Player Matchup

Hades
Hades
HighwayMan
Hades
Level 220
God Stats
7W - 3L
1,724 SR
Queue Stats
78W - 91L
1,513 Elo+
Solo
Apollo
Apollo
NumberQ
Apollo
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 18L
1,203 Elo+
Solo
Ah Puch
Ah Puch
SMACKINTHTASS
Ah Puch
Level 44
God Stats
1W - 1L
1,503 SR
Queue Stats
51W - 81L
1,384 Elo+
Solo
Surtr
Surtr
alixia2
Surtr
Level 157
God Stats
6W - 2L
1,651 SR
Queue Stats
287W - 273L
1,474 Elo+
Solo
Sol
Sol
qMiyeonQ
Sol
Level 63
God Stats
2W - 1L
1,455 SR
Queue Stats
70W - 68L
1,534 Elo+
Solo
Team Averages
Level 104
1,567 SR
1,422 Elo+

VS

Team Averages
Level 120
1,530 SR
1,492 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
 
Fafnir
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Er0s2512
Lancelot
Level 42
God Stats
1W - 3L
1,526 SR
Queue Stats
44W - 40L
1,484 Elo+
Solo
Sol
Sol
LEWISXvX
Sol
Level 124
God Stats
0W - 3L
1,431 SR
Queue Stats
150W - 152L
1,501 Elo+
Solo
Bellona
Bellona
PauloRxD
Bellona
Level 145
God Stats
4W - 6L
1,692 SR
Queue Stats
49W - 57L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
12
0 / 0 / 4
7,020
585
3,685
8,305
4,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
NumberQ
Apollo
10
0 / 2 / 1
5,551
463
1,770
6,580
2,125
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ah Puch
11
2 / 1 / 0
6,245
520
8,579
6,978
2,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Surtr
alixia2
Surtr
12
1 / 0 / 3
6,335
528
5,089
7,377
3,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 0 / 1
7,224
602
4,555
5,166
1,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
12
1 / 0 / 2
6,584
549
4,595
6,337
2,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Fafnir
 
Fafnir
9
0 / 0 / 3
6,057
505
1,980
5,838
5,443
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lancelot
Er0s2512
Lancelot
10
2 / 2 / 1
6,189
516
5,320
9,476
4,279
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
0 / 2 / 0
6,461
538
3,654
8,763
3,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bellona
PauloRxD
Bellona
10
0 / 2 / 0
6,086
507
4,407
8,426
6,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
9
5
Kills
3
3
Deaths
6
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
1
0
2
2
L
Fafnir
 
Fafnir
0
0
3
1.5
L
Lancelot
Er0s2512
Lancelot
2
2
1
1.25
W
Hades
0
0
4
2
L
0
2
0
0
W
Apollo
NumberQ
Apollo
0
2
1
0.25
L
Bellona
PauloRxD
Bellona
0
2
0
0
W
Ah Puch
2
1
0
2
W
Surtr
alixia2
Surtr
1
0
3
2.5
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,678
Damage
19,956
34,406
Taken
38,840
14,268
Mitigated
21,711
15,410
Healing
14,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
4,595
1,303
0
2,658
6,337
2,453
689
3,278
2,579
0
66,819
L
Fafnir
 
Fafnir
1,980
381
0
1,602
5,838
5,443
0
2,333
3,195
10,935
441
L
Lancelot
Er0s2512
Lancelot
5,320
670
0
4,396
9,476
4,279
0
3,062
6,102
0
41,401
W
Hades
3,685
1,150
80
5,658
8,305
4,148
385
372
7,933
39,041
3,029
L
3,654
579
0
3,873
8,763
3,065
0
3,594
4,819
50,829
11,910
W
Apollo
NumberQ
Apollo
1,770
966
0
1,793
6,580
2,125
480
1,434
5,146
0
24,234
L
Bellona
PauloRxD
Bellona
4,407
558
0
2,366
8,426
6,471
0
3,559
4,815
0
36,370
W
Ah Puch
8,579
323
0
2,322
6,978
2,315
551
1,151
5,827
48,186
439
W
Surtr
alixia2
Surtr
5,089
1,872
0
1,889
7,377
3,852
408
791
6,586
2,529
40,854
W
4,555
1,465
0
3,668
5,166
1,828
804
1,688
3,478
49,409
4,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,375
Gold Earned
31,377
380
Minions Killed
365
0
Camps Cleared
0
1,199,633
Distance Traveled
1,148,576
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,584
549
107
9
0
231,596
1
L
Fafnir
6,057
505
23
2
0
253,440
0
L
Lancelot
6,189
516
65
5
0
279,807
0
W
Hades
7,020
585
89
7
0
201,671
2
L
Sol
6,461
538
108
9
0
222,533
1
W
Apollo
5,551
463
51
4
0
279,689
0
L
Bellona
6,086
507
62
5
0
161,200
1
W
Ah Puch
6,245
520
63
5
0
213,206
3
W
Surtr
6,335
528
78
7
0
271,790
2
W
Sol
7,224
602
99
8
0
233,277
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role