Player Matchup

Nemesis
Nemesis
Arciann
Nemesis
Level 31
God Stats
2W - 4L
1,728 SR
Queue Stats
114W - 109L
1,608 Elo+
Solo
Xing Tian
Xing Tian
Evanpik64
Xing Tian
Level 126
God Stats
3W - 3L
1,629 SR
Queue Stats
46W - 52L
1,422 Elo+
Solo
Hachiman
Hachiman
Jdog0620
Hachiman
Level 129
God Stats
2W - 4L
1,186 SR
Queue Stats
225W - 218L
1,547 Elo+
Solo
Nu Wa
Nu Wa
Mr WubG60
Nu Wa
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 13L
1,554 Elo+
Solo
Bastet
Bastet
bandanaSZN
Bastet
Level 141
God Stats
1W - 2L
1,227 SR
Queue Stats
31W - 25L
1,583 Elo+
Solo
Team Averages
Level 117
1,454 SR
1,543 Elo+

VS

Team Averages
Level 97
1,453 SR
1,516 Elo+
Hercules
Hercules
BeyondGayJordan
Hercules
Level 128
God Stats
1W - 2L
1,391 SR
Queue Stats
177W - 137L
1,615 Elo+
Party 1
Kuzenbo
Kuzenbo
Crisp Paul
Kuzenbo
Level 97
God Stats
16W - 14L
1,642 SR
Queue Stats
53W - 46L
1,558 Elo+
Party 1
Hun Batz
Hun Batz
DemonStick
Hun Batz
Level 65
God Stats
14W - 22L
1,483 SR
Queue Stats
353W - 361L
1,458 Elo+
Solo
Hachiman
Hachiman
Droppindeadguys
Hachiman
Level 38
God Stats
1W - 4L
1,184 SR
Queue Stats
25W - 39L
1,460 Elo+
Solo
Scylla
Scylla
YAVD
Scylla
Level 158
God Stats
0W - 3L
1,564 SR
Queue Stats
151W - 135L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Arciann
Nemesis
17
2 / 4 / 3
10,060
592
19,922
23,552
20,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Xing Tian
Evanpik64
Xing Tian
15
2 / 0 / 6
9,202
541
6,875
12,037
11,452
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
Jdog0620
Hachiman
16
3 / 1 / 0
9,063
533
6,093
8,820
3,666
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
Mr WubG60
Nu Wa
17
3 / 0 / 2
10,055
591
11,142
4,593
1,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bastet
bandanaSZN
Bastet
15
1 / 0 / 3
8,660
509
6,583
10,705
4,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
3 / 3 / 1
9,658
568
15,828
26,529
27,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kuzenbo
Crisp Paul
Kuzenbo
12
1 / 0 / 0
7,543
444
4,423
11,933
13,068
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
DemonStick
Hun Batz
13
1 / 4 / 0
7,327
431
5,868
15,128
6,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
14
0 / 2 / 1
7,343
432
5,073
9,570
3,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
YAVD
Scylla
15
0 / 2 / 1
8,588
505
2,718
6,850
1,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
11
Kills
5
5
Deaths
11
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Arciann
Nemesis
2
4
3
0.88
L
Hercules
3
3
1
1.17
L
Kuzenbo
Crisp Paul
Kuzenbo
1
0
0
1
L
Hun Batz
DemonStick
Hun Batz
1
4
0
0.25
L
Hachiman
0
2
1
0.25
W
Xing Tian
Evanpik64
Xing Tian
2
0
6
5
W
Hachiman
Jdog0620
Hachiman
3
1
0
3
W
Nu Wa
Mr WubG60
Nu Wa
3
0
2
4
L
Scylla
YAVD
Scylla
0
2
1
0.25
W
Bastet
bandanaSZN
Bastet
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,615
Damage
33,910
59,707
Taken
70,010
42,281
Mitigated
51,862
28,183
Healing
25,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Arciann
Nemesis
19,922
10,272
0
10,783
23,552
20,758
0
1,437
22,115
0
91,883
L
Hercules
15,828
7,549
0
15,407
26,529
27,023
0
2,568
23,961
0
82,037
L
Kuzenbo
Crisp Paul
Kuzenbo
4,423
1,816
0
3,159
11,933
13,068
36
4,166
7,767
29,197
1,375
L
Hun Batz
DemonStick
Hun Batz
5,868
920
0
1,928
15,128
6,810
0
3,549
11,579
0
64,573
L
Hachiman
5,073
3,211
0
4,094
9,570
3,146
0
2,826
6,744
0
50,543
W
Xing Tian
Evanpik64
Xing Tian
6,875
453
2,495
2,643
12,037
11,452
242
2,514
9,523
30,883
0
W
Hachiman
Jdog0620
Hachiman
6,093
2,876
0
3,713
8,820
3,666
765
1,233
7,587
0
93,572
W
Nu Wa
Mr WubG60
Nu Wa
11,142
1,325
0
1,020
4,593
1,742
55
2,023
2,570
87,708
0
L
Scylla
YAVD
Scylla
2,718
451
0
962
6,850
1,815
0
4,908
1,942
81,526
1,039
W
Bastet
bandanaSZN
Bastet
6,583
1,747
0
7,529
10,705
4,663
0
325
10,380
0
81,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,040
Gold Earned
40,459
598
Minions Killed
528
0
Camps Cleared
0
1,765,668
Distance Traveled
1,660,698
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,060
592
145
9
0
333,505
0
L
Hercules
9,658
568
154
9
0
305,147
3
L
Kuzenbo
7,543
444
33
2
0
361,905
3
L
Hun Batz
7,327
431
98
6
0
366,032
0
L
Hachiman
7,343
432
84
5
0
309,903
0
W
Xing Tian
9,202
541
34
2
0
362,597
2
W
Hachiman
9,063
533
138
8
0
309,096
2
W
Nu Wa
10,055
591
163
10
0
332,531
4
L
Scylla
8,588
505
159
9
0
317,711
3
W
Bastet
8,660
509
118
7
0
427,939
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role