Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
DoYouKnowJoe
Thor
Level 66
God Stats
3W - 1L
1,843 SR
Queue Stats
236W - 225L
1,570 Elo+
Party 1
Shiva
Shiva
MENTALNUCLEAR
Shiva
Level 188
God Stats
3W - 1L
1,839 SR
Queue Stats
40W - 35L
1,592 Elo+
Party 1
Ra
Ra
Phyrexcision
Ra
Level 203
God Stats
11W - 11L
1,696 SR
Queue Stats
79W - 82L
1,503 Elo+
Solo
Martichoras
Martichoras
Predasura
Martichoras
Level 136
God Stats
18W - 11L
1,584 SR
Queue Stats
98W - 63L
1,648 Elo+
Party 1
Team Averages
Level 155
1,692 SR
1,563 Elo+

VS

Team Averages
Level 123
1,600 SR
1,593 Elo+
Freya
Freya
Ahanga
Freya
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 14L
1,500 Elo+
Solo
Sobek
Sobek
Evangelyn
Sobek
Level 180
God Stats
19W - 13L
1,475 SR
Queue Stats
205W - 175L
1,647 Elo+
Solo
Tiamat
Tiamat
HiPSøppel
Tiamat
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 67L
1,608 Elo+
Solo
Sun Wukong
Sun Wukong
Holendeity
Sun Wukong
Level 98
God Stats
17W - 8L
1,692 SR
Queue Stats
104W - 92L
1,578 Elo+
Solo
Izanami
Izanami
dufflebagss
Izanami
Level 154
God Stats
17W - 6L
1,831 SR
Queue Stats
132W - 92L
1,632 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
2 / 2 / 3
7,413
570
8,265
10,310
8,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
0 / 0 / 1
8,256
635
5,904
11,466
4,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
6 / 1 / 4
7,839
603
8,016
13,658
6,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 1 / 5
8,149
627
9,803
11,721
4,908
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Martichoras
Predasura
Martichoras
13
3 / 1 / 1
7,365
567
6,518
8,332
3,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Ahanga
Freya
11
1 / 4 / 0
6,336
487
3,778
9,751
3,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sobek
Evangelyn
Sobek
12
1 / 0 / 3
6,992
538
7,388
14,914
12,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
HiPSøppel
Tiamat
12
1 / 6 / 2
7,497
577
8,223
10,723
6,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
Holendeity
Sun Wukong
14
0 / 0 / 0
8,330
641
7,914
13,354
8,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
dufflebagss
Izanami
13
2 / 4 / 1
7,604
585
7,284
9,270
3,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
14
Kills
5
5
Deaths
14
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
2
3
1.75
L
Freya
Ahanga
Freya
1
4
0
0.25
W
0
0
1
0.5
L
Sobek
Evangelyn
Sobek
1
0
3
2.5
L
Tiamat
HiPSøppel
Tiamat
1
6
2
0.33
L
Sun Wukong
Holendeity
Sun Wukong
0
0
0
0
W
6
1
4
8
W
3
1
5
5.5
W
Martichoras
Predasura
Martichoras
3
1
1
3.5
L
Izanami
dufflebagss
Izanami
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,506
Damage
34,587
55,487
Taken
58,012
28,421
Mitigated
33,849
19,637
Healing
17,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,265
883
377
1,584
10,310
8,932
0
3,912
6,246
40,010
1,549
L
Freya
Ahanga
Freya
3,778
1,051
0
4,490
9,751
3,426
0
2,010
7,741
34,714
1,409
W
5,904
1,728
0
3,229
11,466
4,958
0
101
11,365
0
82,506
L
Sobek
Evangelyn
Sobek
7,388
912
0
6,247
14,914
12,782
0
4,870
10,044
29,314
1,949
L
Tiamat
HiPSøppel
Tiamat
8,223
694
0
1,588
10,723
6,220
0
5,690
4,973
42,413
1,021
L
Sun Wukong
Holendeity
Sun Wukong
7,914
2,022
0
3,695
13,354
8,116
0
1,547
11,682
0
81,830
W
8,016
2,158
128
6,034
13,658
6,352
0
4,794
8,656
0
62,648
W
9,803
825
1,001
5,102
11,721
4,908
204
6,635
4,398
69,625
1,041
W
Martichoras
Predasura
Martichoras
6,518
3,129
0
2,182
8,332
3,271
503
2,147
6,185
0
56,388
L
Izanami
dufflebagss
Izanami
7,284
4,696
0
1,752
9,270
3,305
781
3,509
5,761
0
66,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,022
Gold Earned
36,759
523
Minions Killed
420
0
Camps Cleared
0
1,388,973
Distance Traveled
1,261,090
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,413
570
59
5
0
306,748
4
L
Freya
6,336
487
70
5
0
218,772
0
W
Thor
8,256
635
153
12
0
251,234
1
L
Sobek
6,992
538
35
3
0
296,720
3
L
Tiamat
7,497
577
80
6
0
238,955
0
L
Sun Wukong
8,330
641
130
10
0
261,858
0
W
Shiva
7,839
603
97
7
0
308,203
1
W
Ra
8,149
627
121
9
0
270,106
4
W
Martichoras
7,365
567
93
7
0
252,682
0
L
Izanami
7,604
585
105
8
0
244,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role