Player Matchup

Ares
Ares
Gold V
AwwTisDyKk
Ares
Gold V
Level 89
God Stats
2W - 1L
1,825 SR
Queue Stats
8W - 4L
1,754 MMR
Solo
Agni
Agni
Gold I
BerlinCobi
Agni
Gold I
Level 299
God Stats
3W - 3L
1,960 SR
Queue Stats
133W - 139L
1,703 MMR
Solo
Apollo
Apollo
Gold II
TheBigBadBoofer
Apollo
Gold II
Level 145
God Stats
2W - 2L
1,424 SR
Queue Stats
50W - 52L
1,664 MMR
Solo
Bellona
Bellona
Platinum V
bennybo1576
Bellona
Platinum V
Level 84
God Stats
2W - 2L
1,581 SR
Queue Stats
147W - 143L
1,777 MMR
Solo
Achilles
Achilles
Gold II
iVudo
Achilles
Gold II
Level 42
God Stats
5W - 4L
1,781 SR
Queue Stats
68W - 55L
1,827 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 132
1,714 SR
1,745 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 130
1,587 SR
1,688 MMR
Kali
Kali
Platinum IV
 
Kali
Platinum IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zeus
Zeus
Platinum IV
Gorilla990918
Zeus
Platinum IV
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
113W - 103L
1,803 MMR
Party 1
Surtr
Surtr
Platinum V
IllusioN20XX
Surtr
Platinum V
Level 168
God Stats
13W - 6L
1,849 SR
Queue Stats
62W - 51L
1,793 MMR
Solo
Nut
Nut
Bronze III
Infulxnater
Nut
Bronze III
Level 30
God Stats
1W - 1L
1,588 SR
Queue Stats
2W - 1L
1,600 MMR
Solo
Sobek
Sobek
Gold I
JoeyFromJersey
Sobek
Gold I
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
193W - 197L
1,746 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 2 / 1
3,557
508
1,846
3,982
2,626
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
1 / 1 / 2
4,478
640
2,124
2,953
916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 2 / 1
4,037
577
3,186
5,293
1,488
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bellona
bennybo1576
Bellona
9
1 / 2 / 2
4,871
696
3,316
9,889
6,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Achilles
iVudo
Achilles
10
6 / 0 / 1
5,446
778
4,641
5,165
2,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
OsirisArtemisSun WukongMaman Brigitte

VS

Bans
OdinThanatosThothThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
8
1 / 1 / 1
4,483
640
1,697
7,191
3,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 2 / 1
4,744
678
1,570
3,024
872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
1 / 1 / 1
5,423
775
6,002
6,976
3,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
3 / 2 / 1
5,001
714
5,101
5,927
1,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

8
2 / 2 / 2
4,935
705
1,835
7,583
5,139
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
13
8
Kills
7
7
Deaths
8
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
1
1
1
1.5
L
0
2
1
0.25
L
1
1
2
2
W
0
2
1
0.25
W
1
1
1
1.5
W
3
2
1
1.75
W
2
2
2
1.5
L
0
2
1
0.25
L
Bellona
bennybo1576
Bellona
1
2
2
1
L
Achilles
iVudo
Achilles
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,113
Damage
16,205
27,282
Taken
30,701
13,703
Mitigated
14,607
11,081
Healing
11,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
1,697
858
0
3,464
7,191
3,111
0
850
6,341
0
27,052
L
1,846
105
0
987
3,982
2,626
0
821
3,161
4,856
1,050
L
2,124
417
0
684
2,953
916
0
1,221
1,732
23,522
0
W
1,570
206
0
513
3,024
872
0
1,109
1,915
35,983
0
W
6,002
2,674
0
2,387
6,976
3,494
15
0
6,976
1,268
38,553
W
5,101
3,630
0
2,984
5,927
1,991
0
683
5,244
0
30,232
W
1,835
318
0
2,519
7,583
5,139
0
1,040
6,543
11,213
925
L
3,186
2,000
0
2,214
5,293
1,488
0
435
4,858
0
23,486
L
Bellona
bennybo1576
Bellona
3,316
1,529
0
5,647
9,889
6,228
0
537
9,352
0
34,943
L
Achilles
iVudo
Achilles
4,641
1,906
0
1,549
5,165
2,445
0
796
4,369
0
29,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,389
Gold Earned
24,586
219
Minions Killed
253
0
Camps Cleared
0
682,241
Distance Traveled
745,059
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
4,483
640
41
6
0
171,547
2
L
Ares
3,557
508
3
0
0
82,906
0
L
Agni
4,478
640
46
7
0
171,726
1
W
Zeus
4,744
678
80
11
0
143,642
1
W
Surtr
5,423
775
61
9
0
141,673
1
W
Nut
5,001
714
57
8
0
133,836
1
W
Sobek
4,935
705
14
2
0
154,361
5
L
Apollo
4,037
577
46
7
0
139,227
1
L
Bellona
4,871
696
69
10
0
123,267
1
L
Achilles
5,446
778
55
8
0
165,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role