Player Matchup

Surtr
Surtr
 
Surtr
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
Brave_Baboon
Hachiman
Level 211
God Stats
5W - 5L
1,532 SR
Queue Stats
178W - 173L
1,432 Elo+
Solo
Cerberus
Cerberus
DrgonMster-DZ-
Cerberus
Level 228
God Stats
3W - 3L
1,163 SR
Queue Stats
190W - 174L
1,540 Elo+
Party 1
Thoth
Thoth
SpatulaOfPurity
Thoth
Level 207
God Stats
5W - 2L
1,734 SR
Queue Stats
161W - 159L
1,498 Elo+
Party 1
Bastet
Bastet
xWargirlX
Bastet
Level 42
God Stats
20W - 17L
1,186 SR
Queue Stats
493W - 473L
1,373 Elo+
Party 2
Team Averages
Level 145
1,423 SR
1,469 Elo+

VS

Team Averages
Level 109
1,529 SR
1,509 Elo+
Kali
Kali
KillerWrld999
Kali
Level 147
God Stats
20W - 14L
1,649 SR
Queue Stats
150W - 161L
1,567 Elo+
Solo
Chang'e
Chang'e
Noaaahvs6
Chang'e
Level 53
God Stats
1W - 3L
1,507 SR
Queue Stats
10W - 12L
1,455 Elo+
Solo
Thanatos
Thanatos
Quadaddy
Thanatos
Level 69
God Stats
2W - 7L
1,500 SR
Queue Stats
39W - 40L
1,486 Elo+
Solo
Surtr
Surtr
marcus_2122
Surtr
Level 119
God Stats
68W - 74L
1,552 SR
Queue Stats
250W - 234L
1,566 Elo+
Solo
Ra
Ra
xXHyPothaRaPorXx
Ra
Level 158
God Stats
34W - 30L
1,439 SR
Queue Stats
402W - 420L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
14
3 / 2 / 0
8,426
602
10,460
17,365
14,371
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hachiman
Brave_Baboon
Hachiman
14
8 / 0 / 2
8,920
637
8,086
9,305
3,646
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
10
2 / 2 / 8
7,598
543
4,589
12,346
9,495
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 1 / 3
8,363
597
7,970
5,447
1,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bastet
xWargirlX
Bastet
13
3 / 2 / 3
7,298
521
5,455
11,905
4,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 11 / 0
5,793
414
2,361
13,503
4,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
Noaaahvs6
Chang'e
9
0 / 4 / 1
5,596
400
3,537
12,598
5,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Thanatos
Quadaddy
Thanatos
11
5 / 3 / 0
6,752
482
8,265
11,087
4,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
1 / 3 / 1
7,897
564
12,102
17,447
12,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
0 / 0 / 0
5,659
404
1,580
1,466
410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
20
Kills
6
7
Deaths
21
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
3
2
0
1.5
W
Hachiman
Brave_Baboon
Hachiman
8
0
2
9
W
Cerberus
2
2
8
3
L
0
11
0
0
L
Chang'e
Noaaahvs6
Chang'e
0
4
1
0.13
L
Thanatos
Quadaddy
Thanatos
5
3
0
1.67
W
4
1
3
5.5
L
1
3
1
0.5
W
Bastet
xWargirlX
Bastet
3
2
3
2.25
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,560
Damage
27,845
56,368
Taken
56,101
33,938
Mitigated
26,594
20,427
Healing
20,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
10,460
7,361
0
9,508
17,365
14,371
70
538
16,827
1,400
64,830
W
Hachiman
Brave_Baboon
Hachiman
8,086
5,050
0
2,409
9,305
3,646
3,161
879
8,426
0
67,648
W
Cerberus
4,589
698
0
4,859
12,346
9,495
0
2,489
9,769
21,658
597
L
2,361
1,202
0
2,033
13,503
4,390
0
2,033
11,398
0
28,331
L
Chang'e
Noaaahvs6
Chang'e
3,537
390
654
2,110
12,598
5,284
338
4,999
7,251
26,891
0
L
Thanatos
Quadaddy
Thanatos
8,265
1,858
0
8,141
11,087
4,096
0
2,360
8,589
0
37,644
W
7,970
833
0
932
5,447
1,492
544
1,186
4,074
52,186
2,932
L
12,102
6,289
0
6,941
17,447
12,414
0
1,561
15,772
1,400
84,497
W
Bastet
xWargirlX
Bastet
5,455
2,085
0
2,719
11,905
4,934
0
287
11,578
0
51,555
L
1,580
72
121
525
1,466
410
0
461
885
27,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,605
Gold Earned
31,697
473
Minions Killed
345
0
Camps Cleared
0
1,359,766
Distance Traveled
1,144,396
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,426
602
120
9
0
219,087
0
W
Hachiman
8,920
637
102
7
0
266,878
2
W
Cerberus
7,598
543
59
4
0
283,736
0
L
Kali
5,793
414
36
3
0
217,666
1
L
Chang'e
5,596
400
40
3
0
248,055
0
L
Thanatos
6,752
482
62
4
0
279,660
0
W
Thoth
8,363
597
115
8
0
293,334
0
L
Surtr
7,897
564
150
11
0
239,905
0
W
Bastet
7,298
521
77
6
0
296,731
0
L
Ra
5,659
404
57
4
0
159,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role