Player Matchup

Odin
Odin
Cactus6942
Odin
Level 128
God Stats
3W - 2L
1,679 SR
Queue Stats
94W - 82L
1,553 Elo+
Party 3
Bastet
Bastet
IV x Wolf
Bastet
Level 158
God Stats
1W - 2L
1,615 SR
Queue Stats
73W - 78L
1,514 Elo+
Solo
Athena
Athena
KungFuuMassa
Athena
Level 160
God Stats
12W - 12L
1,635 SR
Queue Stats
246W - 234L
1,572 Elo+
Solo
Sol
Sol
WuLF HouNDliNG
Sol
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 104L
1,555 Elo+
Party 3
Janus
Janus
XskeetlesX
Janus
Level 154
God Stats
9W - 14L
1,556 SR
Queue Stats
132W - 141L
1,484 Elo+
Solo
Team Averages
Level 146
1,597 SR
1,536 Elo+

VS

Team Averages
Level 133
1,663 SR
1,532 Elo+
Izanami
Izanami
AnitaDicken4528
Izanami
Level 88
God Stats
2W - 1L
1,529 SR
Queue Stats
217W - 202L
1,512 Elo+
Party 1
Ra
Ra
Gsgt Reaper4578
Ra
Level 154
God Stats
5W - 2L
1,755 SR
Queue Stats
136W - 126L
1,562 Elo+
Party 2
Lancelot
Lancelot
NewtJNR
Lancelot
Level 129
God Stats
2W - 0L
1,742 SR
Queue Stats
84W - 78L
1,573 Elo+
Party 2
Charon
Charon
lXMr WolfXl
Charon
Level 148
God Stats
5W - 0L
1,500 SR
Queue Stats
140W - 128L
1,502 Elo+
Party 1
Xbalanque
Xbalanque
prestigeHz4rD
Xbalanque
Level 145
God Stats
11W - 3L
1,786 SR
Queue Stats
142W - 119L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 4
7,949
497
5,368
13,007
10,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Bastet
IV x Wolf
Bastet
14
1 / 5 / 5
7,821
489
8,886
18,992
7,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Athena
13
1 / 1 / 2
6,799
425
6,273
13,242
15,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
2 / 5 / 4
8,014
501
7,093
11,593
3,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Janus
13
2 / 3 / 4
7,675
480
8,093
10,483
3,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 4
8,831
552
5,863
11,777
6,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

15
5 / 2 / 3
8,926
558
9,517
8,289
3,679
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Lancelot
NewtJNR
Lancelot
15
3 / 2 / 5
7,998
500
11,594
13,185
6,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charon
13
0 / 1 / 8
8,345
522
6,942
14,074
11,658
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Xbalanque
prestigeHz4rD
Xbalanque
16
6 / 2 / 4
9,241
578
10,896
12,066
5,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
38
9
Kills
14
14
Deaths
9
19
Assists
24
Player
Kills
Deaths
Assists
KDA
W
0
2
4
1
L
3
0
4
5
W
5
2
3
3.25
L
Bastet
IV x Wolf
Bastet
1
5
5
0.7
L
Athena
1
1
2
2
W
Lancelot
NewtJNR
Lancelot
3
2
5
2.75
L
2
5
4
0.8
L
Janus
2
3
4
1.33
W
Charon
0
1
8
4
W
Xbalanque
prestigeHz4rD
Xbalanque
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,713
Damage
44,812
67,317
Taken
59,391
41,273
Mitigated
33,226
19,691
Healing
22,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,863
3,392
0
3,805
11,777
6,552
2,020
3,926
7,292
0
74,817
L
5,368
787
0
2,556
13,007
10,341
0
3,409
9,598
0
32,673
W
9,517
424
1,184
2,257
8,289
3,679
0
1,834
6,243
71,129
999
L
Bastet
IV x Wolf
Bastet
8,886
2,123
0
10,121
18,992
7,338
0
5,061
13,887
0
65,837
L
Athena
6,273
1,250
0
2,007
13,242
15,910
0
2,467
10,775
36,419
3,407
W
Lancelot
NewtJNR
Lancelot
11,594
1,572
0
4,556
13,185
6,314
0
3,824
9,028
0
60,782
L
7,093
3,071
0
3,746
11,593
3,923
0
2,018
9,489
57,045
4,711
L
Janus
8,093
259
0
1,261
10,483
3,761
0
2,668
7,685
60,125
0
W
Charon
6,942
1,204
0
5,329
14,074
11,658
200
5,018
8,361
32,454
1,299
W
Xbalanque
prestigeHz4rD
Xbalanque
10,896
6,106
0
5,215
12,066
5,023
774
4,561
7,461
0
68,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,258
Gold Earned
43,341
402
Minions Killed
473
0
Camps Cleared
0
1,622,854
Distance Traveled
1,631,309
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,831
552
136
9
0
256,371
0
L
Odin
7,949
497
65
4
0
343,074
4
W
Ra
8,926
558
129
8
0
350,775
0
L
Bastet
7,821
489
104
7
0
324,615
2
L
Athena
6,799
425
43
3
0
346,279
0
W
Lancelot
7,998
500
73
5
0
406,205
0
L
Sol
8,014
501
99
6
0
276,300
0
L
Janus
7,675
480
91
6
0
332,586
2
W
Charon
8,345
522
29
2
0
308,320
3
W
Xbalanque
9,241
578
106
7
0
309,638
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role