Player Matchup

Gilgamesh
Gilgamesh
Gold V
DiscoFalcon
Gilgamesh
Gold V
Level 135
God Stats
5W - 4L
1,800 SR
Queue Stats
111W - 130L
1,462 MMR
Solo
Pele
Pele
Bronze III
Elkayzer
Pele
Bronze III
Level 106
God Stats
1W - 2L
1,429 SR
Queue Stats
18W - 22L
1,485 MMR
Solo
Scylla
Scylla
Gold II
Fravashi7
Scylla
Gold II
Level 176
God Stats
30W - 24L
1,682 SR
Queue Stats
125W - 130L
1,471 MMR
Solo
Danzaburou
Danzaburou
Bronze III
Sumchi
Danzaburou
Bronze III
Level 65
God Stats
0W - 1L
1,213 SR
Queue Stats
1W - 2L
1,492 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze III
heyrefustink
Kumbhakarna
Bronze III
Level 147
God Stats
0W - 4L
1,673 SR
Queue Stats
53W - 62L
1,472 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 126
1,559 SR
1,476 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 122
1,648 SR
1,475 MMR
Sun Wukong
Sun Wukong
Gold II
Barnsanity
Sun Wukong
Gold II
Level 157
God Stats
4W - 1L
1,689 SR
Queue Stats
122W - 122L
1,479 MMR
Solo
Hera
Hera
Gold III
CamaChambrln
Hera
Gold III
Level 114
God Stats
20W - 19L
1,539 SR
Queue Stats
185W - 197L
1,487 MMR
Solo
Geb
Geb
Gold III
JonnieWest
Geb
Gold III
Level 91
God Stats
9W - 5L
1,799 SR
Queue Stats
167W - 176L
1,486 MMR
Solo
Bastet
Bastet
Gold III
Seid98
Bastet
Gold III
Level 158
God Stats
5W - 5L
1,547 SR
Queue Stats
265W - 270L
1,476 MMR
Solo
Izanami
Izanami
Gold IV
flayants
Izanami
Gold IV
Level 92
God Stats
8W - 8L
1,665 SR
Queue Stats
67W - 70L
1,449 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DiscoFalcon
Gilgamesh
15
0 / 5 / 4
9,635
459
10,777
26,552
27,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pele
16
2 / 6 / 3
9,239
440
8,862
23,055
10,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
Fravashi7
Scylla
18
4 / 2 / 1
10,868
518
10,179
10,547
4,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Sumchi
Danzaburou
16
1 / 7 / 3
10,164
484
6,672
19,939
8,276
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kumbhakarna
heyrefustink
Kumbhakarna
14
2 / 4 / 2
9,558
455
6,034
25,182
25,254
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
SusanoAthenaThanatos

VS

Bans
RamaThorSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Barnsanity
Sun Wukong
19
3 / 1 / 9
13,460
641
18,169
19,022
17,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

17
2 / 1 / 13
11,585
552
16,805
7,184
3,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 4 / 8
11,623
553
10,824
21,412
26,800
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
Seid98
Bastet
20
9 / 1 / 7
12,736
606
15,743
19,936
9,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Izanami
flayants
Izanami
19
6 / 2 / 7
12,707
605
17,052
13,748
6,865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
68
9
Kills
24
24
Deaths
9
13
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Barnsanity
Sun Wukong
3
1
9
7.5
W
2
1
13
8.5
L
Gilgamesh
DiscoFalcon
Gilgamesh
0
5
4
0.4
L
Pele
2
6
3
0.58
L
Scylla
Fravashi7
Scylla
4
2
1
2.25
W
4
4
8
2
W
Bastet
Seid98
Bastet
9
1
7
12.5
L
Danzaburou
Sumchi
Danzaburou
1
7
3
0.36
W
Izanami
flayants
Izanami
6
2
7
4.75
L
Kumbhakarna
heyrefustink
Kumbhakarna
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,524
Damage
78,593
105,275
Taken
81,302
75,952
Mitigated
64,458
14,458
Healing
28,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Barnsanity
Sun Wukong
18,169
5,362
0
9,185
19,022
17,861
533
3,681
14,269
76
114,962
W
16,805
3,209
0
1,010
7,184
3,355
1,633
2,793
4,342
87,734
878
L
Gilgamesh
DiscoFalcon
Gilgamesh
10,777
3,173
0
5,423
26,552
27,655
0
5,357
21,195
0
82,880
L
Pele
8,862
990
0
3,432
23,055
10,316
0
5,046
18,009
0
76,322
L
Scylla
Fravashi7
Scylla
10,179
321
0
248
10,547
4,451
0
2,395
8,152
110,905
0
W
10,824
496
0
2,170
21,412
26,800
842
6,580
14,780
35,463
1,595
W
Bastet
Seid98
Bastet
15,743
4,941
0
12,210
19,936
9,577
1,386
3,083
16,801
0
136,933
L
Danzaburou
Sumchi
Danzaburou
6,672
2,054
0
2,536
19,939
8,276
576
5,585
14,354
0
74,933
W
Izanami
flayants
Izanami
17,052
10,880
0
4,316
13,748
6,865
3,629
4,157
9,539
0
124,537
L
Kumbhakarna
heyrefustink
Kumbhakarna
6,034
731
0
2,819
25,182
25,254
0
9,812
15,370
25,443
1,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,464
Gold Earned
62,111
604
Minions Killed
668
0
Camps Cleared
0
1,915,671
Distance Traveled
2,082,398
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,460
641
181
9
0
408,924
0
W
Hera
11,585
552
140
7
0
423,944
2
L
Gilgamesh
9,635
459
137
7
0
354,610
0
L
Pele
9,239
440
87
4
0
427,777
1
L
Scylla
10,868
518
217
10
0
413,900
6
W
Geb
11,623
553
42
2
0
398,858
7
W
Bastet
12,736
606
140
7
0
459,914
0
L
Danzaburou
10,164
484
132
6
0
339,516
0
W
Izanami
12,707
605
165
8
0
390,758
4
L
Kumbhakarna
9,558
455
31
1
0
379,868
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role