Player Matchup

Aphrodite
Aphrodite
ALLHAILR1NG
Aphrodite
Level 129
God Stats
749W - 622L
1,587 SR
Queue Stats
1,358W - 1,397L
1,530 Elo+
Solo
Cthulhu
Cthulhu
Sponge_OfficialD
Cthulhu
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,239 Elo+
Solo
Hun Batz
Hun Batz
whosAji
Hun Batz
Level 149
God Stats
4W - 5L
1,500 SR
Queue Stats
506W - 549L
1,479 Elo+
Solo
Team Averages
Level 106
1,529 SR
1,416 Elo+

VS

Team Averages
Level 129
1,562 SR
1,515 Elo+
Arachne
Arachne
 
Arachne
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Lamplamb
Zeus
Level 109
God Stats
9W - 4L
1,686 SR
Queue Stats
632W - 292L
1,572 Elo+
Solo
Sylvanus
Sylvanus
xXSTOOGE123Xx
Sylvanus
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 45L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
ALLHAILR1NG
Aphrodite
13
0 / 4 / 0
8,302
639
6,003
14,116
6,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
0 / 6 / 0
7,913
609
6,149
21,088
18,913
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
whosAji
Hun Batz
13
0 / 3 / 0
7,783
599
7,187
16,592
7,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
3 / 0 / 8
9,950
765
10,267
11,051
6,194
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Zeus
16
3 / 0 / 9
10,526
810
28,699
7,775
3,654
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
xXSTOOGE123Xx
Sylvanus
17
7 / 0 / 5
10,603
816
8,169
12,165
9,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
35
0
Kills
13
13
Deaths
0
0
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
0
8
7
L
Aphrodite
ALLHAILR1NG
Aphrodite
0
4
0
0
W
Zeus
3
0
9
7.5
L
0
6
0
0
L
Hun Batz
whosAji
Hun Batz
0
3
0
0
W
Sylvanus
xXSTOOGE123Xx
Sylvanus
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,339
Damage
47,135
51,796
Taken
30,991
32,848
Mitigated
19,103
10,403
Healing
19,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
10,267
8,588
0
6,424
11,051
6,194
1,463
5,612
5,429
0
37,223
L
Aphrodite
ALLHAILR1NG
Aphrodite
6,003
93
2,548
4,564
14,116
6,238
0
9,304
4,004
38,850
0
W
Zeus
28,699
2,876
0
1,650
7,775
3,654
442
2,075
5,695
73,817
1,937
L
6,149
566
0
250
21,088
18,913
0
12,763
7,397
28,275
624
L
Hun Batz
whosAji
Hun Batz
7,187
1,505
0
3,041
16,592
7,697
0
11,740
4,080
0
28,642
W
Sylvanus
xXSTOOGE123Xx
Sylvanus
8,169
1,195
3,863
7,505
12,165
9,255
365
3,914
8,246
27,273
7,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,998
Gold Earned
31,079
185
Minions Killed
199
0
Camps Cleared
0
718,962
Distance Traveled
777,489
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,950
765
39
3
0
278,374
0
L
Aphrodite
8,302
639
87
7
0
217,609
2
W
Zeus
10,526
810
108
8
0
247,827
0
L
Cthulhu
7,913
609
50
4
0
239,611
0
L
Hun Batz
7,783
599
48
4
0
261,742
4
W
Sylvanus
10,603
816
52
4
0
251,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role