Player Matchup

Nemesis
Nemesis
Silver II
MrInvin
Nemesis
Silver II
Level 105
God Stats
4W - 3L
1,419 SR
Queue Stats
55W - 65L
1,054 MMR
Party 2
Nut
Nut
Gold V
Orbyt_Draxxy
Nut
Gold V
Level 131
God Stats
8W - 6L
1,492 SR
Queue Stats
1,104W - 1,117L
1,292 MMR
Party 1
Kukulkan
Kukulkan
Silver II
TheMorriganWitch
Kukulkan
Silver II
Level 114
God Stats
1W - 4L
1,182 SR
Queue Stats
464W - 495L
1,254 MMR
Solo
Cthulhu
Cthulhu
Silver II
TwistedStunZz_99
Cthulhu
Silver II
Level 121
God Stats
3W - 1L
1,501 SR
Queue Stats
383W - 410L
1,049 MMR
Party 1
Osiris
Osiris
Gold IV
Whxley
Osiris
Gold IV
Level 122
God Stats
2W - 2L
1,577 SR
Queue Stats
46W - 51L
1,278 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 119
1,434 SR
1,185 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 115
1,559 SR
1,186 MMR
Scylla
Scylla
Silver III
BaldBear
Scylla
Silver III
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 32L
1,233 MMR
Solo
Ymir
Ymir
Silver I
BigDaddyD163
Ymir
Silver I
Level 165
God Stats
9W - 11L
1,534 SR
Queue Stats
411W - 414L
1,180 MMR
Solo
Loki
Loki
Silver I
KAOSojosazules
Loki
Silver I
Level 157
God Stats
0W - 1L
1,656 SR
Queue Stats
477W - 485L
1,185 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
SuperUgena1994
Sun Wukong
Silver I
Level 86
God Stats
2W - 2L
1,613 SR
Queue Stats
74W - 87L
1,193 MMR
Solo
Hun Batz
Hun Batz
Silver III
cabroncitoo
Hun Batz
Silver III
Level 63
God Stats
2W - 2L
1,493 SR
Queue Stats
30W - 33L
1,139 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
MrInvin
Nemesis
5
0 / 0 / 0
3,101
620
2,460
4,137
1,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
0 / 0 / 2
3,666
733
1,743
2,035
670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 0 / 0
3,888
778
0
651
229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

5
2 / 0 / 0
3,851
770
2,281
3,711
2,019
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Osiris
Whxley
Osiris
7
2 / 0 / 0
4,155
831
1,642
3,910
2,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Bans
ArachneZeusJanusGilgamesh

VS

Bans
Ne ZhaZhong KuiSusanoThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BaldBear
Scylla
7
0 / 0 / 0
3,532
706
0
1,055
244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

3
0 / 1 / 0
2,830
566
634
2,722
1,329
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

4
0 / 1 / 0
2,870
574
1,358
4,019
1,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
SuperUgena1994
Sun Wukong
6
0 / 1 / 0
3,510
702
1,715
3,058
1,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hun Batz
cabroncitoo
Hun Batz
5
0 / 1 / 0
3,108
622
2,016
4,148
1,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
4
Kills
0
0
Deaths
4
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Scylla
BaldBear
Scylla
0
0
0
0
L
0
1
0
0
L
0
1
0
0
W
Nemesis
MrInvin
Nemesis
0
0
0
0
W
0
0
2
1
L
Sun Wukong
SuperUgena1994
Sun Wukong
0
1
0
0
W
0
0
0
0
W
2
0
0
2
W
Osiris
Whxley
Osiris
2
0
0
2
L
Hun Batz
cabroncitoo
Hun Batz
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,126
Damage
5,723
14,444
Taken
15,002
6,879
Mitigated
5,723
5,009
Healing
5,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
BaldBear
Scylla
0
0
0
511
1,055
244
0
0
1,055
21,088
0
L
634
96
0
567
2,722
1,329
0
1,399
1,323
3,658
0
L
1,358
178
0
994
4,019
1,259
0
806
3,213
0
13,599
W
Nemesis
MrInvin
Nemesis
2,460
1,252
0
1,006
4,137
1,389
0
0
4,102
0
15,052
W
1,743
696
0
272
2,035
670
0
247
1,788
0
20,553
L
Sun Wukong
SuperUgena1994
Sun Wukong
1,715
260
0
1,476
3,058
1,627
0
0
3,058
0
17,521
W
0
0
0
100
651
229
0
0
651
22,108
505
W
2,281
470
468
1,182
3,711
2,019
0
387
3,324
11,787
0
W
Osiris
Whxley
Osiris
1,642
793
0
1,981
3,910
2,572
0
0
3,658
0
19,545
L
Hun Batz
cabroncitoo
Hun Batz
2,016
572
0
2,003
4,148
1,264
0
76
4,072
0
13,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,661
Gold Earned
15,850
165
Minions Killed
126
0
Camps Cleared
0
495,734
Distance Traveled
495,624
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
3,532
706
39
8
0
91,116
0
L
Ymir
2,830
566
0
0
0
63,428
0
L
Loki
2,870
574
24
5
0
128,147
1
W
Nemesis
3,101
620
25
5
0
116,859
0
W
Nut
3,666
733
29
6
0
88,049
0
L
Sun Wukong
3,510
702
37
7
0
100,253
2
W
Kukulkan
3,888
778
47
9
0
83,996
0
W
Cthulhu
3,851
770
19
4
0
107,122
1
W
Osiris
4,155
831
45
9
0
99,708
0
L
Hun Batz
3,108
622
26
5
0
112,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role