Player Matchup

Kuzenbo
Kuzenbo
AbutreDoBelzebu
Kuzenbo
Level 49
God Stats
0W - 2L
1,268 SR
Queue Stats
25W - 28L
1,396 Elo+
Solo
Medusa
Medusa
HORRIBELSNIPER
Medusa
Level 95
God Stats
1W - 4L
1,223 SR
Queue Stats
256W - 242L
1,451 Elo+
Solo
Ymir
Ymir
ParadoxValuez
Ymir
Level 48
God Stats
3W - 7L
1,313 SR
Queue Stats
318W - 341L
1,296 Elo+
Solo
Nemesis
Nemesis
TheDevilH1mself
Nemesis
Level 64
God Stats
3W - 4L
1,611 SR
Queue Stats
154W - 176L
1,428 Elo+
Solo
Tiamat
Tiamat
shkont
Tiamat
Level 67
God Stats
1W - 2L
1,292 SR
Queue Stats
429W - 452L
1,543 Elo+
Solo
Team Averages
Level 65
1,341 SR
1,423 Elo+

VS

Team Averages
Level 76
1,514 SR
1,378 Elo+
Bellona
Bellona
ByMadz-z
Bellona
Level 60
God Stats
88W - 79L
1,546 SR
Queue Stats
273W - 281L
1,475 Elo+
Solo
Bakasura
Bakasura
Ill_Ka0s_lII
Bakasura
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
336W - 326L
1,466 Elo+
Solo
Rama
Rama
JLightcap4
Rama
Level 28
God Stats
4W - 6L
1,319 SR
Queue Stats
5W - 8L
1,238 Elo+
Party 1
Ymir
Ymir
UnholyKarsten
Ymir
Level 99
God Stats
2W - 2L
1,611 SR
Queue Stats
6W - 9L
1,215 Elo+
Party 1
Discordia
Discordia
vRiddler
Discordia
Level 87
God Stats
13W - 12L
1,592 SR
Queue Stats
381W - 359L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 0
7,295
521
4,356
10,433
6,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 5 / 2
6,055
433
7,095
9,586
3,569
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 5 / 1
5,417
387
4,530
11,243
5,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
1 / 6 / 1
5,904
422
6,968
15,061
6,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
shkont
Tiamat
10
0 / 3 / 0
5,902
422
3,295
9,846
4,913
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ByMadz-z
Bellona
14
5 / 1 / 5
8,845
632
9,624
12,800
10,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bakasura
Ill_Ka0s_lII
Bakasura
11
0 / 2 / 4
6,402
457
3,500
11,553
6,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
9 / 0 / 2
8,337
596
11,436
7,738
3,442
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 2 / 12
7,895
564
9,170
12,503
12,058
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Discordia
vRiddler
Discordia
12
4 / 1 / 4
7,741
553
7,148
5,814
2,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
48
6
Kills
21
21
Deaths
6
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
4
2
0
2
W
Bellona
ByMadz-z
Bellona
5
1
5
7.5
L
0
5
2
0.2
W
Bakasura
Ill_Ka0s_lII
Bakasura
0
2
4
1
W
9
0
2
10
L
1
5
1
0.3
L
1
6
1
0.25
W
3
2
12
4.5
L
Tiamat
shkont
Tiamat
0
3
0
0
W
Discordia
vRiddler
Discordia
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,244
Damage
40,878
56,169
Taken
50,408
26,971
Mitigated
34,768
9,575
Healing
17,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,356
1,475
0
1,878
10,433
6,883
27
1,244
8,556
37,765
7,705
W
Bellona
ByMadz-z
Bellona
9,624
3,038
0
3,394
12,800
10,219
235
2,954
9,846
0
60,293
L
7,095
2,801
0
1,005
9,586
3,569
0
3,617
5,833
0
44,179
W
Bakasura
Ill_Ka0s_lII
Bakasura
3,500
2,649
0
4,240
11,553
6,890
220
3,286
8,267
0
31,891
W
11,436
9,379
0
5,172
7,738
3,442
1,280
882
6,856
0
57,923
L
4,530
496
0
500
11,243
5,387
0
3,149
7,828
13,843
627
L
6,968
2,618
0
3,170
15,061
6,219
0
3,731
10,951
0
35,616
W
9,170
2,847
320
2,506
12,503
12,058
23
3,435
9,068
24,446
0
L
Tiamat
shkont
Tiamat
3,295
308
0
3,022
9,846
4,913
0
3,892
5,304
35,025
760
W
Discordia
vRiddler
Discordia
7,148
469
0
1,467
5,814
2,159
799
1,500
4,314
35,664
1,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,573
Gold Earned
39,220
281
Minions Killed
347
0
Camps Cleared
0
1,296,474
Distance Traveled
1,316,621
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,295
521
74
5
0
253,717
0
W
Bellona
8,845
632
118
8
0
284,415
0
L
Medusa
6,055
433
64
5
0
236,388
0
W
Bakasura
6,402
457
74
5
0
281,251
0
W
Rama
8,337
596
80
6
0
236,262
6
L
Ymir
5,417
387
18
1
0
257,846
3
L
Nemesis
5,904
422
60
4
0
269,411
0
W
Ymir
7,895
564
16
1
0
262,100
2
L
Tiamat
5,902
422
65
5
0
279,112
0
W
Discordia
7,741
553
59
4
0
252,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role