Player Matchup

Kukulkan
Kukulkan
Meloniss
Kukulkan
Level 15
God Stats
1W - 1L
1,736 SR
Queue Stats
2W - 17L
1,261 Elo+
Party 2
Cupid
Cupid
Nenloth_
Cupid
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 51L
1,355 Elo+
Party 2
Arachne
Arachne
PowerHaven
Arachne
Level 23
God Stats
5W - 10L
1,505 SR
Queue Stats
19W - 35L
1,388 Elo+
Party 2
Chaac
Chaac
Rooikat69
Chaac
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Artio
Artio
daikrus
Artio
Level 140
God Stats
9W - 4L
1,746 SR
Queue Stats
571W - 552L
1,629 Elo+
Solo
Team Averages
Level 49
1,598 SR
1,427 Elo+

VS

Team Averages
Level 83
1,620 SR
1,417 Elo+
Arachne
Arachne
KoNaRa
Arachne
Level 67
God Stats
4W - 2L
1,500 SR
Queue Stats
19W - 29L
1,284 Elo+
Solo
Skadi
Skadi
raukikibuaka2311
Skadi
Level 128
God Stats
20W - 6L
1,752 SR
Queue Stats
221W - 214L
1,442 Elo+
Solo
Sun Wukong
Sun Wukong
scul008
Sun Wukong
Level 69
God Stats
2W - 0L
1,745 SR
Queue Stats
91W - 88L
1,478 Elo+
Party 1
Ix Chel
Ix Chel
se8ek
Ix Chel
Level 82
God Stats
10W - 5L
1,581 SR
Queue Stats
104W - 113L
1,443 Elo+
Solo
Geb
Geb
soldmomfor25xp
Geb
Level 68
God Stats
27W - 27L
1,522 SR
Queue Stats
27W - 32L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Meloniss
Kukulkan
8
0 / 3 / 0
4,788
479
3,392
4,679
1,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
Nenloth_
Cupid
6
0 / 5 / 0
3,941
394
1,747
7,983
2,360
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
PowerHaven
Arachne
8
0 / 3 / 0
4,745
475
2,916
9,952
4,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Chaac
Rooikat69
Chaac
6
0 / 6 / 0
3,991
399
2,543
10,418
3,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
daikrus
Artio
8
0 / 1 / 0
4,644
464
1,838
7,720
6,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
KoNaRa
Arachne
10
8 / 0 / 4
6,580
658
7,586
7,092
2,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
6 / 0 / 3
6,317
632
6,594
4,420
1,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Mace

Mace

+10
Physical Power

Sun Wukong
scul008
Sun Wukong
11
2 / 0 / 2
6,583
658
4,764
4,831
3,778
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
se8ek
Ix Chel
11
1 / 0 / 0
6,123
612
3,463
7,037
2,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

10
1 / 0 / 6
6,286
629
4,834
5,766
4,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
33
0
Kills
18
18
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Arachne
KoNaRa
Arachne
8
0
4
10
L
Kukulkan
Meloniss
Kukulkan
0
3
0
0
L
Cupid
Nenloth_
Cupid
0
5
0
0
L
Arachne
PowerHaven
Arachne
0
3
0
0
L
Chaac
Rooikat69
Chaac
0
6
0
0
L
Artio
daikrus
Artio
0
1
0
0
W
6
0
3
7.5
W
Sun Wukong
scul008
Sun Wukong
2
0
2
3
W
Ix Chel
se8ek
Ix Chel
1
0
0
1
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,436
Damage
27,241
40,752
Taken
29,146
19,203
Mitigated
15,194
6,742
Healing
9,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
KoNaRa
Arachne
7,586
6,684
0
1,123
7,092
2,910
0
1,273
5,819
0
34,150
L
Kukulkan
Meloniss
Kukulkan
3,392
133
0
250
4,679
1,690
0
1,764
2,713
30,245
641
L
Cupid
Nenloth_
Cupid
1,747
813
84
1,540
7,983
2,360
0
1,630
6,353
0
13,095
L
Arachne
PowerHaven
Arachne
2,916
2,080
0
1,770
9,952
4,222
0
1,339
8,513
0
30,172
L
Chaac
Rooikat69
Chaac
2,543
559
0
1,116
10,418
3,998
0
2,994
7,424
0
15,917
L
Artio
daikrus
Artio
1,838
216
0
1,982
7,720
6,933
0
43
7,677
16,613
0
W
6,594
3,199
0
974
4,420
1,504
1,069
398
4,022
0
44,023
W
Sun Wukong
scul008
Sun Wukong
4,764
592
0
1,483
4,831
3,778
0
1,333
3,498
0
34,766
W
Ix Chel
se8ek
Ix Chel
3,463
469
220
4,224
7,037
2,820
0
1,437
5,600
48,001
933
W
4,834
868
0
1,829
5,766
4,182
249
775
4,991
24,891
402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,109
Gold Earned
31,889
167
Minions Killed
299
0
Camps Cleared
0
998,135
Distance Traveled
1,019,067
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,580
658
54
5
0
237,541
0
L
Kukulkan
4,788
479
51
5
0
204,115
0
L
Cupid
3,941
394
17
2
0
200,993
0
L
Arachne
4,745
475
55
6
0
190,765
0
L
Chaac
3,991
399
18
2
0
190,426
0
L
Artio
4,644
464
26
3
0
211,836
2
W
Skadi
6,317
632
61
6
0
178,553
0
W
Sun Wukong
6,583
658
55
6
0
207,090
0
W
Ix Chel
6,123
612
92
9
0
199,200
0
W
Geb
6,286
629
37
4
0
196,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role