Player Matchup

Achilles
Achilles
 
Achilles
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Synysto
Medusa
Level 35
God Stats
3W - 4L
1,540 SR
Queue Stats
116W - 102L
1,444 Elo+
Party 3
Nemesis
Nemesis
TIeZ07
Nemesis
Level 30
God Stats
1W - 2L
1,500 SR
Queue Stats
63W - 66L
1,708 Elo+
Solo
Yemoja
Yemoja
Weskost
Yemoja
Level 26
God Stats
3W - 2L
1,500 SR
Queue Stats
89W - 81L
1,500 Elo+
Party 3
Vulcan
Vulcan
g-Nexus-g
Vulcan
Level 157
God Stats
7W - 3L
1,685 SR
Queue Stats
39W - 34L
1,664 Elo+
Party 1
Team Averages
Level 82
1,545 SR
1,563 Elo+

VS

Team Averages
Level 114
1,521 SR
1,501 Elo+
Freya
Freya
 
Freya
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
ChikaConeBrat
Mercury
Level 178
God Stats
5W - 3L
1,527 SR
Queue Stats
216W - 187L
1,507 Elo+
Party 2
Yemoja
Yemoja
GuardianOfYevon
Yemoja
Level 41
God Stats
3W - 1L
1,500 SR
Queue Stats
59W - 54L
1,515 Elo+
Solo
Janus
Janus
GutEddie
Janus
Level 103
God Stats
6W - 6L
1,581 SR
Queue Stats
102W - 94L
1,502 Elo+
Solo
Chaac
Chaac
JagodicaBombica
Chaac
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 11L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
2 / 2 / 0
6,248
625
4,086
8,410
4,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
Synysto
Medusa
9
0 / 3 / 0
4,292
429
3,003
7,792
2,902
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
TIeZ07
Nemesis
10
0 / 2 / 0
5,168
517
2,115
6,106
2,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Yemoja
Weskost
Yemoja
9
0 / 1 / 0
5,091
509
2,045
5,615
3,336
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vulcan
g-Nexus-g
Vulcan
10
0 / 3 / 0
5,521
552
1,262
5,365
1,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
11
1 / 0 / 4
5,823
582
5,373
4,469
1,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mercury
12
4 / 1 / 4
6,341
634
4,552
8,035
3,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 0 / 3
6,268
627
3,464
5,335
3,426
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
GutEddie
Janus
12
3 / 0 / 1
6,530
653
5,672
4,739
1,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 1 / 1
5,948
595
1,803
6,028
5,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
2
Kills
11
11
Deaths
2
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
2
0
1
W
Freya
 
Freya
1
0
4
3
W
Mercury
4
1
4
6
W
2
0
3
3.5
W
Janus
GutEddie
Janus
3
0
1
3.5
W
1
1
1
1.5
L
Medusa
Synysto
Medusa
0
3
0
0
L
Nemesis
TIeZ07
Nemesis
0
2
0
0
L
Yemoja
Weskost
Yemoja
0
1
0
0
L
Vulcan
g-Nexus-g
Vulcan
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,511
Damage
20,864
33,288
Taken
28,606
15,176
Mitigated
16,197
10,311
Healing
12,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
4,086
716
0
3,141
8,410
4,763
0
1,246
6,911
0
47,348
W
Freya
 
Freya
5,373
1,676
0
2,090
4,469
1,855
351
776
3,693
44,483
1,380
W
Mercury
4,552
2,071
0
3,018
8,035
3,496
0
52
7,983
0
46,099
W
3,464
695
1,921
1,638
5,335
3,426
373
1,217
4,118
19,673
0
W
Janus
GutEddie
Janus
5,672
578
0
900
4,739
1,678
0
1,128
3,477
48,459
436
W
1,803
256
0
3,358
6,028
5,742
0
0
6,028
0
37,497
L
Medusa
Synysto
Medusa
3,003
1,154
0
1,933
7,792
2,902
0
4,334
3,130
0
28,687
L
Nemesis
TIeZ07
Nemesis
2,115
402
0
1,473
6,106
2,411
0
1,105
4,835
0
30,874
L
Yemoja
Weskost
Yemoja
2,045
456
1,563
1,141
5,615
3,336
0
2,945
2,484
18,301
0
L
Vulcan
g-Nexus-g
Vulcan
1,262
764
0
1,060
5,365
1,764
0
3,673
1,322
38,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,320
Gold Earned
30,910
288
Minions Killed
355
0
Camps Cleared
0
1,008,092
Distance Traveled
1,008,881
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,248
625
67
7
0
184,425
1
W
Freya
5,823
582
85
9
0
190,972
0
W
Mercury
6,341
634
81
8
0
242,540
3
W
Yemoja
6,268
627
35
4
0
180,626
0
W
Janus
6,530
653
86
9
0
209,919
1
W
Chaac
5,948
595
68
7
0
184,824
1
L
Medusa
4,292
429
49
5
0
192,564
1
L
Nemesis
5,168
517
63
6
0
243,847
1
L
Yemoja
5,091
509
18
2
0
180,968
0
L
Vulcan
5,521
552
91
9
0
206,288
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role