Player Matchup

Horus
Horus
Frank_NyCe
Horus
Level 256
God Stats
2W - 2L
1,673 SR
Queue Stats
203W - 188L
1,569 Elo+
Party 2
Hachiman
Hachiman
Raynac224
Hachiman
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 67L
1,559 Elo+
Solo
Jing Wei
Jing Wei
Thanadross
Jing Wei
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 130L
1,571 Elo+
Solo
Chaac
Chaac
kygittarius
Chaac
Level 157
God Stats
0W - 1L
1,789 SR
Queue Stats
28W - 27L
1,590 Elo+
Party 2
Charybdis
Charybdis
yonkzoid
Charybdis
Level 147
God Stats
0W - 1L
1,408 SR
Queue Stats
54W - 44L
1,565 Elo+
Solo
Team Averages
Level 166
1,574 SR
1,571 Elo+

VS

Team Averages
Level 133
1,499 SR
1,478 Elo+
Susano
Susano
 
Susano
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
Arckonn
Nike
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,474 Elo+
Solo
Hera
Hera
Athena10112
Hera
Level 211
God Stats
9W - 3L
1,291 SR
Queue Stats
857W - 876L
1,531 Elo+
Solo
Guan Yu
Guan Yu
GoldisBronze
Guan Yu
Level 112
God Stats
2W - 0L
1,564 SR
Queue Stats
95W - 96L
1,449 Elo+
Party 1
Kuzenbo
Kuzenbo
thewhitemex
Kuzenbo
Level 149
God Stats
5W - 2L
1,641 SR
Queue Stats
228W - 215L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
14
1 / 1 / 4
8,112
811
5,450
14,159
9,831
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
Raynac224
Hachiman
11
1 / 5 / 2
7,025
703
11,171
8,030
3,142
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
Thanadross
Jing Wei
12
1 / 3 / 1
7,304
730
5,878
7,871
3,230
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
1 / 4 / 2
7,023
702
7,470
10,415
9,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charybdis
yonkzoid
Charybdis
15
0 / 3 / 2
8,177
818
8,700
10,928
4,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
15
6 / 0 / 6
8,829
883
10,845
6,059
3,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nike
Arckonn
Nike
15
6 / 1 / 8
9,350
935
8,351
9,917
8,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 1 / 11
9,084
908
13,864
7,018
3,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Guan Yu
GoldisBronze
Guan Yu
12
0 / 2 / 8
7,174
717
3,371
11,085
11,620
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Kuzenbo
thewhitemex
Kuzenbo
14
2 / 1 / 13
8,946
895
11,597
13,071
21,999
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
62
4
Kills
16
16
Deaths
5
11
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
6
0
6
9
W
Nike
Arckonn
Nike
6
1
8
10
W
2
1
11
7.5
L
Horus
1
1
4
3
W
Guan Yu
GoldisBronze
Guan Yu
0
2
8
2
L
Hachiman
Raynac224
Hachiman
1
5
2
0.4
L
Jing Wei
Thanadross
Jing Wei
1
3
1
0.5
L
1
4
2
0.5
W
Kuzenbo
thewhitemex
Kuzenbo
2
1
13
8.5
L
Charybdis
yonkzoid
Charybdis
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,669
Damage
48,028
51,403
Taken
47,150
30,554
Mitigated
49,044
19,852
Healing
18,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
10,845
1,922
214
767
6,059
3,264
226
226
5,741
0
14,832
W
Nike
Arckonn
Nike
8,351
263
200
348
9,917
8,525
328
32
9,710
0
15,187
W
13,864
2,300
666
1,399
7,018
3,636
265
95
6,709
43,486
354
L
Horus
5,450
1,926
1,405
7,892
14,159
9,831
0
7,075
6,828
0
9,069
W
Guan Yu
GoldisBronze
Guan Yu
3,371
269
2,354
2,659
11,085
11,620
0
59
10,937
0
6,006
L
Hachiman
Raynac224
Hachiman
11,171
7,248
0
0
8,030
3,142
0
4,471
3,515
0
22,053
L
Jing Wei
Thanadross
Jing Wei
5,878
4,318
0
1,477
7,871
3,230
0
4,938
2,933
0
17,411
L
7,470
312
70
3,068
10,415
9,855
0
3,749
6,572
1,125
14,977
W
Kuzenbo
thewhitemex
Kuzenbo
11,597
2,932
5,026
4,985
13,071
21,999
263
65
12,900
18,090
319
L
Charybdis
yonkzoid
Charybdis
8,700
2,840
1,444
4,496
10,928
4,496
0
4,836
6,006
0
34,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,641
Gold Earned
43,383
131
Minions Killed
116
0
Camps Cleared
0
973,893
Distance Traveled
1,020,169
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
8,829
883
15
2
0
201,748
0
W
Nike
9,350
935
20
2
0
223,166
0
W
Hera
9,084
908
61
6
0
195,067
0
L
Horus
8,112
811
8
1
0
247,737
0
W
Guan Yu
7,174
717
9
1
0
180,212
0
L
Hachiman
7,025
703
23
2
0
167,696
0
L
Jing Wei
7,304
730
29
3
0
162,860
0
L
Chaac
7,023
702
11
1
0
209,615
0
W
Kuzenbo
8,946
895
11
1
0
219,976
0
L
Charybdis
8,177
818
60
6
0
185,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role