Player Matchup

Kuzenbo
Kuzenbo
AnnulBlaster
Kuzenbo
Level 157
God Stats
0W - 1L
1,730 SR
Queue Stats
156W - 101L
1,595 Elo+
Solo
Serqet
Serqet
Coruptn
Serqet
Level 149
God Stats
0W - 5L
1,110 SR
Queue Stats
4W - 9L
1,308 Elo+
Party 1
Discordia
Discordia
Sаbre
Discordia
Level 119
God Stats
0W - 1L
1,617 SR
Queue Stats
3W - 6L
1,349 Elo+
Party 1
Team Averages
Level 142
1,486 SR
1,417 Elo+

VS

Team Averages
Level 136
1,472 SR
1,495 Elo+
Cthulhu
Cthulhu
Cha-da-paz
Cthulhu
Level 226
God Stats
26W - 34L
1,512 SR
Queue Stats
288W - 322L
1,522 Elo+
Solo
King Arthur
King Arthur
Kituy
King Arthur
Level 93
God Stats
7W - 7L
1,398 SR
Queue Stats
95W - 95L
1,566 Elo+
Solo
Chronos
Chronos
uwuskinwalka
Chronos
Level 89
God Stats
9W - 13L
1,505 SR
Queue Stats
146W - 175L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AnnulBlaster
Kuzenbo
14
2 / 2 / 4
9,532
681
12,569
14,212
20,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Serqet
Coruptn
Serqet
12
3 / 6 / 2
9,180
656
14,545
16,896
14,890
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
Sаbre
Discordia
14
1 / 2 / 3
9,282
663
13,208
8,401
3,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cha-da-paz
Cthulhu
16
2 / 1 / 6
10,156
725
10,639
17,162
13,160
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
Kituy
King Arthur
15
3 / 3 / 4
10,146
725
12,285
17,684
9,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
uwuskinwalka
Chronos
15
5 / 2 / 3
10,264
733
9,983
15,757
6,474
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
6
Kills
10
10
Deaths
6
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
AnnulBlaster
Kuzenbo
2
2
4
2
W
Cthulhu
Cha-da-paz
Cthulhu
2
1
6
5
L
Serqet
Coruptn
Serqet
3
6
2
0.67
W
King Arthur
Kituy
King Arthur
3
3
4
1.67
L
Discordia
Sаbre
Discordia
1
2
3
1.25
W
Chronos
uwuskinwalka
Chronos
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,322
Damage
32,907
39,509
Taken
50,603
38,928
Mitigated
29,310
4,492
Healing
12,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
AnnulBlaster
Kuzenbo
12,569
4,907
0
1,704
14,212
20,369
0
6,983
7,181
30,822
851
W
Cthulhu
Cha-da-paz
Cthulhu
10,639
120
565
7,188
17,162
13,160
127
8,558
8,008
38,988
2,227
L
Serqet
Coruptn
Serqet
14,545
3,930
0
1,474
16,896
14,890
0
8,292
8,586
0
28,819
W
King Arthur
Kituy
King Arthur
12,285
1,220
0
2,356
17,684
9,676
23
10,022
6,351
0
38,632
L
Discordia
Sаbre
Discordia
13,208
1,197
0
1,314
8,401
3,669
0
4,591
3,780
44,507
0
W
Chronos
uwuskinwalka
Chronos
9,983
4,930
383
2,073
15,757
6,474
1,766
6,696
8,451
33,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,994
Gold Earned
30,566
130
Minions Killed
165
0
Camps Cleared
0
820,982
Distance Traveled
856,320
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,532
681
29
2
0
277,328
0
W
Cthulhu
10,156
725
76
5
0
285,591
5
L
Serqet
9,180
656
38
3
0
264,435
0
W
King Arthur
10,146
725
43
3
0
293,355
1
L
Discordia
9,282
663
63
5
0
279,219
8
W
Chronos
10,264
733
46
3
0
277,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role