Player Matchup

Cthulhu
Cthulhu
Diamond II
Apollo0013
Cthulhu
Diamond II
Level 157
God Stats
14W - 1L
2,096 SR
Queue Stats
48W - 14L
2,447 MMR
Party 1
Bellona
Bellona
Diamond V
Chepothy
Bellona
Diamond V
Level 153
God Stats
2W - 0L
1,630 SR
Queue Stats
43W - 15L
2,187 MMR
Party 1
Agni
Agni
Platinum I
TheFeedLord1
Agni
Platinum I
Level 123
God Stats
11W - 1L
1,978 SR
Queue Stats
37W - 10L
2,111 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 144
1,901 SR
2,248 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 151
1,602 SR
1,649 MMR
Vulcan
Vulcan
Platinum IV
BobbyFC
Vulcan
Platinum IV
Level 129
God Stats
20W - 13L
1,668 SR
Queue Stats
34W - 27L
1,804 MMR
Solo
Jing Wei
Jing Wei
Gold V
LinearPudding
Jing Wei
Gold V
Level 184
God Stats
0W - 6L
1,595 SR
Queue Stats
52W - 58L
1,621 MMR
Solo
Arachne
Arachne
Gold I
THE WIZARD C
Arachne
Gold I
Level 140
God Stats
91W - 96L
1,542 SR
Queue Stats
167W - 208L
1,522 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Apollo0013
Cthulhu
15
5 / 0 / 6
9,905
762
13,845
15,252
17,852
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
Chepothy
Bellona
13
4 / 1 / 5
9,774
752
9,214
17,021
18,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
4 / 0 / 8
10,207
785
16,028
7,064
2,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
BacchusKuzenboAresTyrNe Zha

VS

Bans
HorusOdinAchillesGebNike
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
BobbyFC
Vulcan
13
0 / 3 / 1
7,898
608
11,933
11,843
4,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jing Wei
LinearPudding
Jing Wei
13
0 / 3 / 1
7,679
591
6,251
13,459
5,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
THE WIZARD C
Arachne
11
1 / 7 / 0
8,010
616
4,964
16,701
12,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
13
Kills
1
1
Deaths
13
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Apollo0013
Cthulhu
5
0
6
8
L
Vulcan
BobbyFC
Vulcan
0
3
1
0.17
W
Bellona
Chepothy
Bellona
4
1
5
6.5
L
Jing Wei
LinearPudding
Jing Wei
0
3
1
0.17
L
Arachne
THE WIZARD C
Arachne
1
7
0
0.14
W
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,087
Damage
23,148
39,337
Taken
42,003
38,809
Mitigated
22,029
10,675
Healing
4,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Apollo0013
Cthulhu
13,845
926
503
3,544
15,252
17,852
490
5,606
9,646
44,217
2,484
L
Vulcan
BobbyFC
Vulcan
11,933
6,736
0
1,590
11,843
4,734
0
8,404
2,959
34,461
1,183
W
Bellona
Chepothy
Bellona
9,214
3,763
0
3,637
17,021
18,009
557
3,893
13,118
0
42,883
L
Jing Wei
LinearPudding
Jing Wei
6,251
3,741
0
691
13,459
5,054
0
9,284
3,570
0
26,164
L
Arachne
THE WIZARD C
Arachne
4,964
3,848
0
1,813
16,701
12,241
0
9,481
6,157
0
19,544
W
16,028
2,007
584
2,407
7,064
2,948
1,768
2,411
4,653
61,298
643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,886
Gold Earned
23,587
230
Minions Killed
123
0
Camps Cleared
0
778,461
Distance Traveled
758,064
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,905
762
72
6
0
278,205
1
L
Vulcan
7,898
608
54
4
0
275,281
0
W
Bellona
9,774
752
61
5
0
238,525
0
L
Jing Wei
7,679
591
41
3
0
255,921
0
L
Arachne
8,010
616
28
2
0
226,862
0
W
Agni
10,207
785
97
7
0
261,731
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role