Player Matchup

Erlang Shen
Erlang Shen
GRREEEEED
Erlang Shen
Level 104
God Stats
6W - 2L
1,625 SR
Queue Stats
160W - 139L
1,513 Elo+
Solo
Cthulhu
Cthulhu
MrShiva_
Cthulhu
Level 72
God Stats
9W - 4L
1,649 SR
Queue Stats
426W - 425L
1,402 Elo+
Party 2
Cernunnos
Cernunnos
SFerenc92
Cernunnos
Level 129
God Stats
3W - 4L
1,136 SR
Queue Stats
100W - 96L
1,431 Elo+
Party 2
Mulan
Mulan
angelobrazil
Mulan
Level 85
God Stats
3W - 1L
1,808 SR
Queue Stats
81W - 79L
1,448 Elo+
Party 3
Ix Chel
Ix Chel
ziopio88-ziopio8
Ix Chel
Level 54
God Stats
3W - 1L
1,500 SR
Queue Stats
66W - 61L
1,444 Elo+
Party 3
Team Averages
Level 89
1,544 SR
1,448 Elo+

VS

Team Averages
Level 114
1,490 SR
1,482 Elo+
Janus
Janus
 
Janus
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
 
Anubis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Pinkywithbrain
Zhong Kui
Level 149
God Stats
4W - 4L
1,685 SR
Queue Stats
461W - 448L
1,457 Elo+
Solo
Neith
Neith
howeliyoyatusabe
Neith
Level 83
God Stats
30W - 30L
1,370 SR
Queue Stats
562W - 610L
1,480 Elo+
Party 1
Achilles
Achilles
noav
Achilles
Level 127
God Stats
11W - 16L
1,396 SR
Queue Stats
204W - 179L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
GRREEEEED
Erlang Shen
11
5 / 1 / 2
6,308
631
4,401
9,127
3,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
MrShiva_
Cthulhu
9
0 / 1 / 1
5,179
518
4,058
8,447
3,646
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cernunnos
SFerenc92
Cernunnos
9
0 / 0 / 1
4,806
481
3,075
5,859
1,772
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
5 / 0 / 1
6,739
674
6,463
8,036
5,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 2 / 2
5,179
518
1,896
4,625
1,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
2 / 2 / 0
5,795
580
5,372
4,830
1,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
 
Anubis
8
1 / 1 / 2
5,094
509
3,838
3,956
1,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Zhong Kui
Pinkywithbrain
Zhong Kui
9
0 / 6 / 0
5,038
504
4,533
10,808
6,110
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

8
0 / 1 / 1
4,411
441
2,961
3,630
1,364
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
noav
Achilles
8
1 / 0 / 1
4,985
499
2,674
6,949
4,413
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
8
10
Kills
4
4
Deaths
10
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
2
0
1
L
Anubis
 
Anubis
1
1
2
2
W
Erlang Shen
GRREEEEED
Erlang Shen
5
1
2
6
W
Cthulhu
MrShiva_
Cthulhu
0
1
1
0.5
L
Zhong Kui
Pinkywithbrain
Zhong Kui
0
6
0
0
W
Cernunnos
SFerenc92
Cernunnos
0
0
1
0.5
W
5
0
1
5.5
L
0
1
1
0.5
L
Achilles
noav
Achilles
1
0
1
1.5
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,893
Damage
19,378
36,094
Taken
30,173
16,154
Mitigated
15,383
13,604
Healing
10,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,372
346
0
470
4,830
1,733
0
1,379
3,205
36,800
1,009
L
Anubis
 
Anubis
3,838
499
0
2,118
3,956
1,763
0
887
3,007
37,484
728
W
Erlang Shen
GRREEEEED
Erlang Shen
4,401
2,583
0
6,354
9,127
3,727
0
2,733
6,190
0
43,317
W
Cthulhu
MrShiva_
Cthulhu
4,058
170
1,021
1,709
8,447
3,646
162
2,080
6,306
19,762
1,010
L
Zhong Kui
Pinkywithbrain
Zhong Kui
4,533
499
0
3,636
10,808
6,110
0
207
10,072
32,808
0
W
Cernunnos
SFerenc92
Cernunnos
3,075
1,341
0
1,264
5,859
1,772
360
1,766
4,027
0
31,586
W
6,463
875
0
2,208
8,036
5,479
0
3,946
4,090
207
42,144
L
2,961
796
0
1,580
3,630
1,364
0
928
2,702
0
23,786
L
Achilles
noav
Achilles
2,674
531
0
2,290
6,949
4,413
0
2,221
4,722
0
16,714
W
1,896
186
4
1,044
4,625
1,530
0
2,446
1,963
25,647
1,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,211
Gold Earned
25,323
282
Minions Killed
240
0
Camps Cleared
0
957,436
Distance Traveled
888,836
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,795
580
62
6
0
179,444
0
L
Anubis
5,094
509
62
6
0
190,837
0
W
Erlang Shen
6,308
631
72
7
0
188,541
1
W
Cthulhu
5,179
518
41
4
0
214,902
4
L
Zhong Kui
5,038
504
60
6
0
158,160
2
W
Cernunnos
4,806
481
48
5
0
176,421
2
W
Mulan
6,739
674
80
8
0
211,300
2
L
Neith
4,411
441
29
3
0
151,970
0
L
Achilles
4,985
499
27
3
0
208,425
5
W
Ix Chel
5,179
518
41
4
0
166,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role