Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
MADACRA
Ne Zha
Level 79
God Stats
13W - 14L
1,469 SR
Queue Stats
230W - 210L
1,427 Elo+
Solo
Zhong Kui
Zhong Kui
NiCarlomagno
Zhong Kui
Level 178
God Stats
3W - 1L
1,640 SR
Queue Stats
111W - 107L
1,499 Elo+
Solo
Bellona
Bellona
SDG Golden
Bellona
Level 81
God Stats
3W - 5L
1,377 SR
Queue Stats
237W - 219L
1,520 Elo+
Solo
Aphrodite
Aphrodite
chromattic
Aphrodite
Level 144
God Stats
23W - 16L
1,711 SR
Queue Stats
181W - 185L
1,489 Elo+
Solo
Team Averages
Level 126
1,539 SR
1,487 Elo+

VS

Team Averages
Level 92
1,538 SR
1,502 Elo+
Olorun
Olorun
GBishounen
Olorun
Level 109
God Stats
2W - 5L
1,500 SR
Queue Stats
304W - 307L
1,523 Elo+
Solo
Neith
Neith
LURUNTT
Neith
Level 43
God Stats
7W - 11L
1,546 SR
Queue Stats
82W - 81L
1,520 Elo+
Party 1
Arachne
Arachne
MiitchyMiitchh
Arachne
Level 81
God Stats
2W - 4L
1,480 SR
Queue Stats
12W - 17L
1,456 Elo+
Solo
Surtr
Surtr
côre
Surtr
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
65W - 76L
1,498 Elo+
Solo
Vamana
Vamana
fer_guel
Vamana
Level 123
God Stats
1W - 1L
1,665 SR
Queue Stats
158W - 160L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
9
1 / 1 / 2
4,996
500
3,704
7,463
3,280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
MADACRA
Ne Zha
11
6 / 0 / 2
6,008
601
5,774
7,049
2,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
NiCarlomagno
Zhong Kui
11
1 / 1 / 0
6,192
619
2,770
4,472
3,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bellona
SDG Golden
Bellona
12
1 / 0 / 5
6,831
683
5,991
9,327
8,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Aphrodite
chromattic
Aphrodite
10
2 / 0 / 1
5,170
517
3,496
4,071
1,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
GBishounen
Olorun
10
0 / 1 / 1
5,046
505
2,536
5,020
1,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
LURUNTT
Neith
11
0 / 0 / 1
5,921
592
2,939
5,277
1,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

8
1 / 3 / 0
4,313
431
3,386
7,063
2,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Surtr
côre
Surtr
10
1 / 3 / 0
5,264
526
2,642
10,414
5,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
fer_guel
Vamana
10
0 / 4 / 0
5,400
540
4,602
9,623
5,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
11
Kills
2
2
Deaths
11
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
1
1
2
2
L
Olorun
GBishounen
Olorun
0
1
1
0.5
L
Neith
LURUNTT
Neith
0
0
1
0.5
W
Ne Zha
MADACRA
Ne Zha
6
0
2
7
L
1
3
0
0.33
W
Zhong Kui
NiCarlomagno
Zhong Kui
1
1
0
1
W
Bellona
SDG Golden
Bellona
1
0
5
3.5
W
Aphrodite
chromattic
Aphrodite
2
0
1
2.5
L
Surtr
côre
Surtr
1
3
0
0.33
L
Vamana
fer_guel
Vamana
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,735
Damage
16,105
32,382
Taken
37,397
20,069
Mitigated
17,047
14,727
Healing
10,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
3,704
2,181
0
1,438
7,463
3,280
134
2,149
5,314
0
38,615
L
Olorun
GBishounen
Olorun
2,536
1,225
46
2,878
5,020
1,903
0
1,086
3,934
39,194
4,403
L
Neith
LURUNTT
Neith
2,939
817
0
2,758
5,277
1,769
0
1,401
3,650
0
49,060
W
Ne Zha
MADACRA
Ne Zha
5,774
1,594
0
958
7,049
2,959
46
168
6,881
0
34,718
L
3,386
2,866
0
266
7,063
2,746
0
2,357
4,706
0
10,025
W
Zhong Kui
NiCarlomagno
Zhong Kui
2,770
112
0
2,160
4,472
3,523
0
0
4,472
42,188
2,243
W
Bellona
SDG Golden
Bellona
5,991
2,427
0
3,851
9,327
8,799
0
27
8,618
0
48,484
W
Aphrodite
chromattic
Aphrodite
3,496
483
3,119
3,201
4,071
1,508
43
134
3,937
23,383
0
L
Surtr
côre
Surtr
2,642
1,316
0
2,502
10,414
5,153
24
1,035
9,243
634
40,332
L
Vamana
fer_guel
Vamana
4,602
1,716
0
2,468
9,623
5,476
0
0
9,623
0
40,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,197
Gold Earned
25,944
355
Minions Killed
328
0
Camps Cleared
0
987,378
Distance Traveled
974,221
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
4,996
500
55
6
0
174,248
1
L
Olorun
5,046
505
66
7
0
173,821
0
L
Neith
5,921
592
91
9
0
166,259
0
W
Ne Zha
6,008
601
53
5
0
239,669
0
L
Arachne
4,313
431
21
2
0
232,848
0
W
Zhong Kui
6,192
619
104
10
0
189,262
0
W
Bellona
6,831
683
90
9
0
190,155
0
W
Aphrodite
5,170
517
53
5
0
194,044
4
L
Surtr
5,264
526
72
7
0
209,765
0
L
Vamana
5,400
540
78
8
0
191,528
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role