
Level 149
God Stats
5W - 4L
1,830 SR
Queue Stats
73W - 72L
1,514 MMR
Solo
Ra
Ra
Gold II
Skri11s
Ra
Gold II
Level 191
God Stats
18W - 19L
1,500 SR
Queue Stats
331W - 323L
1,538 MMR
Solo
Thor
Thor
Gold III
WgxAres
Thor
Gold III
Level 127
God Stats
3W - 1L
1,620 SR
Queue Stats
25W - 23L
1,524 MMR
Solo
Maui
Maui
Gold III
qGravity
Maui
Gold III
Level 107
God Stats
2W - 4L
1,422 SR
Queue Stats
249W - 249L
1,421 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,574 SR
1,500 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 140
1,617 SR
1,503 MMR
Hun Batz
Hun Batz
Gold III
AGC 1107
Hun Batz
Gold III
Level 145
God Stats
40W - 19L
1,752 SR
Queue Stats
159W - 158L
1,535 MMR
Solo
Janus
Janus
Gold III
GuilFromBrazil
Janus
Gold III
Level 100
God Stats
30W - 44L
1,580 SR
Queue Stats
526W - 525L
1,471 MMR
Solo
Cthulhu
Cthulhu
Bronze III
Sainyts
Cthulhu
Bronze III
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,546 MMR
Party 1
Jing Wei
Jing Wei
Gold V
fabiengiard
Jing Wei
Gold V
Level 154
God Stats
17W - 13L
1,525 SR
Queue Stats
318W - 332L
1,418 MMR
Solo
Osiris
Osiris
Bronze III
percfever
Osiris
Bronze III
Level 158
God Stats
1W - 0L
1,729 SR
Queue Stats
10W - 3L
1,546 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
10
0 / 3 / 0
5,658
472
2,578
11,115
4,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Neith
11
0 / 1 / 3
6,032
503
8,880
5,125
1,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

13
1 / 1 / 2
7,366
614
5,244
5,226
1,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
WgxAres
Thor
12
3 / 2 / 1
6,426
536
3,877
11,158
4,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Maui
7
0 / 1 / 2
5,147
429
2,136
7,672
4,257
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
ArachneVamanaKumbhakarnaNike

VS

Bans
AthenaBellonaBake KujiraAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AGC 1107
Hun Batz
12
2 / 0 / 1
6,668
556
4,091
9,419
3,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 1 / 2
6,226
519
2,994
4,209
1,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Sainyts
Cthulhu
9
1 / 1 / 3
6,164
514
6,632
10,445
7,065
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
fabiengiard
Jing Wei
11
1 / 2 / 1
6,509
542
3,582
10,420
4,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Osiris
percfever
Osiris
13
3 / 0 / 2
7,858
655
7,956
10,303
8,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
17
4
Kills
8
8
Deaths
4
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
0
3
0
0
W
Hun Batz
AGC 1107
Hun Batz
2
0
1
2.5
L
Neith
0
1
3
1.5
W
1
1
2
2
W
Cthulhu
Sainyts
Cthulhu
1
1
3
2.5
L
1
1
2
2
L
Thor
WgxAres
Thor
3
2
1
1.75
W
Jing Wei
fabiengiard
Jing Wei
1
2
1
0.75
W
Osiris
percfever
Osiris
3
0
2
4
L
Maui
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,715
Damage
25,255
40,296
Taken
44,796
16,979
Mitigated
24,781
14,676
Healing
18,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
2,578
930
0
4,527
11,115
4,432
0
338
10,196
0
34,936
W
Hun Batz
AGC 1107
Hun Batz
4,091
1,066
0
2,129
9,419
3,978
323
873
8,336
0
62,561
L
Neith
8,880
3,912
0
1,566
5,125
1,867
0
2,423
2,702
0
47,655
W
2,994
168
0
775
4,209
1,383
0
1,604
2,203
40,846
0
W
Cthulhu
Sainyts
Cthulhu
6,632
1,566
1,336
3,063
10,445
7,065
0
1,692
8,486
21,068
0
L
5,244
156
372
1,556
5,226
1,886
576
1,722
3,203
51,111
1,234
L
Thor
WgxAres
Thor
3,877
1,592
0
4,797
11,158
4,537
0
2,517
8,428
0
40,193
W
Jing Wei
fabiengiard
Jing Wei
3,582
2,829
161
4,543
10,420
4,339
0
1,542
8,838
0
49,605
W
Osiris
percfever
Osiris
7,956
2,569
0
5,996
10,303
8,016
201
472
9,787
0
58,250
L
Maui
2,136
1,077
0
1,858
7,672
4,257
0
2,200
5,472
14,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,629
Gold Earned
33,425
362
Minions Killed
393
0
Camps Cleared
0
1,157,931
Distance Traveled
1,271,343
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
5,658
472
67
6
0
227,378
0
W
Hun Batz
6,668
556
97
8
0
288,388
3
L
Neith
6,032
503
76
6
0
224,575
0
W
Janus
6,226
519
91
8
0
255,559
2
W
Cthulhu
6,164
514
20
2
0
257,029
2
L
Ra
7,366
614
118
10
0
267,705
1
L
Thor
6,426
536
79
7
0
251,729
0
W
Jing Wei
6,509
542
88
7
0
207,205
4
W
Osiris
7,858
655
97
8
0
263,162
0
L
Maui
5,147
429
22
2
0
186,544
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role